Ships Type-10 tips

I have enough to buy an end game ship, though not enough rep for a corvette or a cutter, But even if i did, I am most interested in the type-10. Having a floating turret platform to destroy my Foes sounds interesting, Especially in Community events like thargoid battles or civil wars. However I never hear very much about it other than a vauge description. So How much would it be to deck one of these guys out. is it effective as a moving turret platform? Ive also seen some people call it garbage so maybe even its not worth the massive Investments.

Can someone Sell me on this. Or should I get a Conda and Never buy another ship again ?:p
 
I mean, Thats what the turrets are for right? Most of my combat experience comes from courrier and Cheiftan assination and bounty hunting. Maybe it will be a big waste of creds but yeah, that looks cool as hell.
 
So How much would it be to deck one of these guys out.

Whether to buy an Anaconda or a Type 10 Defender? Well, one of them looks like a pregnant boat, the other has a super cockpit allround view, sports a spoiler and one more hardpoint...
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Completely equipped you look at 800 million credits purchase, add to that 160 million on the side for twice the insurance payment.
The Ananconda is about 100-200 millions cheaper.

The central lower class 2 and the two class1 hardpoints beside the cockpit have a goot convergence for gauss cannons, but the T10 runs very hot very fast. Good to have slots for up to 8 heatsinks. :)

The T-10 is IMO the best ship for mining in hazardous and high risk resource locations, both laser and core.
The Anaconda can jump further despite having a smaller FSD installed.
 
Best t10 advice : sell it. It's one of the worst ship in the game.
Tldr : worst speed and tankiness of the big ships (what's matter is shields, not hull), and very poor convergence so you can't use his firepower efficiently.
So bad at combat. And for the mentioned reasons, extremely bad at thargoid fights (frontier even removed the "build for AX" in his description after the axi made fun of that for months).

Everything a t10 can do, an anaconda will do it better. More tanky, more speed. More handling, more or less the same cargo size, incredible weapon convergence, better jump range.
 
I have a T-10 turret boat that is a lot of fun in RES sites.

I release my fighter pilot and then lazily point the T-10 at whoever attacks me so those front turrets get some action (I keep cargo in the hold to attract pirates -- saves me having to fly around which is good because the T-10 is mighty slow).

But that's really all I do with it, when I feel so inclined. I like the T-10 in a lot of ways, but in the end the incredibly slow handling, both in normal space and supercruise, makes me choose other ships most of the time :)

One thing the T-10 excels at for sure, is feeling BIG. You really get the sense of weight and size in this thing :)
 
Can someone Sell me on this. Or should I get a Conda and Never buy another ship again ?:p
My point is: the ships in the game are toys for you to play.
It would be kind of waste to stick to one ship with fixed equipment.
Try different ships, different weapons, make them work for you, run tests, make own conclusions... This is a part of the game.

I have three of them, quite playable. The ship is not fast (but still a butterfly against iCutter). It can't evade incoming damage but no need to worry about it because the ship is fortress.
 
because the ship is fortress.
This is a common misconception.
The t10 is not a fortress and is the weakest of the big ships in term of tankiness.
Smallest base shield value and optionnals not optimum for stacking scb (only one size 7 or 8 depending of your shield size, 1 size 6, and the rest will be size 5 or less while the vette can have a size 7 shield with 2c7 scb, or the cutter can have a size 8 shield, with a size 8 scb and 3c6, both ship with higher base shield value)
 
This is a common misconception.
The t10 is not a fortress and is the weakest of the big ships in term of tankiness.
Smallest base shield value and optionnals not optimum for stacking scb (only one size 7 or 8 depending of your shield size, 1 size 6, and the rest will be size 5 or less while the vette can have a size 7 shield with 2c7 scb, or the cutter can have a size 8 shield, with a size 8 scb and 3c6, both ship with higher base shield value)
you are doing something wrong, my biuld is 8c biweave, one 7a cell bank, tons of resistance shield boosters. Never had a chance to use cell banks doing bh in hazres, maybe in cz.
 
my biuld is 8c biweave, one 7a cell bank,
Exactly what I'm saying.
1c8 shield and 1c7 bank, and perhaps a c6 if you want. That's all
While a vette would have a c7 bi weave and 2c7 banks and 2c6.
A Cutter would have a c8 bi weave, 1 c8 bank and 3c6
A conda would have a c7 bi weave and 3c6, but with his higher base shield you woulld have a better shield than a t10 and his c8 shield.

The fact that a t10 don't lose his shield in a bounty zone does not say that it's tanky but that pve is easy as hell. (and yes, you should try cz, cuz bounty hunting is the easiest of the easy pve, so not really 1 proof of anything)
 
Best use of T10 is module storage. Anaconda has more killing power with its class 8 distributor. T10 is a noob trap unless you just want an armed freighter alternative to the anaconda. T10 jump range is better than Corvette for whatever thats worth.
 
you are doing something wrong, my biuld is 8c biweave, one 7a cell bank, tons of resistance shield boosters. Never had a chance to use cell banks doing bh in hazres, maybe in cz.
Well hres are very easy and can be done unengineered, so there's that. Try wing assassination mission, the ones where there's an engineered FDL and two Vultures.
The fact that the game kind of lacks content for the biggest ships might make the T10 "good enough", but it's still a relatively weak one.
 
Well hres are very easy and can be done unengineered, so there's that. Try wing assassination mission, the ones where there's an engineered FDL and two Vultures.
The fact that the game kind of lacks content for the biggest ships might make the T10 "good enough", but it's still a relatively weak one.

You should be able to get through one of those with a single SCB. And then you can rearm.
 
I flew my T10 with 9 automatic turrets for long but as long as I engage on npc vessels fitting gimballed weapons feels more suiteable. In this case I replaced all multi cannon turrets with gimballed multi cannons. That was a good choice. :)
 
I love my T-10. I've never had an Anaconda, so couldn't give you a comparison.
The T-10 handles like a fly in molasses but it's a great heavily armed cargo boat.
I know I'll never win an interdiction, so I drop from SC when I get the warning, turn a full 180° and wait for them to follow with all my turrets out.
The only downside for me is I'm not honing my combats skills in it.
 
Best use of T10 is module storage. Anaconda has more killing power with its class 8 distributor. T10 is a noob trap unless you just want an armed freighter alternative to the anaconda. T10 jump range is better than Corvette for whatever thats worth.
I have a few T10s too and use them as storage too. But still sometimes I mount AH machine guns on it and fly Targoid scouts to shoot.

Again the size of the shield 8 allows you to mount an 8b shield, and that shield can only be removed by 7 torpedoes.

And I think that the large number of weapon slots should be used in different groups. I.e. you can easily hang 3 torpedo launchers class 3 and not really lose in the DPS.
 
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