Both are fairly new releases (sort of)
Wind of Time
Lost Alpha: Directors Cut (LADC)
Both can be found on ModDb, but for LADC there's also the official web-site - links above.
I can heartily recommend both, particularly Wind of Time - which is a fresh new story-line set in the STALKER environment, and looks to be very well engineered. (Just be aware the English translation is a first edition - better will come.)
As with all STALKER games, these are both worth taking your time to enjoy, and where exploring for the sake of exploring often reaps you unexpected rewards.
You will not complete either game in a single session, so don't try - there are many many hours play in each of these.
For those new to STALKER games - they are worth taking the time to get in to, as they are as much about the sense of being in a real living space as they are about completing story-line quests. Oh and just to warn, STALKER games are never a CoD on-rails gun-fest, and there can feel to be a lot of 'just walking around' to be done, interspersed with sometimes quite sudden death - but I'd urge anyone new to these games to persevere.
For anyone wanting to dig deeper, a good starting point is the GSC Forums - for news, help and advice, where Lost Alpha can be found in the 'Shadow of Chrenobyl' pages, Wind of Time in 'Call of Pripyat'.
Cheeky Breeky Stalker!
Wind of Time
Lost Alpha: Directors Cut (LADC)
Both can be found on ModDb, but for LADC there's also the official web-site - links above.
I can heartily recommend both, particularly Wind of Time - which is a fresh new story-line set in the STALKER environment, and looks to be very well engineered. (Just be aware the English translation is a first edition - better will come.)
As with all STALKER games, these are both worth taking your time to enjoy, and where exploring for the sake of exploring often reaps you unexpected rewards.
You will not complete either game in a single session, so don't try - there are many many hours play in each of these.
For those new to STALKER games - they are worth taking the time to get in to, as they are as much about the sense of being in a real living space as they are about completing story-line quests. Oh and just to warn, STALKER games are never a CoD on-rails gun-fest, and there can feel to be a lot of 'just walking around' to be done, interspersed with sometimes quite sudden death - but I'd urge anyone new to these games to persevere.
For anyone wanting to dig deeper, a good starting point is the GSC Forums - for news, help and advice, where Lost Alpha can be found in the 'Shadow of Chrenobyl' pages, Wind of Time in 'Call of Pripyat'.
Cheeky Breeky Stalker!
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