Two bad mechanics with passenger missions

1) If our passenger is wanted, don't blow us up instantly when we get scanned. There are innocents aboard! Give us a fine, a bounty and make us fail that mission, or all our passenger missions. But killing us is over the top. You can bring in 100 tonnes of narcotics and illegal weapons and get off with a small fine.


2) If the guy doesn't like to be scanned, don't make the bounty hunters chasing us (who he wants us to kill) scan us. 3 bounty hunters, and getting scanned 3 times makes him miserable and want to get off is inconsistent. This could be balanced out by his happiness rising an equal amount if you pop the guy who scanned you off. It makes sense anyway - he won't be able to tell anyone what he saw :)





And for a bonus 3, it would be nice if the passengers on tourist missions could learn to be a bit more efficient. If A and C are close and B and D are close, do A, then C, then B then D. ABCD takes us criss crossing the galaxy needlessly. Somehow though, I think FD did this one on purpose :p

And for a bonus 4, why would we ever be incentivised by 564 credits on a 3 million credit mission? And, no, the solution is NOT to nerf the mission reward!
 
Cool ideas, having them at least send the feds after you first to demand surrender would be a better experience. I like the idea of having to escape with a wanted passenger, even under fire. Awesome gameplay.,.however the only time i ever got "caught" was on the landing pad, and I was instapopped by the surface port. this cannot happen on a orbital station, as the scan is stopped when you enter the letterbox.
 
Scan is not stopped when you enter the letterbox, but only when you break the line of sight (which 9 times out of 10 happens once inside the letterbox)
 
So, here's a conundrum: What to do when a Mod makes a suggestion you disagree with, and want to counter that they 'git-gud'?
:D

With the bounty hunter/scanning problem in mind, can an SLF flying as escort intercept the bounty hunter before you get scanned, and without getting you a Wanted tag?
 
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I had a tourist tell me to go to (<first star system> B 5) as the body for 4 consecutive star systems. Always gave a critical update to tell me to go to there.
That being said...
I'm more bothered by being offered $3500 on a $3,600,000 mission to stop and buy the guy 2 tons of tea. Seriously, as if I'm gonna be bothered to hunt down some tea for 0.1% more pay. Loved the passive aggression when I said no, however.
Or being told that I'll get another $10,000 if I can get to the landing pad less than 100 meters away in the next 30 minutes. This was one of those under 5 minute journeys.
 
So, here's a conundrum: What to do when a Mod makes a suggestion you disagree with, and want to counter that they 'git-gud'?
:D

With the bounty hunter/scanning problem in mind, can an SLF flying as escort intercept the bounty hunter before you get scanned, and without getting you a Wanted tag?

It's hard to bait me, so telling ME to git-gud is perfectly fine :) Can't speak for anyone else whatsoever so be careful ;)

What is an SLF?

I had a tourist tell me to go to (<first star system> B 5) as the body for 4 consecutive star systems. Always gave a critical update to tell me to go to there.
That being said...
I'm more bothered by being offered $3500 on a $3,600,000 mission to stop and buy the guy 2 tons of tea. Seriously, as if I'm gonna be bothered to hunt down some tea for 0.1% more pay. Loved the passive aggression when I said no, however.
Or being told that I'll get another $10,000 if I can get to the landing pad less than 100 meters away in the next 30 minutes. This was one of those under 5 minute journeys.

Yes true! I'll add that as a bonus 4 but I think the huge prices they are paying is a mistake and they are probably going to nerf it soon :..(
 
1) If our passenger is wanted, don't blow us up instantly when we get scanned. There are innocents aboard! Give us a fine, a bounty and make us fail that mission, or all our passenger missions. But killing us is over the top. You can bring in 100 tonnes of narcotics and illegal weapons and get off with a small fine.

It does seem rather punitive... but... honestly, this is known. Wanted Passenger = Death on Scan. So, don't let them on your ship.

I'd also venture than perhaps the punishment for being caught with narcotics, slaves, etc is perhaps too lenient. Does anyone really care about that $8,000 fine? I've always wondered why the station doesn't revoke the docking assignment the moment you're caught with contraband, and alert the cops outside that you're now Open Season.

If the guy doesn't like to be scanned, don't make the bounty hunters chasing us (who he wants us to kill) scan us.

