(I am sure this topic has come up a million times. My apologies. But it bears repeating, because it's still a problem after all this time)
I actually like the Type-7. It's a neat ship. Great aesthetics for a cargo ship, fantastic cockpit view.
Apparently FDev would like to make money off of the Type-7 microtransactions as well, because it has a lot of skins compared to other ships.
But it has a lot of problems. And that means most people will only ever look at it as a temporary stepping stone, or something to be skipped entirely. It is not at all competitive with other options. There is no objectively good reason to get invested in this ship over the longer term, which means most people won't, which means fewer skins sold overall.
Any and all of the following problems need to be addressed:
I don't know why these things are the way they are, but they seems like they shouldn't be, and they severely hurt the Type-7 overall. With the possible exception of the 'too tall' problem, I think most of these would be pretty simple to fix.
I actually like the Type-7. It's a neat ship. Great aesthetics for a cargo ship, fantastic cockpit view.
Apparently FDev would like to make money off of the Type-7 microtransactions as well, because it has a lot of skins compared to other ships.
But it has a lot of problems. And that means most people will only ever look at it as a temporary stepping stone, or something to be skipped entirely. It is not at all competitive with other options. There is no objectively good reason to get invested in this ship over the longer term, which means most people won't, which means fewer skins sold overall.
Any and all of the following problems need to be addressed:
- There is an unused space for a hardpoint on the bottom side of the Type-7.
- The Type-7 sorely lacks any medium hardpoint. This could live on the top side hardpoint in my opinion. The lack of a medium hardpoint means it cannot core mine. The Type-7 handles pretty dang well and would be a good core miner, but it can't core mine because of this.
- Owing to the first problem listed, this hardpoint convergence pattern is ridiculous:
- Due to being a few meters too tall, it cannot land on medium landing pads, meaning it cannot land at outposts. This makes it significantly worse at its primary role, that being trading; for all other intents and purposes, it is basically a medium ship, but the game treats it as a large.
- The infamous, atrocious heat problems. The Type 7 overheats itself when it jumps. Basically every jump. Putting the new v1 FSD into it makes this problem even worse. I had heard that this is because, long ago, the Type-7 was only ever meant to have a size 4 FSD, but this was upgraded to 5, but the native heat-venting capabilities were never updated to compensate for this. (Someone more in the know, feel free to correct me if wrong).
I don't know why these things are the way they are, but they seems like they shouldn't be, and they severely hurt the Type-7 overall. With the possible exception of the 'too tall' problem, I think most of these would be pretty simple to fix.