Turreted weapons = buggy/broken or are they supposed to be this useless?...

... I mean, They DO NOT distinguish between enemy or non-enemy. I bought one thinking it would work out better than a gimballed weapon, and at the end of one fight I had a 10k bounty. Now first off if someone is red, hostile or whatever, does this mean he's free to be engaged? If so then the weapon is bugged to hell becuase every time a person is deemed red via targeting, the weapon automatically shoots at it. If I switch out targets, both non-aggressive and already agressive, apparently the damn thing randomly starts firing at anything. I can't tell if this is SUPPOSE to be what this gun type does, or if it's completely broken. If its working as intended, it is BY FAR the most useless weapon in this game an dyou may as wel remove it now because no one will want to buy it. If this IS the intent on this weapon, can't you make it so we can tell it WHAT to target? Maybe an internal targeting computer specifically for turrets? I don't know but I'm rather peeved right now after making 14k in bounties and losing 10k to random turret agression :/.
 
I believe they are bugged at the moment, I think there's a setting to tell them to go for your target only but ive always avoided them on my ships.

Only takes one stray shot to get you introuble ..
 
On the right-hand side systems UI, you can switch turrets from "fire at will" to "[fire at] target only". (Or to "forward fire", which makes them fixed weapons, and no longer fire at all unless they're in a fire group.)
 
Things might have changed since I used turreted weapons in beta.

There were settings for auto fire and targeted.
 
I believe they are bugged at the moment, I think there's a setting to tell them to go for your target only but ive always avoided them on my ships.

I occasionally used them in the past. Turned them off for normal work, and only activated them when dancing alone with some dangerous target.
 
I discovered the same thing last night when I tried bounty hunting for the first time since beta. It targeted another ship while I was attacking the first. Only a 200 bounty thankfully. I've left them on for indictions but if there is an option to only target my target only that would be really good.
 
Turrets are great for traders (defense during pirate interdiction) or warlords (in Warzones).
They fire either at your targets or all targets marked by red color (=hostile).
Though hostile, they might be clean in you current system/location. Hence, if you or your turrets hit them, you will earn a bounty on your head as punishment.
Therefore, turrets are not that good at Nav point fighting (chance for hostile but clean targets high), but better for singular targets (interdiction) or war zones (all hostiles free to be shot at).

Regards,
IceFire
 
I have learned the hard way, if your gonna use turreted weapons have them on a different weapon setup have one with just your main guns, then another with the main and the turreted, slo 'target only' takes some of the pain away
 
haha I've had pretty much the same thing but I was interdicted by a rogue federal dropship, was in the process of taking it down when 3x system authority vessels showed up. They weren't being targeted initially until one flew through the beam of my turret which turned him and all his chums red too. My 4x auto-beam turrets then suddenly went into overdrive and started helpfully accumulating me a bounty. Fortunately it had happened to me before so I knew to switch it to target only and only got 600Cr bounty on my head vs the 70k from taking down the dropship. Although I did then have to go one system over to pay it off as I didn't want to get blown up heading into the station.

As far as I've experienced if you set it to target only though they don't shoot at all but they certainly are useful, especially in a clunky ship as they'll keep firing at tight angles while you turn.

Also, I turn off the 'auto report crimes against you' or whatever to stop system authority vessels turning up and getting in the way
 
When i used mine last time it worked great. However its a point defence turret. I was wondering who the hell shot green tracer bullets at me from behind when in fact it was my turret taking out incoming missiles. :D I was fighting a federal dropship and the turret on the Viper is placed not far from the center of the ship to my right so the tracer rounds looked like someone was shooting almost right over my head lol. They worked great, took out all missiles as long as i was faced against the enemys ship.
|
I dont know about other turrets though and if they work as intended. But point defence turrets are automatic.
 
I have learned the hard way, if your gonna use turreted weapons have them on a different weapon setup have one with just your main guns, then another with the main and the turreted, slo 'target only' takes some of the pain away

I found that they still fired at their own will even in their own group...
 
