I do not remember that in Frontier I could not make of jump in case of attack. On the contrary, the jump saved me the life more than once during an attack
I am a bit confused about this myself. I could not find anything in the Frontier manual. Perhaps it was another space sim?
What I remember is that when ships in close vicinity were enemies (red on the radar) you would hear an alarm and were unable to engage the jump sequence.
I also remember some frustration about this.
I believe you should be able to jump, but be extra vulnerable for the duration of the countdown. Perhaps you should not be able to jump with your shields raised or something like that.
IIRC, you couldn't use stardreamer during those times. You could still jump.
In Privateer you couldn't jump if any enemies in radar.
I am a bit confused about this myself. My memory is very unreliable sometimes. I could not find anything in the Frontier manual. Perhaps it was another space sim?
What I remember is that when ships in close vicinity were enemies (red on the radar) you would hear an alarm and were unable to engage the jump sequence.
I also remember some frustration about this.
I believe you should be able to jump, but be extra vulnerable for the duration of the countdown. Perhaps you should not be able to jump with your shields raised or something like that.
There must be threads about this, but my searches did not turn up anything specific.
1.
I seem to remember that in Frontier I was unable to do a hyperspace jump while under attack. How is this going to be handled in ED?
2.
Will we be able to force mis-jumps like in Frontier?
Nothing has been mentioned about intentional mis-jumps.
The Frontier manual says:
"Faulcon De Lacey do not condone this practice as it has an unpredictable effect on the Hyperdrive. It is the equivalent of blindly jamming a screwdriver into the works."
It'd be amusing if when we have avatars, the way to force a misjump is buy a screwdriver, go to the jump engine control panel or bay and jam it in while the countdown is going.
There must be threads about this, but my searches did not turn up anything specific.
1.
I seem to remember that in Frontier I was unable to do a hyperspace jump while under attack. How is this going to be handled in ED?
2.
Will we be able to force mis-jumps like in Frontier?
There is no way to force a misjump other than directly sabotaging the hyperdrive module to guarantee a malfunction
I presume the hyperspace cloud analyser will still exist in ED?