Ships turret vette

I only use turreted pulse lasers on the c1 positions up on the nose. These, and my fighter help distract my opponent such that I can get my larger stuff pointed at them fairly easily.

I find my vette turns well enough (more like an A-rated Python) that turrets aren't really needed. But that's just my opinion of course. :)
 
I've multiple turrets on a FGS (4 pulse) for MultiCrew and 3 PA's for the helm, I think if you're building an all turret ship the turrets need to be engineered to fire continuously on the target it'd be pointless if several cut out due to the wep cap being empty.

One issue is there's currently no class 4 turrets available (and none in the next update as far as I can see) so the class 4 hardpoints will a bit underutilized, the build I've put together tries to maximise the continuous DPS by modding the weapons G5 efficient so they can fire constantly without draining the weapon capacitor.

Shields and armour, the more the better as the DPS isn't that high, essentially it'll kill most ships but it could take a while (for comparison the FGS build I mentioned above has a DPS of 89.2 thats over 30% higher than a hugely expensive Corvette) so you'll want as much protection as possible

As wrmiller says the Vettes agility is good for a large ship in fact it's 20% better than my FGS and I find it easy enough to land PA rounds fairly consistently, with the turrets and fighter keeping the target under pressure you can line up for a burst of MC fire or dual PA rounds.



https://coriolis.edcd.io/outfit/fed...//39OAvJcBOS5CcjzEJDnJSDPR0D+PwAYc5f8dQEAAA==
 
I've multiple turrets on a FGS (4 pulse) for MultiCrew and 3 PA's for the helm, I think if you're building an all turret ship the turrets need to be engineered to fire continuously on the target it'd be pointless if several cut out due to the wep cap being empty.

One issue is there's currently no class 4 turrets available (and none in the next update as far as I can see) so the class 4 hardpoints will a bit underutilized, the build I've put together tries to maximise the continuous DPS by modding the weapons G5 efficient so they can fire constantly without draining the weapon capacitor.

Shields and armour, the more the better as the DPS isn't that high, essentially it'll kill most ships but it could take a while (for comparison the FGS build I mentioned above has a DPS of 89.2 thats over 30% higher than a hugely expensive Corvette) so you'll want as much protection as possible

As wrmiller says the Vettes agility is good for a large ship in fact it's 20% better than my FGS and I find it easy enough to land PA rounds fairly consistently, with the turrets and fighter keeping the target under pressure you can line up for a burst of MC fire or dual PA rounds.



https://coriolis.edcd.io/outfit/fed...//39OAvJcBOS5CcjzEJDnJSDPR0D+PwAYc5f8dQEAAA==

Dual C4 PAs! :D

Edit: And then I have two C2 and one C3 MC (lightly modded) to finish 'em off. For just hanging out in PVE RES sites this ship is lots of fun.
 
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1. Buy corvette
2. Buy turrets
3. Apply turrets to corvette - ORDER IS IMPORTANT- results won't be as good if you try to apply corvette to turrets

But in all seriousness, i guess it depends on how lazy I am feeling. Last/current BH cg i just loaded up on rapid fire pulses and efficient beams (downrated the two class 4 slots to class 3 turrets), which let me sit on 4/0/2 distributor, and between them and the slf, bad guys just seemed to evaporate, to the point where i was beating the spawn rate in both hazres and cz's (got boring)

Kept a couple of c4 beams in storage in case i actually wanted a bit more action, but in general I am lazy
 
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