Turrets AI also sucks, they engage with little chance of hitting but if you put your guns away and pull e'm out, a chore I know, when enemy is 1.5km and closing THEN they can do decent damage
but yes, the damn problem with them attacking hostile but non-attacking enemies in RES is a major game breaker and HAS to be changed, if they are RED they should be legitimate targets, always, because they are intent on firing but haven't as in those cases they are fighting someone else like the police
after testing with python they are way too low damage output vs what they should do, because they can track where you can't fire forward guns so the over all damage should be much higher even if per hit they are weaker, but the fact is, they suck vs gimballed.