Hi, I post this in 1.2 in the hope that some work went into turrets as well, the following was tested with 1.1, but maybe someone can test and confirm with 1.2.
Since I still think the Python was nerfed a little bit too much, either its speed and agility OR its shield strength, I tested the Python against some NPC ships of all sizes using 2x C3 burst turret (top) and 1x C3 beam turret (bottom) together with 2x C2 rail gun for alpha strike and A rated sensors. The rail guns performed just fine, the turrets however... :-(
After the first 3-4 seconds of constantly hitting the target spot on they start to wander around the target, not hitting it at all. I managed to keep the turrets on target and watched the turrets dancing around for around 30 seconds, I then moved the ship and switched to the bottom turret which instantly hit the target for about 3-4 seconds, after that just dancing around. When moving back to the top turrets I got some 3-4 seconds of damage again, after that, yeah, you guessed it, dancing... and no, the other ships weren't using chaff.
THe worst thing about this is that the smaller your target is the more damage is lost due to the turrets dancing around, making them essentially useless against small ships. Ironically small and fast ships are the only reason to equip turrets at all, but if turrets are only able to hit them for 3-4 seconds and are useless the remaining time while I still try and move the Python (or Anaconda or whatever is slow) around to get them back in my sight for another weapon, fixed or gimballed, there is no point for their existence, at all. The small ship happily eats away at the shields or hull during that time.
Fixing the turrets with the release of two more very powerful, fast and agile ships is now more important than ever for the slower ships, especially Anaconda and Python. I do not mention the Type X ships because the best strategy for them is to just not have weapons at all and simply run.
TL;DR
Turret targeting is completely broken and needs fixing ASAP since turrets are currently useless, especially against smaller ships, which is the only reason for their existence. This is especially important now with two more powerful and agile ships.
Since I still think the Python was nerfed a little bit too much, either its speed and agility OR its shield strength, I tested the Python against some NPC ships of all sizes using 2x C3 burst turret (top) and 1x C3 beam turret (bottom) together with 2x C2 rail gun for alpha strike and A rated sensors. The rail guns performed just fine, the turrets however... :-(
After the first 3-4 seconds of constantly hitting the target spot on they start to wander around the target, not hitting it at all. I managed to keep the turrets on target and watched the turrets dancing around for around 30 seconds, I then moved the ship and switched to the bottom turret which instantly hit the target for about 3-4 seconds, after that just dancing around. When moving back to the top turrets I got some 3-4 seconds of damage again, after that, yeah, you guessed it, dancing... and no, the other ships weren't using chaff.
THe worst thing about this is that the smaller your target is the more damage is lost due to the turrets dancing around, making them essentially useless against small ships. Ironically small and fast ships are the only reason to equip turrets at all, but if turrets are only able to hit them for 3-4 seconds and are useless the remaining time while I still try and move the Python (or Anaconda or whatever is slow) around to get them back in my sight for another weapon, fixed or gimballed, there is no point for their existence, at all. The small ship happily eats away at the shields or hull during that time.
Fixing the turrets with the release of two more very powerful, fast and agile ships is now more important than ever for the slower ships, especially Anaconda and Python. I do not mention the Type X ships because the best strategy for them is to just not have weapons at all and simply run.
TL;DR
Turret targeting is completely broken and needs fixing ASAP since turrets are currently useless, especially against smaller ships, which is the only reason for their existence. This is especially important now with two more powerful and agile ships.