I know that the NPC trading was "tweaked" prior to release, however I have been listening to members of the group I am in & checking/recording myself and must say that the % margins on trading are getting VERY slim.
I am not sure if Frontier are trying to emulate a real world economy where traders work on 3-5% margins, but for a game this could very easily be seen as too much like hard work.
I know some people with 400T cargo space are making money on these, but as those ships cost 70mil+ for the hull let alone the upgrades it is a LONG way off for most players, especially new ones.
Therefore the grind prospect for newer players I fear will be over-whelming.
While it is early on in Elite
angerous and the market may still be "adjusting", I would suggest that the dev's keep an eye on the profit margins being made and when unsure give a little bit of a helping hand (we are talking a few % at most) just to help people out and not strangle the 2nd tier of the industry. (1st = extraction, 2nd trading, 3rd Fighting/Piracy/Production(not in game), 4th Bounty Hunting).
Economics are a nightmare to get balanced, especially with a varied playerbase
I am not sure if Frontier are trying to emulate a real world economy where traders work on 3-5% margins, but for a game this could very easily be seen as too much like hard work.
I know some people with 400T cargo space are making money on these, but as those ships cost 70mil+ for the hull let alone the upgrades it is a LONG way off for most players, especially new ones.
Therefore the grind prospect for newer players I fear will be over-whelming.
While it is early on in Elite
Economics are a nightmare to get balanced, especially with a varied playerbase