Two players at guardian site in open?

So, this was my first time at the guardian site farming module blueprints. Another player was there and was powering the pylons......of course I could not power them so I helped him take out the sentinals as they popped up. What happens when he powers all the pylons. Can both of us get the blueprint? Can both of us charge the pylons?
 
So, this was my first time at the guardian site farming module blueprints. Another player was there and was powering the pylons......of course I could not power them so I helped him take out the sentinals as they popped up. What happens when he powers all the pylons. Can both of us get the blueprint? Can both of us charge the pylons?

Well, you were there, so presumably you know by now...
 
Well, you were there, so presumably you know by now...


haha.


So, this was my first time at the guardian site farming module blueprints. Another player was there and was powering the pylons......of course I could not power them so I helped him take out the sentinals as they popped up. What happens when he powers all the pylons. Can both of us get the blueprint? Can both of us charge the pylons?

Well did you not stop to find out??? possibly quicker than posting here.

the only similar gameplay i had was a cutter was trying to land while i popped in with the Dolphin, activated all the pylons got the blueprint and flew off, CMDR cutter elite was still trying to land...

there was only one blueprint then but the other CMDR hadnt done anything other than hover about with landing gear down crashing into stuff.

** but all that was before the blueprints were buffed and you only got + 1 materials etc. etc. things change. now its +3 or something?!?
 
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How about an actual answer...

One player gets the blueprint. But two players working together and knowing where the pylons are can easily reset the game (logout/login back to Open mode) and get multiple blueprints taking turns. One in an SRV raises and activates the pylons. The other one takes out the sentinels with ship weapons from above. The sentinels are no match for my ship beam lasers. Reverse and repeat. Two players are a lot better than one at a Guardian site. I often go Open mode hoping someone shows up! Might I suggest take a friend. Time to work on your Comm skills to set this up with another player. Still maybe the other player was new to the game and doesn't have any Comm skills. You can't win them all.
 
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One player gets the blueprint. But two players working together and knowing where the pylons are can easily reset the game and get multiple blueprints taking turns. One raises the pylons. The Other one takes out the sentinels with ship weapons. Reverse and repeat.

Thanks for that!
 
How about an actual answer...

One player gets the blueprint. But two players working together and knowing where the pylons are can easily reset the game (logout/login back to Open mode) and get multiple blueprints taking turns. One in an SRV raises and activates the pylons. The other one takes out the sentinels with ship weapons from above. The sentinels are no match for my ship beam lasers. Reverse and repeat. Two players are a lot better than one at a Guardian site. I often go Open mode hoping someone shows up! Might I suggest take a friend. Time to work on your Comm skills to set this up with another player. Still maybe the other player was new to the game and doesn't have any Comm skills. You can't win them all.

Actually you only need to relog at weapons and vessel blueprint sites. The module blueprint site can be done multiple times in the same instance.
 
One blueprint per customer per pylon set charging. However, you don't have to refight the sentinels.

I don't remember if the ship blueprint place also had to reset between blueprints.
 
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