Type 6 vs. Hauler - Opinions wanted!

How'd you manage that? I traded in my Type 6 for three hours or so last night and pulled about 250,000 credits. Was the market that much more active in the Beta 1 early days? (I was too busy to play after the wipe)

Yeah. Early Beta 1.0.3, I managed the same in 18 gaming hours. 65k with the Type6 and 250k with the 9, both per trip.
 
The math is simple.

If you make, average, 500 credit profit per item you sell.

Hauler = 16 cargo x 500 = 8000 Credit profit.
La-6 = 100 cargo x 500 = 50.000 Credit profit.
La-9 = 440 cargo x 500 = 220.000 Credit profit.

This makes the La-6 more efficient than the Hauler by a factor of 6,25.
The La-9 is more efficient than the Hauler by a factor of 27,5.
It also makes the La-9 more efficient than the La-6 by a factor of 4,4.

So simple math again... whatever profit you make with the Hauler, you can multiply it with 6,25 if you have La-6, and 27,5 if you have the La-9.

From a trading profit point of view, is it worth getting? Of course it is.

The only drawback with the La-6 and La-9 is that they require you to have a lot of credits to actually fill the cargo holds with the items you want to trade.
 
The math is simple.

If you make, average, 500 credit profit per item you sell.

Hauler = 16 cargo x 500 = 8000 Credit profit.
La-6 = 100 cargo x 500 = 50.000 Credit profit.
La-9 = 440 cargo x 500 = 220.000 Credit profit.

This makes the La-6 more efficient than the Hauler by a factor of 6,25.
The La-9 is more efficient than the Hauler by a factor of 27,5.
It also makes the La-9 more efficient than the La-6 by a factor of 4,4.

So simple math again... whatever profit you make with the Hauler, you can multiply it with 6,25 if you have La-6, and 27,5 if you have the La-9.

And that does not even take into account the greater jump ranges, i.e. fewer hops, fewer refueling stops, greater freedom in choosing places to buy and sell. I've flown a T6 for a while and compared to trading in a Hauler or a Cobra, it is in an entirely different league. You can pick up goods where they are cheapest and often jump straight to the system where you can sell them for maximum profit, whereas in the Hauler entire parts of the playable area are cut off when flying with a full cargo hold.

(I still think it would be interesting, balancing-wise, to see the jump ranges inverted, i.e. smaller ships with the great ranges, larger ships with the short ranges, that would smooth out the vast difference in profitability and possibly create a long-term niche for ships like the Hauler as a long distance/fast delivery vessel.)
 
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And that does not even take into account the greater jump ranges

This is true, I was just looking at it from the numbers perspective.

Granted, the Lakons might have a higher fuel cost associated to them, but the fuel costs are so low anyways that I just didn't bother taking them into account.

As I mentioned, the main challenge with the Lakons is to actually afford a full cargo-hold, plus have enough spare change to afford any potential insurance payments.

Also, there is a greater risk of loss with the Lakons as a result of them being able to carry so much and the fact that you do not get value of cargo reimbursed as part of the insurance payout.
 
I did pretty much the same; Sidey -> Hauler -> Lakon 6, then started saving up for the Lakon 9 and had enough in around a weeks worth of playing ~3 hrs a night.

However at this point I was feeling like a change so bought a pimped out Viper and started causing trouble around Eranin ;)

2 weeks later and I am thinking of switching back to the Lakon 6 (no longer enough in the bank for the 9)... not that combat isn't my thing, just prefer the pace of the Lakon 6.

Cannot emphasis enough when you upgrade... have enough in the bank to cover insurance and a restock of trade goods!!! :D
 
hauler loses to type 6 in all aspects, jump range, cargo capacity, hard points...

so if you are a trader there is no question that type 6 is a must, i traded in side->hauler->type6->type9, as those are only trader ships and will give you most income :)

Got to agree. Moved slowly at first through the ships, limited range, small cargo holds, took ages. Now with type 6 I'm cashing up quickly. Made 400k tonight alone. Saving my pennies for a type 9 and then look out.

With cash comes choice...
 
I see several people give a progression of sidewinder-hauler-type 6 but this is not as efficient as sidewinder-hauler-cobra-type 6. Switching to the cobra with 36 tons will get you to the Lakon 6 faster than staying in the hauler with 16t.
 
I have a hauler right now and am starting to make some decent cred, but want to get up to a Type 9 or something where I have a further jump distance.

I really want to get a decent cargo fighter, that is to say I want a good fighter with an okay amount of cargo space, but I'm trying use the cargo-specific ships to earn some $$$ to get a better fighter.

Looking for experienced users who've tried to do the same and suggestions on whether a move from a Hauler to Type 6 is worth it, etc.

Thanks for feedback!

Get a Type 6... That's what I did to build up the bank balance. You can then get for example 30-60k per journey on average. I'm now sitting on a nice lump of credits with the idea of simply trying stuff until the gamma wipe!

I did consider carrying on to a Type 9, but thought why keep on trading when there's other things to do, and - as already mentioned - everything is going to be wiped in a month or two (or three)!
 
I went from the Hauler to type6 then type9. Then it's easy and quick to make a few million with the type9 hauling Gallium or Beryllium. Then buy a fighter and cause trouble. The credits in the bank will always pay the insurance for the multitude of times you get blown up. Plus there will always be enough so you can test out different weapons.
 
