In the last news update it was stated that turrets will "be more accurate at range but possible to outmanoeuvre in a close fight.". Can anyone clarify what this means/how this works? As in the mechanics behind it?
I know that in the current game turrets build up "confusion" over time so unless you break lock every few sec. they lose accuracy. It sounds like with 1.3 turrets will be good at sniping and fighting slow ships but less effective against small/agile ships. I wanted to know how much less effective and what, if anything, the pilot with the turrets can do you counter this.
Or if all of this is supposed to be hidden from the players then I would like to know that so I can stop asking.
I know that in the current game turrets build up "confusion" over time so unless you break lock every few sec. they lose accuracy. It sounds like with 1.3 turrets will be good at sniping and fighting slow ships but less effective against small/agile ships. I wanted to know how much less effective and what, if anything, the pilot with the turrets can do you counter this.
Or if all of this is supposed to be hidden from the players then I would like to know that so I can stop asking.