Turrets are great for traders (defense during pirate interdiction) or warlords (in Warzones).
They fire either at your targets or all targets marked by red color (=hostile).
Though hostile, they might be clean in you current system/location. Hence, if you or your turrets hit them, you will earn a bounty on your head as punishment.
Therefore, turrets are not that good at Nav point fighting (chance for hostile but clean targets high), but better for singular targets (interdiction) or war zones (all hostiles free to be shot at).

Regards,
IceFire

Thats the thing, of the times I encountered wanted npc's, they were considered hostile, red on the target reticle, and yet they still gave me a bounty. They seem horribly broken. I will avoid using them, they are very low dps annoying to use and no where near as good as gimballed weapons.
PS. What do you mean by warzones?

On the right-hand side systems UI, you can switch turrets from "fire at will" to "[fire at] target only". (Or to "forward fire", which makes them fixed weapons, and no longer fire at all unless they're in a fire group.)

I did not know that, thank you for the advice.

- - - - - Additional Content Posted / Auto Merge - - - - -

We are talking about 2 different weapons, yours is a point defense turret, this was a pulse laser turret.
 
I found that they still fired at their own will even in their own group...

Then that's a huge bug, it should be addressed, ive not had this issue, as in the other group they don't get deployed until I switch groups, that means they are firing from inside their holds..... deffo a bug imo, ticket it
 
The big problem is that in the game "red" doesn't necessarily mean "hostile", and the turrets will fire at "red". But yeah, over all there need's to be better turret AI in addition to better NPC AI to avoid flying through a stream of hot death.
 
Last edited:
The big problem is that in the game "red" doesn't necessarily mean "hostile", and the turrets will fire at "red". But yeah, over all there need's to be better turret AI in addition to better NPC AI to avoid flying through a stream of hot death.

Red should mean, and I assume it means this because you can't have clean status if you haven't already fired on someone and being red should indicate they have shot at you. In which case they'd have bounty for attacking me and i'd have no reason to get tagged for criminal behavior when I'm using self-defense, hence why I believe it's a bug.
 
I'm considered Hostile by the Empire (hey, I was young, I'd just lost my precious ship to a mistake, and it was just a few lucrative BlackBox / Rebel Transmission runs that I didn't realise were turning me into Bad Guy when I thought I was just getting back to where I was).

So, I was scurrying in and out of Empire ports to do some charity work to ameliorate my Hostile status. (I even got it down from 'kill on sight' to 'shoot when entering/exiting ports' which is much less painful!)...

It was all going so well, then...

Foolishly, I bought some turret lasers while I was there. Suddenly, in the hangar, the turret fired. (read that sentence several times, yes, inside the hangar, while I was Outfitting!).

I didn't make it out of that port.

So, I lost over 100k CR getting my ship back. I didn't realise it was the turret's setting (maybe it isn't? I don't want to repeat the 'experiment'!), so I kept them.

I think it was that, because the turrets consider the port to be hostile (to me) and they default to Fire At Will. I was toast.

Later, I accidentally shot some security ships with the laser because the turrets shoot wildly at almost anything while I was trying to get some bounty. More financials woes sorting that out.

So I finally found the 'Target only' setting for turret, and the thing NEVER fired. Nada. Nothing. Zip.

I lost one ship to an accidental 'boost' inside a station. The next ship to turret firing at will in a (hostile) station. And nearly lost one again when the turrets target-only just sit there looking not-so-pretty making me a sitting target while I wonder what is going on with my weapons.

- A very sad, poor, frustrated person.
 
what i have noticed is that if you have not fully scanned a npc or player and even if they are wanted you still get a bounty
 

Deleted member 38366

D
-- Deleted --
 
Last edited by a moderator:
Red does mean hostile, in the sense that the don't like you. However, it doesn't mean wanted and neither does it mean that the NPC has shot at you or even that it will shoot at you. I have sat in a extraction site surrounded by hostile miners, none of whom have fired because I was clean. They were hostile because I shot a wanted member of their faction.

As others have said, if you want to use turrets safely in situations where shooting the wrong target could be a criminal act you need to switch them to "attack my target", rather than "fire at will".
 
Back
Top Bottom