Hey all. For the last week or so I've been shooting wanted ships in a resource extraction site to get money for an explorer Asp (I have the Asp, now I need a few more millions to buy all the modules). I'm flying a Viper - lovely ship, powerful too for its low price! I had two gimballed pulse lazers (about 36,000cr each) and 2 gimballed autocannons (about 17,000cr each) and coupled with my A-rated power capacitor and power distributor, with 4 pips in weapons I could fire those pulse lazers for about 45 seconds solid, chewing through shields and about 30% of the armour on even an Anaconda (NPC flown).
But today I saw the station I was in was selling turreted beam lazers for 500,000cr each, so I replaced my pulse lazers with those. The info panel said they did more damage and everything and I had plenty of money so I thought "why not?".
Well, I am horrified. I went to the RES as usual and found a wanted Cobra Mk. III, targeted it, kill warrant scan, deploy hardpoints. Beam lazers start firing automatically. "What!? Turret weapons fire automatically!?" I think. Fine, I can live with it I guess. But then I notice two more problems. First of all, these two weapons that cost me a million credits, had barely chewed through one shield ring of the Cobra after 10 seconds of firing, as opposed to my cheap old pulse lazers which would've chewed through its shields in less than 5. When I finally get through his shields I notice his armour isn't budging at all. Like maybe 1% every 20 seconds.
Second problem is... they're all over the place. I'm very close to my target, maybe 1km give or take, and they're wobbling all over the place so bad that they're not even hitting anymore. And he hasn't deployed chaff either.
So before I go and replace my 1,000,000cr weapons with my old 60,000cr weapons (which have better accuracy and damage), would anybody like to tell me if I'm doing something horribly wrong... or do beam lazers really suck this bad?