two trains per coaster.

is it possible to stock up the coasters from one to two trains per coaster?
i guess it's not an unknown fact, all coaster in the world are riding with 2 trains per coaster, while one is driving, the other one is in station and passangers can already get in and out of a train while one just rides.
until the 1st train is hitting the breaking zone the 2nd train starts.

this would increase the total speed of one ride and decrease the time customers are waiting while the 2nd train gets prepared for the start while train 1 is running.

my english isn't that good but i guess everyone knows what i tried to say. :)
 
is it possible to stock up the coasters from one to two trains per coaster?
i guess it's not an unknown fact, all coaster in the world are riding with 2 trains per coaster, while one is driving, the other one is in station and passangers can already get in and out of a train while one just rides.
until the 1st train is hitting the breaking zone the 2nd train starts.

this would increase the total speed of one ride and decrease the time customers are waiting while the 2nd train gets prepared for the start while train 1 is running.

my english isn't that good but i guess everyone knows what i tried to say. :)


Block brakes and multiple trains has been implemented into Alpha 3. Early stages , but it is there.
 
I have block brakes on my coaster, but it's not giving me two trains though.

You need to have 2 separate block sections. The easiest solution is to have a block brake at the end of the circuit, followed by a small piece of normal track or drive tires and have another block section connecting into the station.
 
Some roller coasters are bugged and will not let you properly run more than 1 train. The dive coaster (Aethon) is one, and I've also had problems with flying and inverted coasters.
 
Everyone you need to do more than 1 block brake. I have done one with diving and flying if you want 2 trains you need 2 sets of block brakes. 3, 3 sets of block brakes get wut i mean
 
i have 4 trains on a couple of my coasters, on the eurofighter i have 8,you need to plan your coaster out before you build it and have the correct number of block brakes.in edition make sure your block brakes are set up in a way that if a train gets stopped on the block brakes that the train can still have enough speed to finish.to just get 2 trains on your track, just put 2 block brake sections at the end of the coaster.then you will be able to change to 2 coasters in the settings.
 
i have 4 trains on a couple of my coasters, on the eurofighter i have 8,you need to plan your coaster out before you build it and have the correct number of block brakes.in edition make sure your block brakes are set up in a way that if a train gets stopped on the block brakes that the train can still have enough speed to finish.to just get 2 trains on your track, just put 2 block brake sections at the end of the coaster.then you will be able to change to 2 coasters in the settings.

We really need methods to test this, such as being able to manually stop cars at each block and seeing what occurs.
 
i uploaded a 3 train coaster to the workshop so people can see by looking at mine how to set it up, the name is montu fictional in search.
 
i was confused, but i understand what you are saying now

Just to clarify in case any one else was not understanding:

While testing we should be able to block cars at any block brake. This would allow us to see if it is still possible for the car to finish it's run after being stopped at a block. Things can get especially complicated with blocks on the coaster that has the reverse launch, so this kind of testing is important. We need to know what happens if cars stop (or don't).
 
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