Engineers Turreted screening shell frags - actually effective against munitions?

When in fire-at-will mode, will turreted screening shell frags automatically engage incoming torpedoes and missiles? If so, this would be a good defense for traders and gank-evaders.
 
Not worth it.

Either run away or equip to kill.

You could equip a point defense, but it's situational while shield boosters are universal.
 
Fire at will is for targetting ships only, while the screening is for munitions. They don't mix sadly so like others have said fit something else. The other issue is you'd run out of ammo almost instantly (there is a reason why the PD has 10000 ammo).
 
This question is asked from time to time but unfortunately the answer is "no".

Yep.

This does limit their utility somewhat.

Not worth it.

Either run away or equip to kill.

You could equip a point defense, but it's situational while shield boosters are universal.

Screening shell frags will actually destroy torpedoes in a few shots.

PDTs can easily take nearly a minute per torpedo per PDT.

Shield boosters won't do anything to protect from reverberating cascade torpedoes, which are essentially the only torpedoes you're likely to see a CMDR use.

Fire at will is for targetting ships only, while the screening is for munitions. They don't mix sadly so like others have said fit something else.

Rapid fire screening shell frag turrets can do impressive damage to ships in a short period of time, largely because they auto cycle...they just don't automatically engage munitions when set to fire at will, you have to set them to target only or forward fire.

The other issue is you'd run out of ammo almost instantly (there is a reason why the PD has 10000 ammo).

That's what fire groups are for. 183 shots is enough for a single medium screening shell frag to reliably down about 30 torpedoes.
 
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