Tweaking of Trading Margins

I know that the NPC trading was "tweaked" prior to release, however I have been listening to members of the group I am in & checking/recording myself and must say that the % margins on trading are getting VERY slim.

I am not sure if Frontier are trying to emulate a real world economy where traders work on 3-5% margins, but for a game this could very easily be seen as too much like hard work.

I know some people with 400T cargo space are making money on these, but as those ships cost 70mil+ for the hull let alone the upgrades it is a LONG way off for most players, especially new ones.

Therefore the grind prospect for newer players I fear will be over-whelming.

While it is early on in Elite:Dangerous and the market may still be "adjusting", I would suggest that the dev's keep an eye on the profit margins being made and when unsure give a little bit of a helping hand (we are talking a few % at most) just to help people out and not strangle the 2nd tier of the industry. (1st = extraction, 2nd trading, 3rd Fighting/Piracy/Production(not in game), 4th Bounty Hunting).

Economics are a nightmare to get balanced, especially with a varied playerbase
 
I have to agree! I now find I have to leave some systems with an empty hold because the margins are too tight to be sure a profit can be made.
 
Even though they said that they have toned down the npc trading I still think it is rampant. The thing is the ai, or the "background trading simulation" doesn't need rest like us mere mortals. It can send as many ships to as many systems as it likes, filling in every single gap that otherwise could be in the market. How can we compete with that? :p
 
Glad I am not the only one finding this, Trying to save for the clipper or something bigger and I will be looking at over 1000 trading runs at the margins I see. :(

I've seen people talk about 100k profit runs, love to know where they are or what they are trading in.
 
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