Horizons Type 6 vs. Asp Explorer Interdiction Behavior

Hi,

I changed from the Type 6 to the Asp Explorer, with 5B shields, and A rated thrusters/FSD/power plant/power distributor, whilst the Type 6 had D rated thrusters.

I have been interdicted twice tonight in the Explorer, and both times the ship tumbles *immediately* it is interdicted, and drops out of SC.

In the Type 6, I could evade successfully most of the time, but even when I couldn't, I could at least fight the rest of the time before dropping out of SC!

Why is the Asp so much more prone to tumbling instantly? I would have thought the Asp would be more resistant to interdiction, not less, but I guess I'm trying to apply logic here.

Needless to say, it defeats the point of "upgrading" to a larger ship, when you consider the cost of insurance! It cost me 1.2M credits, vs. the 600k I would have lost in the Type 6 (ignoring the cost of having the Explorer to start with!)

I'm also getting very annoyed at being interdicted by ships that do not obey the same laws of physics that we do!
 
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It might be a bug, but sometimes a number of things might happen:
1) submit, and you still spin around
2) while you are spinning around from a different NPC he starts destroying your hull. Obviously a bug.
3) I have not tumbled/spun instantly but have been thown 500 LY across the system and the NPC is there in an instant. Obviously a bug.
4) NPC's occasionally do things that defy the laws of physics. Things that us players can't do. (Damn) Gotta live with it.
5) I went from Cobra 3 to Asp ex and it was blown up on first trip. Tried Python and again first trip 50% hull damage to A rated everything from an Adder. Musta been using a humungous nuke.
)I now have an Asp explorer outfitted as high as possible and it only has one thing bad. It can't run very fast. But I like it.
 
It might be a bug, but sometimes a number of things might happen:
1) submit, and you still spin around
2) while you are spinning around from a different NPC he starts destroying your hull. Obviously a bug.
3) I have not tumbled/spun instantly but have been thown 500 LY across the system and the NPC is there in an instant. Obviously a bug.
4) NPC's occasionally do things that defy the laws of physics. Things that us players can't do. (Damn) Gotta live with it.
5) I went from Cobra 3 to Asp ex and it was blown up on first trip. Tried Python and again first trip 50% hull damage to A rated everything from an Adder. Musta been using a humungous nuke.
)I now have an Asp explorer outfitted as high as possible and it only has one thing bad. It can't run very fast. But I like it.

:D

Do you see these issues specifically with the Asp? I haven't been thrown across the galaxy (yet), so I'm wondering if some of these things are ship-specific? Some things definitely seem to be related to the ship you're flying (e.g. bigger ships seem to get scanned more at docks - just my observation, and I read that elsewhere, too).

I'm going to try the Asp again... wish me luck! :D
 
Big ships are scanned in priority instead of little ships. That's why you don't see smuggling Anaconda/Cutter.
 
I was interdicted twice yesterday, and apart from dropping out of SC, both times it was pretty uneventful.

The ship is significantly better equipped than the first time I tried it, so there is perhaps some effect of better shields or thrusters that is making a difference.

I did a small test - I put small shields on the ship (4D, within mass size of the ship) and docked hard - took damage instantly. I then put 6D shields on and docked hard - no damage at all.

I think a basic ship is more prone to issues.
 
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This has happened to me before (the tumbling) more than once.

What i want to know is why cant we evade the interdictions anymore? I used to be able to evade them reasonably easily (most of the time) but now the target (in the HUD, that you need to center to be able to evade) veers off screen wildly with no chance to evade whatsoever. Surely a bug, right?
 
This has happened to me before (the tumbling) more than once.

What i want to know is why cant we evade the interdictions anymore? I used to be able to evade them reasonably easily (most of the time) but now the target (in the HUD, that you need to center to be able to evade) veers off screen wildly with no chance to evade whatsoever. Surely a bug, right?

I've seen the target jump suddenly 90 degrees, which makes no sense.

I have successfully evaded a couple of interdictions last night in the Asp, so it is possible. I'm not sure exactly why/how though, or what conditions exist for that to happen. It seems to be almost a "random chance" rather than any actual technique (though I presume distance and interdictor size are factored in?).
 
:D

Do you see these issues specifically with the Asp? I haven't been thrown across the galaxy (yet), so I'm wondering if some of these things are ship-specific? Some things definitely seem to be related to the ship you're flying (e.g. bigger ships seem to get scanned more at docks - just my observation, and I read that elsewhere, too).

I'm going to try the Asp again... wish me luck! :D
I think things like this are happening more frequently. It could be as you say, but I can't be sure. I need to take my Cobra for a spin or three and see if it is the same with it. Been grandsons minding in a nother town, and again after the weekend. So test will be late.
 
I was interdicted twice yesterday, and apart from dropping out of SC, both times it was pretty uneventful.

The ship is significantly better equipped than the first time I tried it, so there is perhaps some effect of better shields or thrusters that is making a difference.

I did a small test - I put small shields on the ship (4D, within mass size of the ship) and docked hard - took damage instantly. I then put 6D shields on and docked hard - no damage at all.

I think a basic ship is more prone to issues.
My Asp and Cobra are both A fitted out. So It doesn't seem to have a bearing.

This has happened to me before (the tumbling) more than once.

What i want to know is why cant we evade the interdictions anymore? I used to be able to evade them reasonably easily (most of the time) but now the target (in the HUD, that you need to center to be able to evade) veers off screen wildly with no chance to evade whatsoever. Surely a bug, right?
I have trouble evading now to. The target sometimes jitters around as well, as if it is having a coniption.
Last week I had 2 evades where the red was down below halfway and the blue was approx halfway and it went to "Interdiction Evaded" yet the last interdiction was set like that and I was intedicted. Can't tell me there is no bug in that lot.

I've seen the target jump suddenly 90 degrees, which makes no sense.

I have successfully evaded a couple of interdictions last night in the Asp, so it is possible. I'm not sure exactly why/how though, or what conditions exist for that to happen. It seems to be almost a "random chance" rather than any actual technique (though I presume distance and interdictor size are factored in?).
Maybe so. See above. Strange things happen. I do notice interdicters sometimes turn tail and run.
 
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