Type 10 AX build


I haven't done any significant AX combat yet. So don't really know all differences in Thargoids let alone specific builds for each. I'm looking for some advice on this build, I already have the engineered core components. As I don't really know what I'm doing I might try and find a wing to learn, but also want to be able to solo some kills. Don't care which Thargoids I go up against.

Should I be going full hull reinforcement or take;
Shields
Xeno limpet controller + cargo rack
A fighter hanger (I'll hire an elite NPC and fire them immediately after docking).
Guardian reinforcement packages (Not unlocked these yet, so may have to grind them if they are really worth it)


Thanks for the tips Cmdrs.
p.s. I'm aware everyone hates the flying brick and there are probably better options out there ;)
 
T-10 is a bad first AX ship. People (including me) mostly choose it deliberately because it’s bad. It makes everything more difficult and you will probably have a bad time.

Best advice is to go to the AXI website and read up on tactics and builds: https://antixenoinitiative.com/

I’d recommend starting in a Krait mk 2 because it’s way better at most things and you can still do everything in AX, including multicrew and fighters. Stick a load of gimballed Enhanced AX multicannons on it, and an AX scanner, and you should be able to vaporise scouts, and help out (maybe solo) cyclops. You can also use it for multicrew, and/or NPC crew, since it can deploy fighters. Also, the rebuys are cheaper (and you will - definitely - need rebuys).

Next step is to figure out how to use cooling to avoid damage, and add flak to the krait and flak the swarm. Then gauss, for bigger interceptors.

The undisputed champion of AX is the “meta” guardian gauss chieftain, which takes a lot more skill than the krait, but which can solo all interceptors including hydra.

If you’re definitely joining team battlecow, hull tanks are probably best, maybe with a class 8 reinforced lo-draw or fast-charge biweave shield. But - it’s painful; mostly best with Enhanced AX multicannons for scouts, universal limpets and healing beams for support, and multicrew - but, expect to lose. :)
 
A few comments on your build if it’s ok?

- Gauss is the best AX weapon by far for interceptors, but it’s hard to use. Enhanced AX multicannons are super easy to use, have no unlock, and come gimballed. I’d recommend starting with at least 4x large gimballed enh axmc, and an enhanced ax scanner. Go for cyclops, run from anything bigger, scan the cyclops, use your 2x gauss to exert a heart (it will glow red) then switch to subtargetting, target the ‘exerted’ heart and use your gimballed axmcs to destroy the heart. Once you’ve got the hang of the axmc method, try sniping the exerted heart with gauss.

- AXMCs are also the best weapon by far against scouts, and scouts are everywhere, and are a massive pain.

- You will take caustic damage a lot. To remove it, you need to overheat the ship. In a hull tank, you can go to silent running, and wait until it burns off. To heat yourself up quicker, boost, and/or fire gauss with a low “wep” charge.

- You don’t need reactive armor; stick with military. Resistances (other than caustic) don’t matter in AX, you just want the biggest raw number. Reactive also bumps up the rebuy.

- point defence turrets are worse than useless in ax; it targets friendly repair and decontamination limpets, and flak, and does zero damage to thargoid missiles, so you should remove that and add more heatsinks

- You should probably bump your size 3 module reinforcement to a size 5, because damage will come off the largest one first. You should also put that size 5 in a ‘general’ internal slot, rather than a military, because module damage comes off your largest general reinforcement first.

- You should probably A rate your core internals, because B adds too much weight; speed is life in AX, slow is dead. Cold and fast is what you want.
 
Thanks for the tips. I have a krait mk2 and a chieftain not doing anything. You've convinced me to start with these. I'll outfit the krait with axmc + 2 gauss and stick with the hull tank maximising caustic resistance, I'll make a hit and run ship. This will be a cheaper option as I've got lots of spare modules for the krait.

o7
 
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