I don't know if any of these have been suggested before (my search may have been wrongly worded, so I'm sorry if they have), but they are a couple of ideas I have thought about often.
1. The option to turn the ships around in the dock without having to use ENTER HANGAR and RETURN TO SURFACE. And the action to be the same as the LAUNCH action, but without releasing the ship, once it's been rotated.
2. When selecting a destination in the Map, a visible line directly between the CURRENT LOCATION and the SELECTED LOCATION so that we can choose a destination along, or close to, that line, within the limit of the ships current JUMP RANGE.
At the moment, the most difficult thing for me to do is to try to select a System to jump to that is headed directly towards where I want to eventually end up. I usually wind up heading all over the place until I get with 98LY of the final destination when I can select it with a series of connecting jumps using ECONOMICAL ROUTE or FASTEST ROUTE. If the 1.1 update will increase the maximum distance for the route planner by ten times – up to 1,000 light years, allows for a route that long to be created, then suggestion #2 becomes moot. I guess. :/
1. The option to turn the ships around in the dock without having to use ENTER HANGAR and RETURN TO SURFACE. And the action to be the same as the LAUNCH action, but without releasing the ship, once it's been rotated.
2. When selecting a destination in the Map, a visible line directly between the CURRENT LOCATION and the SELECTED LOCATION so that we can choose a destination along, or close to, that line, within the limit of the ships current JUMP RANGE.
At the moment, the most difficult thing for me to do is to try to select a System to jump to that is headed directly towards where I want to eventually end up. I usually wind up heading all over the place until I get with 98LY of the final destination when I can select it with a series of connecting jumps using ECONOMICAL ROUTE or FASTEST ROUTE. If the 1.1 update will increase the maximum distance for the route planner by ten times – up to 1,000 light years, allows for a route that long to be created, then suggestion #2 becomes moot. I guess. :/