Two questions about TmT

Hi there,

my first question is : Are there any problems with registration at the moment? I can't login and this error message pops up "You could not be logged in. Please check your credentials and try again."

And my second question is : Is there an offline converter or an export plugin for Blender which can export .pcugc files?

Regards
Chris
 
Hi there,

my first question is : Are there any problems with registration at the moment? I can't login and this error message pops up "You could not be logged in. Please check your credentials and try again."

And my second question is : Is there an offline converter or an export plugin for Blender which can export .pcugc files?

Regards
Chris

I tried to login, and it worked just fine now 🤔 To your second Question there is a simple answer: No.
 
That is quite the understatement. Especially when there are a lot of people submitting many of us have clamored for an offline solution.
An Offline viewer would be enough for me just to speed up testing 🤔At the moment i have to upload a File when i want to test it, which can take some time to be finished, then loading in the game just to see that i made a mistake... rinse repeat.

A Offline Viewer would speed up that process a lot :D
 
An Offline viewer would be enough for me just to speed up testing 🤔At the moment i have to upload a File when i want to test it, which can take some time to be finished, then loading in the game just to see that i made a mistake... rinse repeat.

A Offline Viewer would speed up that process a lot :D

Yeah it would help but an offline pcugc creator would save the most time.

I am in favor of both.
 
Yeah, we can all wish.. but a vewer needs to render just as much as the real thing.... you would only save the easiest computations : saving the file once rendered.
It's more worth it just to add new servers so the process will be faster....

As for offline - forget it. It's like publishing their engine, they would have done so if it was the plan, but cobra can,t compete with the open ones like Unreal and Unity... they are keeping it closed. We will see in 5 years if it was a good choice - for now... I don't think so.
 
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