Turn off "Skip night"

Hey guys,

there's one thing that bothers me since the full release... every evening the night skips to the next morning and I can't find an option to disable this[uhh]

As far as I can remember in Alpha we had a full Day-Night-Cycle.

Is it supposed to be that way or am I missing something?[weird]
 
Hi! You can do this by adjusting the "opening and closing times" of your park in the park management menu.

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Except that makes your park costs and wear & tear increase. I'd like a proper way to do it that meant the guests left the park every day.
 
Me too, instead of skipping the time, there should be the night for janitors and mechanics to do their job and keep the guests happy :)
 
Except that makes your park costs and wear & tear increase. I'd like a proper way to do it that meant the guests left the park every day.

No.

It doesn't.

I don't know why people think this. An in-game month is the exact same length of real world time no matter what your opening/closing times are. The day/night cycle is not tied to anything in the game but the lighting.
 
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No.

It doesn't.

I don't know why people think this. An in-game month is the exact same length of real world time no matter what your opening/closing times are. The day/night cycle is not tied to anything in the game but the lighting.

Well I'm sorry, I'd assumed it was the case. How ludicrous an assumption, eh?

So you're telling me if I change my opening times to 9am-10am, the overall length of time that isn't fast-forwarded (i.e. that I can actually play) is the same as if I set it to 9am-9pm?
 
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No....I'm saying that one month of time is one month of time. It does not compress or expand. It is completely, utterly, 100% separate from the position of the sun or time on the clock.

If you set opening times from 12PM to 1PM, a day passes really fast. A day of lighting.

One in-game day is still the exact same amount of time as if you set opening times from 12PM to 11AM. One in-game month is still the exact same amount of time as if you do the same.

The time of day is completely separate from the date. It always has been.
 
I'm even more confused now. One month = one open/close cycle?

Will a park that is only open for 1 hour a day make the same money as one open for 8? That's what it seems like you're saying?

I thought it worked that one month of management time = one day/night cycle on the graphics.
 
I can't explain it any simpler.

The date and the time of day are completely separate timescales. They do not influence each other. One month is the EXACT same length of real world time no matter what the opening/closing time is set to. They are not connected. I can only say it so many ways.
 
I can't explain it any simpler.

The date and the time of day are completely separate timescales. They do not influence each other. One month is the EXACT same length of real world time no matter what the opening/closing time is set to. They are not connected. I can only say it so many ways.
Right, and that's what I thought originally, before you waded in. So I guess what I'm confused about now is: if a park is only open 9-10am, I assume its cash in/out for a month will be less than a park that Is open 9am-5pm?
 
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Right, and that's what I thought originally, before you waded in. So I guess what I'm confused about now is: if a park is only open 9-10am, I assume its cash in/out for a month will be less than a park that Is open 9am-5pm?

No. Your guest don't care about lighting. Open/close only affects day/night lighting. Your income is tied to the guest simulation per ingame month (which is not influenced by opening/closing times).
 
Right, and that's what I thought originally, before you waded in. So I guess what I'm confused about now is: if a park is only open 9-10am, I assume its cash in/out for a month will be less than a park that Is open 9am-5pm?


Dude. How many ways do I have to say "The length of a month never ever ever ever ever ever ever ever ever changes"?

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Don't worry, I can ;)

"It's entirely cosmetic."

"The day/night cycle is entirely tied to lighting" was my way of saying that :p
 
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That just seems totally bizarre, which is why I'm struggling!!

I guess it's because I thought (and correct me if I'm wrong) the monthly profit notification would pop up every time my park opened; throughout scenario mode, and its various opening / close settings. I haven't tried having a ludicrously short opening time myself, so had just assumed that if I set the opening times to only be an hour long, then I'd get much less income over the course of one open > open cycle.

How very strange they made it work like that.
 
I think they had to do it that way in the interests of balancing. They wanted to give players the flexibility to adjust their park opening hours so that you could, for example, run a carnival style park that only opens in the evening, or only open the park during the daytime like most theme parks do (certainly in this country anyway, except for special events towards the end of season). This is purely for aesthetic purposes to create whatever kind of ambience you're looking for, not for any functional purpose.

However, they had to do this without penalising the player for limiting their opening hours. Otherwise, if you wanted to make money you'd just open the park 24 hours a day. Those that chose to open for just 8 hours a day would only be able to earn a third of the potential revenue, which would not be fair.
 
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