Say you blow apart a pirate who was hassling you and discover he had a cargo hold full of slaves.
Suppose you're anti-slavery. Right now you have just three choices:
1. Abandon them to the inky blackness of space
2. Pick them up and sell them on the black market (or a system where they are legal) but at least they'll survive
3. Pick them up and hope really hard you get a "free a slave" mission after smuggling them into a station
Wouldn't it be better to have an option to free the slaves by turning them over to the authorities? Or at least signal them to come pick them up before they die?
Leaving other stolen cargo around is fine (though the insurance company might like to know where it is) but something about just turning around and leaving those cargo containers to their fate rubs me the wrong way. Elite tries very hard to be a moral universe where actions have consequences (even if that sometimes means being shot over a parking dispute) but there's no in-game way to make a "good" choice here.
Suppose you're anti-slavery. Right now you have just three choices:
1. Abandon them to the inky blackness of space
2. Pick them up and sell them on the black market (or a system where they are legal) but at least they'll survive
3. Pick them up and hope really hard you get a "free a slave" mission after smuggling them into a station
Wouldn't it be better to have an option to free the slaves by turning them over to the authorities? Or at least signal them to come pick them up before they die?
Leaving other stolen cargo around is fine (though the insurance company might like to know where it is) but something about just turning around and leaving those cargo containers to their fate rubs me the wrong way. Elite tries very hard to be a moral universe where actions have consequences (even if that sometimes means being shot over a parking dispute) but there's no in-game way to make a "good" choice here.