Wait, what? What's the point of the "passengers don't want to be scanned" mechanic if the NPC isn't allowed to scan you?
 
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I actually like it that way, makes for very diffrent and fun expierence. Its basicly the illegal version of passanger missions, I hope we can keep it. What maybe would be fun is to give the player a "Jetson the Criminal" Option and only if you don't do that quick enough you get blown up :D
 
It does seem rather punitive... but... honestly, this is known. Wanted Passenger = Death on Scan. So, don't let them on your ship.

I'd also venture than perhaps the punishment for being caught with narcotics, slaves, etc is perhaps too lenient. Does anyone really care about that $8,000 fine? I've always wondered why the station doesn't revoke the docking assignment the moment you're caught with contraband, and alert the cops outside that you're now Open Season.

Yeah. Well it is called Elite Dangerous for a reason. It would make more sense to arrest the guy when you dock, and if you run, put a bounty on you and send bounty hunters. And I agree the smuggling fines are too lenient and I like your idea.



Wait, what? What's the point of the "passengers don't want to be scanned" mechanic if the NPC isn't allowed to scan you?

No, I mean he wants you to kill someone, but he also doesn't want to be scanned, and the guy he wants you to kill scans you. I like my solution of making him happier by popping the guy, by an equal amount to how sad he got when the guy scanned you.
 
I would think that your Fighter will get all of the attention once it opens fire. Maybe take a few to use as fire-and-forget decoys as you jump away...?
 
I haven't tried any of these yet - I haven't found any yet, but the first thing that comes to mind is:

Silent Running

It seems to quite a good job of keeping you from getting scanned when smuggling, and I don't see that carrying a wanted passenger would be any different than carrying illegal cargo.

But this might actually be a good case for a new module - the Sensor Jammer.

Install it, bind it to a fire group, and trigger it when "Scan Detected" is announced to jam a scan. Yes, you may get scanned again, and potentially over and over, since the ship attempting to scan you did not receive a result, but it's certainly a valid alternative.
 
1) If our passenger is wanted, don't blow us up instantly when we get scanned. There are innocents aboard! Give us a fine, a bounty and make us fail that mission, or all our passenger missions. But killing us is over the top. You can bring in 100 tonnes of narcotics and illegal weapons and get off with a small fine.


2) If the guy doesn't like to be scanned, don't make the bounty hunters chasing us (who he wants us to kill) scan us. 3 bounty hunters, and getting scanned 3 times makes him miserable and want to get off is inconsistent. This could be balanced out by his happiness rising an equal amount if you pop the guy who scanned you off. It makes sense anyway - he won't be able to tell anyone what he saw :)





And for a bonus 3, it would be nice if the passengers on tourist missions could learn to be a bit more efficient. If A and C are close and B and D are close, do A, then C, then B then D. ABCD takes us criss crossing the galaxy needlessly. Somehow though, I think FD did this one on purpose :p

And for a bonus 4, why would we ever be incentivised by 564 credits on a 3 million credit mission? And, no, the solution is NOT to nerf the mission reward!

Alternatively I would say, on scan, make police demand that you stay still so they can board and capture said wanted fugitive, just letting you carry on with him with a fine seems...odd.
 
If I'm not mistaken, chaff delays a scan, giving you enough time to get through the letterbox.

Haven't tested, mind you.
 
1) If our passenger is wanted, don't blow us up instantly when we get scanned. There are innocents aboard! Give us a fine, a bounty and make us fail that mission, or all our passenger missions. But killing us is over the top. You can bring in 100 tonnes of narcotics and illegal weapons and get off with a small fine.

thats the same absurdity like the pad loitering thing:

"loitered on our pad? i kiLL UUuuuUUuuUUU!!!!11!!"

so a ship with a dignitary, ceo or diplomats on board is going to loiter over a pad, and get instantly blown to bits. diplomatic scandal? war? such realities dont exist in elite universe.

i think that mechanic also should be removed - way too unrealistic and actually insane. a massive fine or disabling of loitering ship and impounding would be actually rational. like how it would.

insta-gibbing a ship and all its passengers for loitering or just because someone wanted is inside is just broken logic.
 
Yeah I think that's because of pad blocking players, it would be nice if they had some kind of mechanic that just impounds you instead though. Even if it was just a fade to black screen
 
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