TY ED-Devs / Fast Game NO

I will list points why i like this game after recently joining.

1. I don't waste time seeing my character climb up a ladder to enter cockpit.
2. I don't waste time seeing my player waiting for an elevator.
3. The game is not as heavy as some other game that is yet to be released and keeps wasting your time.
4. The game is not slow to the point it chews your fun time after a hard days work with it's goals in game.

Overall i'm impressed and will be staying till the death of the game because these dev's really put some serious thought into it. I hate spending a bucket load of time waiting on uneccesary delays like mentioned above. The game is fast and to the bloody point. Ok it can do with some improvements, but when i spend a heavy day at work I don't like coming home and logging on some space game where i have to wait for years for the elevator. I couldn't care if the graphics are not 100%. It's the access and playability of the game with the "FUN" factor in it. The game can improve over the years and will keep supporting you.

Wish i played this game years ago instead of waisting my precious time seeing pilot's climbing ladders and enter the cockpit. Add that over a long period of time and calculate what fun factor you get out of it.

TY ED Devs, love this game and it's original concept. Keep rocki'n .
 
Last edited by a moderator:
I still wish the black screen when getting out of your ship was shorter and the elevators would be faster and easier to use when multiple people need to get to their ship, but there's also better things to focus development on.
 
bedsheet deformation?
personally I run around in a circle like a neutron star a few times on it...……………
and then lay down on it ;)
dog-chasing-tail.gif
 
Last edited:
I will list points why i like this game after recently joining.

1. I don't waste time seeing my character climb up a ladder to enter cockpit.
2. I don't waste time seeing my player waiting for an elevator.
3. The game is not as heavy as some other game that is yet to be released and keeps wasting your time.
4. The game is not slow to the point it chews your fun time after a hard days work with it's goals in game.

Overall i'm impressed and will be staying till the death of the game because these dev's really put some serious thought into it. I hate spending a bucket load of time waiting on uneccesary delays like mentioned above. The game is fast and to the bloody point. Ok it can do with some improvements, but when i spend a heavy day at work I don't like coming home and logging on some space game where i have to wait for years for the elevator. I couldn't care if the graphics are not 100%. It's the access and playability of the game with the "FUN" factor in it. The game can improve over the years and will keep supporting you.

Wish i played this game years ago instead of waisting my precious time seeing pilot's climbing ladders and enter the cockpit. Add that over a long period of time and calculate what fun factor you get out of it.

TY ED Devs, love this game and it's original concept. Keep rocki'n .
welcome abroad cmdr i have been playing since 2014 and love this game i have tryed the game in mention
 
personally I think ground combat skirmish duration should be doubled or made adj via an hour maximum timer I personally I think it's just way to short .........……
your opinions on that welcome?
in comparison a planetside skirmish could last days
 
Last edited:
personally I think ground combat skirmish duration should be doubled or made adj via a hour maximum timer I personally I think it's just way to short .........……
your opinions on that welcome?
in comparison a planetside skirmish could last days

Making them longer will make them unviable for people who are looking to crush some skulls then bail. If it went on longer you would watch the complaints fly in. As is I have had matches last longer than they should have because of a single enemy npc hiding in a building or outside of the settlement that we had to hunt down
 
cant say I have known the remaining npc to remain hidden longer than 60 seconds myself still this is just my opinion and would think the adj timer would be the better option
but fd have decided it is what it is and wont change a thing anyways of that I am certain.
(well not unless overwhelming no of cmdr's agreed)
thanks for your opinion though...……..
 
Last edited:
forget the above sometimes it gets stuck were capture points don't reg anyways did not realize so battles just rage on indefinite
its just catching the right bug is the thing...………………..
not many bugs actually come in handy that I know of I just want a bug mode now that will turn this into ARMA in space as the burr pit recently suggested ;)
but then again that may be just too much realism for some who just want to pop in for a quickie contact
but that's what doom is for so I just fly to mars & then boot that up(y)
 
Last edited:
cant say I have known the remaining npc to remain hidden longer than 60 seconds myself still this is just my opinion and would think the adj timer would be the better option
but fd have decided it is what it is and wont change a thing anyways of that I am certain.
(well not unless overwhelming no of cmdr's agreed)
thanks for your opinion though...……..
Wait till you find the guy in the ground with unlimited ammo. Eventually takes out the entire conflict single handed and there's nothing you can do about it.

On the larger issue of CZs, though it's just another example of shallow gameplay. Don't get me wrong, I like the ground CZs and they are quite fun but as a simulation of conflict it leaves much to be desired. Maybe it'd be better if some CZs were not necessarily persistent POIs that had different specific objectives. Maybe their loss/win has a greater effect on a total victory tally and there was a sort of "campaign" required to secure a win. Then again I'm not sure how long a "war" in the BGS sense can run on barely populated airless worlds.
 
Back
Top Bottom