Turrets - are they safe now, or will I get into trouble because of them?

I believe turrets were a source of many tears some time back, because they would quite often fire on wrong targets, flagging ships using them as wanted (even if the intentions were good).

I believe I've also read in the patch notes that turrets behave a lot better now. The ED wiki suggests that turrets will only fire on wanted targets (assuming "targeted enemy" or "fire at will" modes), which suggests they should be safe to use at RES sites.

That said, I've been hearing troubling reports that they will shoot un-scanned, hostile ships purely because they are hostile, rather than wanted (which contradicts the wiki), making them unsafe for RES (even when using the "targeted enemy" you may have trouble actually scanning if the turrets fire as soon as you get a lock).

So what's the current deal with turrets? Can someone clarify if the wiki is correct or are the turrets still too trigger happy?
 
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last I tested they do fire on hostile but NOT wanted ships in RES :/

if you have them set to MY TARGET ONLY, and select such a ship, they fire, even when there's no "wanted" on them, so you have to be very careful
 
I keep turrets only facing the top or bottom of my ship, never both at once. This way I can safely scan hostile targets by keeping the turrets just out of sight until "wanted" shows up. I never set them to fire at will either, just in case.
 
I now consider myself as someone with a penchant for turrets, who's done his fair share of testing, and has noticed some very interesting things regarding turrets.

1. Some combinations don't work most of the time, one session they work, another session they don't, I'm talking "fire at will" and "targeted enemy" and no changes have been made in outfitting.
2. Class 1 turrets are inaccurate, Class 2 are more accurate.
3. ALL turrets as far as I have tested do not aim at the intended subsystem that you have chosen, they just aim at the centre of mass I believe and blast that area.
4. AND THE BIG ONE, They fire at hostiles (whilst set to "fire at will"...can't confirm "targeted enemy" though), before you get a chance to "scan" a target, causing you to get a bounty..... ...... ...... yeah.

I hope it gets fixed, real soon....i love me turrets

Oh yeah, they will cause you trouble
 
I believe turrets were a source of many tears some time back, because they would quite often fire on wrong targets, flagging ships using them as wanted (even if the intentions were good).

I believe I've also read in the patch notes that turrets behave a lot better now. The ED wiki suggests that turrets will only fire on wanted targets (assuming "targeted enemy" or "fire at will" modes), which suggests they should be safe to use at RES sites.

That said, I've been hearing troubling reports that they will shoot un-scanned, hostile ships purely because they are hostile, rather than wanted (which contradicts the wiki), making them unsafe for RES (even when using the "targeted enemy" you may have trouble actually scanning if the turrets fire as soon as you get a lock).

So what's the current deal with turrets? Can someone clarify if the wiki is correct or are the turrets still too trigger happy?


Don't ever have them on with fire at will/fire on target(if you have station targeted) if you outfit in a hostile station. Don't know if they fixed that yet, but don't do that and you'll love them.
 
3. ALL turrets as far as I have tested do not aim at the intended subsystem that you have chosen, they just aim at the centre of mass I believe and blast that area.

This is not the case. Turrets will target subsystems and if you cycle through subsystem targets while your turrets are firing, you can see the point of aim change.

However, turrets are not perfectly accurate, and inaccuracy builds up over time, which can make it appear that they aren't targeting subsystems.
 
This is not the case. Turrets will target subsystems and if you cycle through subsystem targets while your turrets are firing, you can see the point of aim change.

However, turrets are not perfectly accurate, and inaccuracy builds up over time, which can make it appear that they aren't targeting subsystems.


Screenshot_01161.jpgScreenshot_01271.jpgScreenshot_01551.jpg

Incorrect, i've cycled and cycled and have pics to prove this.....no change....
these are of the powerplant, I can get more if you like.
 
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This is not the case. Turrets will target subsystems and if you cycle through subsystem targets while your turrets are firing, you can see the point of aim change.

However, turrets are not perfectly accurate, and inaccuracy builds up over time, which can make it appear that they aren't targeting subsystems.

This is true, if you you keep your eyes on the targeted ship and cycle through via hotkey instead of cycling through your subsystem panel, you will see that the targeting changes.
 
I believe turrets were a source of many tears some time back, because they would quite often fire on wrong targets, flagging ships using them as wanted (even if the intentions were good).

I believe I've also read in the patch notes that turrets behave a lot better now. The ED wiki suggests that turrets will only fire on wanted targets (assuming "targeted enemy" or "fire at will" modes), which suggests they should be safe to use at RES sites.

That said, I've been hearing troubling reports that they will shoot un-scanned, hostile ships purely because they are hostile, rather than wanted (which contradicts the wiki), making them unsafe for RES (even when using the "targeted enemy" you may have trouble actually scanning if the turrets fire as soon as you get a lock).

So what's the current deal with turrets? Can someone clarify if the wiki is correct or are the turrets still too trigger happy?


I have had no problems with turrets, but I have been using them only for a week or so on my T9.
They work as intended, but it is convenient to have another weapon to initiate an attack when a target is not yet hostile, although your scan discovered they are wanted. I never had a turret fire at unscanned ships. They only activate when a ship has fired at me (and hit me) or when I initiate an attack with another weapon myself. I feel the turrets are a lifesaver on a T9 against npc. They are quite effective if you put them on a large slow, lumbering ship like the T9. When human pirates have it out for you I would advice running.
 
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Incorrect, i've cycled and cycled and have pics to prove this.....no change....
these are of the powerplant, I can get more if you like.

Those are medium pulse laser turrets, which are specifically known to be completely broken. They are also mounted to a Viper, which cannot point the medium hardpoints up.

Here is a video I just made with a small beam laser turret:
[video=youtube_share;M6PyTBqZ-wA]http://youtu.be/M6PyTBqZ-wA[/video]

Most turrets behave this way and will attempt to shoot the targeted subsystem.
 
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lol, well i'm at least half right, you just proved it.....The class 2 turrets don't track subsystems correctly.....I don't care what they are mounted on or if they don't point up, they are broken :)
 
The class 2 turrets don't track subsystems correctly

Only the medium pulse turrets. All sizes of beam and burst turrets, as well as small and large pulse turrets generally work as they are supposed to. I was using a small turret there because that's all the closest station had.

I say generally because they all ignore chaff and they all lose accuracy over time. It's unclear how intentional these aspects are.
 
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