I would like a beam pistol and a kinetic sniper. That is all.
Nah, beam rifle because BZZZZZZZ is better than bzzzzzz. And i also want a kinetic sniper but railgun type with a 66% thermal, 33% kinetic split, a 0.5s charge time but able to pierce shield and do a 1 shot to the head/ 2 shot to body. However it would only hold 4 rounds and be bolt action so if you missed the crit you would have a long time before a follow up shot as opposed to be able to spam. This should have been added as literally every other game has a precision weapon that rewards critical hits with a 1 shot (Destiny 2's Linear Fusion Rifles, snipers)I would like a beam pistol and a kinetic sniper. That is all.
I would like a beam pistol and a kinetic sniper. That is all.
Even today's ammunition contains enough oxidiser that a gun could be fired in a vacuum, so it is possible. Whether you'd want to use that sort of technology 1000 years into the future is another matter.Oxygen! Guns (ie kinetic weapons) require oxygen to fire, most planets we play on don't have oxygen, oxygen rich planets are quite rare, and even if they were common the oxygen content may be to low for regular guns to work. Probably the best option would be some sort of electricity powered projectile thrower (rail gun).
Even today's ammunition contains enough oxidiser that a gun could be fired in a vacuum, so it is possible. Whether you'd want to use that sort of technology 1000 years into the future is another matter.
Yeah, I'd agree it is probably like saying a crossbow is a viable weapon today.That's true, you can fire some guns underwater, but even so I would still want a modern solution, I mean I already carry power packs that can run suit shields, I am sure a rail gun would be pretty easy, although of course for sniper work guns have the advantage of applying spin to stabilise the projectile, I wonder if a rail gun can be as accurate as a modern sniper rifle?
To be honest it should be able to 1 shot thru a shield to the head or be a 2 shot to the body. Literally every game has 1 shot crit precision weapons. Odysdey's damage model is terrible how unlike ships shield and health are disconnected. I have done tests, using a G5 rocket launcher i had my alt stand in the open. I shot his shield with the rocket launcher at full health (he was using a G1 maverick) and the shield broke, no damage to hull. After that i shot his shield down to about 20% then rocketed it again. Shield broke no health damage. Then did it again at 10% broke shield, health untouched. I then fired 2 shots after his shield regenned 1 after another. That killed him. It seems the only way damage overflows is multiple inpacts triggering health pools (why shotgun can damage bleed) this is very disappointing as almost every other FPS has weapons that reward precision with a 1 shot to the head. That without a specific intent would be impossible as extra damage instead of overflowing to health it just disappears.Snipers:
Kinetic - Add a personal railgun. It requires the wielder to charge it up before it can be fired which would require skill to use it. Add a mod option to allow the user to pre-charge the weapon to prep it for fire, but it should come at the cost of catastrophic discharge if you don't fire it within a certain time, or cancel the charge. The weapon should do devastating damage to an unshielded target, including vehicles. Like it should be able to one-shot the cockpit canopy of an unshielded ship.
Laser - High intensity beam laser with the option for a target tracking mod. This weapon would be capable of instantly shredding a shield from a personal enemy, but also be capable of doing a significant amount of damage to vehicle shields. The target tracking mod would allow you to lock a target so you can can zoom in, connect the beam, then zoom out and move while keeping that target under fire.
Plasma - Already have it. The projectile is slow but powerful. It actually requires skill to be good with this weapon, but it can be pretty brutal if you are.
they dont seem to be willing to add high alpha guns that may deliver unavoidable (or really hard to avoid damage)kinetic sniper
Funny that. Being instagibbed from a distance is only fun for one half of the equation.they dont seem to be willing to add high alpha guns that may deliver unavoidable (or really hard to avoid damage)
Executioner and Rocket Launcher have rather low projectile speed and they're hard to hit a really active target with them.
That would not be the case with a kinetic sniper
Funny that. Being instagibbed from a distance is only fun for one half of the equation.
beam laser rifle is a must. Railgun type rifle too. We need more handheld weapons and I would say more suits too.
I'd implement the Energy Bomb in Elite Dangerous as an optional module that you activate with an activation delay and very long cooldown, which has utility slots to improve the range and reduce timers. On activation it nukes all your shield and uses that value as damage to all ships a certain distance away. With very short falloff because squared by distance is a thing on volumetric expulsions.based on op suggestion i'd say we need the equivalent of the original Elite energy bomb
press a button, everyone dies.