Just a "small" suggestion to add some more fun to Turrets.
TL;DR
So...well...some of the larger ships, like a Type 9 or Conda, will often use Turrets to hit better. Especially beams are pretty strong there...but cannons? not so much.
The problem with cannons is, that they cant guarantee a hit, they have no brain to know when they will hit and when they wont, they will just shoot as soon as they can...and waste your ammo.
Well, this idea could change that.
We can already set our Turret Weapon Mode to Forward fire if we dont want them to shoot on their own, right?
And we have a debug camera to rotate around our ship?
So, how about a mechanic that would basically combine that camera with turret functionality?
So your are in empty space with your Type 9 Moonbase and see a pirate incoming.
Lets just assume mirrored armor would protect against lasers, so your laser-turrets start shooting at his armor - totally useless.
But you have a cannon turret.
Remember? the one you build in when you were drunk? Now is its time to shine.
What do you say? it cant hit? well, then upgrade it with a human brain!
WOAH put the saw down and let that poor slave go you idiot! Thats not what i meant. See that button on your console there?
So you press that button, and your view changes. You are not seeing space from your cockpit anymore. You are in your Turret now.
You can freely aim around (with for example your mouse), just like a turret could, you can lock targets, you can switch to the next Turret...oh and of course you can shoot.
Remember the pirat that is still shooting at you? Target him and blow him into pieces!
While you are in Turretmode, your controls are limited. You can still accelerate and decelerate without problems, but the control is now for the turret.
Pressing that Free-View button that you can use to look around inside your ship will activate ship control again - just from turretview. So that you can adjust your ship without switching back and forth between turret and cockpit.
The rest of the controls stay the same. aiming, targeting, shooting etc, it all works like it did before, just from another perspective - that of a turret.
This Turretmode could then also be used in later expansions when we can fly ships together with other players.
TL;DR
Some weapons are useless as Turret (like Cannons)
Idea to add a Direct Control Mode
Buttonpress changes view from Cockpit to Turret (similar to the debug camera)
Inside that view you can lock on and shoot as usual, but just with that one controlled Turret
Thruster are disabled, only Turret Control is active
Pressing the Free-View (to look around inside the cockpit) changes controls back to Thruster Mode, without changing the view
Press another button to cycle between turrets
Idea to add a Direct Control Mode
Buttonpress changes view from Cockpit to Turret (similar to the debug camera)
Inside that view you can lock on and shoot as usual, but just with that one controlled Turret
Thruster are disabled, only Turret Control is active
Pressing the Free-View (to look around inside the cockpit) changes controls back to Thruster Mode, without changing the view
Press another button to cycle between turrets
So...well...some of the larger ships, like a Type 9 or Conda, will often use Turrets to hit better. Especially beams are pretty strong there...but cannons? not so much.
The problem with cannons is, that they cant guarantee a hit, they have no brain to know when they will hit and when they wont, they will just shoot as soon as they can...and waste your ammo.
Well, this idea could change that.
We can already set our Turret Weapon Mode to Forward fire if we dont want them to shoot on their own, right?
And we have a debug camera to rotate around our ship?
So, how about a mechanic that would basically combine that camera with turret functionality?
So your are in empty space with your Type 9 Moonbase and see a pirate incoming.
Lets just assume mirrored armor would protect against lasers, so your laser-turrets start shooting at his armor - totally useless.
But you have a cannon turret.
Remember? the one you build in when you were drunk? Now is its time to shine.
What do you say? it cant hit? well, then upgrade it with a human brain!
WOAH put the saw down and let that poor slave go you idiot! Thats not what i meant. See that button on your console there?
So you press that button, and your view changes. You are not seeing space from your cockpit anymore. You are in your Turret now.
You can freely aim around (with for example your mouse), just like a turret could, you can lock targets, you can switch to the next Turret...oh and of course you can shoot.
Remember the pirat that is still shooting at you? Target him and blow him into pieces!
While you are in Turretmode, your controls are limited. You can still accelerate and decelerate without problems, but the control is now for the turret.
Pressing that Free-View button that you can use to look around inside your ship will activate ship control again - just from turretview. So that you can adjust your ship without switching back and forth between turret and cockpit.
The rest of the controls stay the same. aiming, targeting, shooting etc, it all works like it did before, just from another perspective - that of a turret.
This Turretmode could then also be used in later expansions when we can fly ships together with other players.
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