I went from the Hauler to type6 then type9. Then it's easy and quick to make a few million with the type9 hauling Gallium or Beryllium. Then buy a fighter and cause trouble. The credits in the bank will always pay the insurance for the multitude of times you get blown up. Plus there will always be enough so you can test out different weapons.

Surely by the time you can afford a type 9 (& well before) you have enough credits to "retire". Surely 1.5->2m credits is enough to stop trading with?

The only reason for carrying on trading I can see is to get an Anaconda?
 
The math is simple.

If you make, average, 500 credit profit per item you sell.

Hauler = 16 cargo x 500 = 8000 Credit profit.
La-6 = 100 cargo x 500 = 50.000 Credit profit.
La-9 = 440 cargo x 500 = 220.000 Credit profit.

This makes the La-6 more efficient than the Hauler by a factor of 6,25.
The La-9 is more efficient than the Hauler by a factor of 27,5.
It also makes the La-9 more efficient than the La-6 by a factor of 4,4.

So simple math again... whatever profit you make with the Hauler, you can multiply it with 6,25 if you have La-6, and 27,5 if you have the La-9.

From a trading profit point of view, is it worth getting? Of course it is.

The only drawback with the La-6 and La-9 is that they require you to have a lot of credits to actually fill the cargo holds with the items you want to trade.

there is one small flaw in your math ;)

speed. in type 6 two way run is done in 15 mins while in type 9 it's closer to 20, but it's not that big of a difference, just don't expect to get 4,4 times more from 6->9, it's more like 3,5 times, also with dynamic market 440 tonnes will change price much faster, i imagine there will be even bigger ships than 440 tonnes and then their efficiency will be even lower as you will have to constantly search for new routes and that takes additional time.

anyway type 9 is best for trading ;)
 
The insurance cost of a fully kitted out Viper with the mirrored armour, 2xC4 Cannons and 2xC2 Pulse Lazors(G), Kill Warrent Scanner, Heat Sinks, blah, was only ~64k if my memory serves me correctly... which it doesnt always!

So even with several deaths you can sell it all, still buy back a Lakon 6 and build up cash again easily.

FYI I havent died from combat in the Viper yet, this was from the stupid station not accepting my request to dock and i ended up repositioning my hand on the throttle where I accidentally hit boost, being sat only 50m away from the letterbox but outside the toast rack it did not end well :(
 
My 2p:
Pretty much all of the above, but...

The hauler and type 6 are stepping stones. They cannot defend themselves against anything, and can only just barely manage to run away. Use their cargo capacity to increase your profits/time ratio so you can upgrade ASAP and buy a type 9 "Space Cow" (and it REALLY is a cow, but with bloody great big horns to stab your attackers with). After a few days in that (having found a nice, profitable trade route to grind away on) you'll have the millions to buy and outfit and fill with cargo any ship you fancy, with a few million to spare for insurance etc.

Personally, I tried an anaconda, and didn't like it. More maneuverable than a type 9, but strangely harder to fly (I never scraped the sides of the letterbox in a type 9, but in a conda, if you don't feel the need to duck, you're gonna leave paint on the starport). It's also pretty much useless in combat, unless you just want to defend yourself and get away. The plasma accellerator is a waste of space, weight, money, heat and power, and it doesn't even make a flash. :rolleyes: It might fight better if you fitted it out completely with turreted weapons and let it do the fighting for you, but that sounds boring and I was already fed up with it, so I got a Viper and now thinking of a Cobra for the extra jump range.
 
The insurance cost of a fully kitted out Viper with the mirrored armour, 2xC4 Cannons and 2xC2 Pulse Lazors(G), Kill Warrent Scanner, Heat Sinks, blah, was only ~64k if my memory serves me correctly... which it doesnt always!

So even with several deaths you can sell it all, still buy back a Lakon 6 and build up cash again easily.

FYI I havent died from combat in the Viper yet, this was from the stupid station not accepting my request to dock and i ended up repositioning my hand on the throttle where I accidentally hit boost, being sat only 50m away from the letterbox but outside the toast rack it did not end well :(

I've only died once in my viper too, after accidentally flying head on into the Anaconda I intended to scan :rolleyes:

I've not bothered upgrading my hull armour, as I figure when things get to that stage I need to be thinking of leaving!

ps: I assume mirror armour doesn't make your shields last longer (against beam weapons)? Just your hull once your shields are gone?
 
ps: I assume mirror armour doesn't make your shields last longer (against beam weapons)? Just your hull once your shields are gone?

hull armor has no effect on shields.

there are speculations that mirrored armor charges shields when being shot at, but those are just speculations that need some serious testing ;)
 
Surely by the time you can afford a type 9 (& well before) you have enough credits to "retire". Surely 1.5->2m credits is enough to stop trading with?

The only reason for carrying on trading I can see is to get an Anaconda?

The way I'm playing the beta (or should that be testing?) is to trade and trade until I have enough credits to open up the game. Find the right trade route and you can make 500k to 600k profit per trip in a type9. I have 9.5 mil now, so having fully tested the trading element I'm drifting about trying out different ships, missions, weapons etc. I'll bet the finished game won't make it so easy to make credits.
 
yeah, i am pretty sure from upcoming 17 new ships some will be with such price tag that even 50m will not give you then, so if you want to test them now you have to get more cash.

of course FD can choose to do full wipe before next beta stage but i am pretty sure next and last wipe will be before gamma ;)
 
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