CMDR Makya, I ran the lightest D thrusters in my T9 I could, trying to maximize jump range in that beast. Not sure if the extra maneuverability is worth losing the jump range, I guess it depends on the route?
This I would agree with...
There's no 'standard' fitting for the T9, it entirely depends on the length of the jump(s) of your trading route.
If your jumps are each only 10 LY long, you can upgrade all kinds of stuff to make it fly a little better.
I'd say FD succeeded in giving it the feel of a weighty space truck. Too bad that's absolutely not my cup of tea. I can somewhat appreciate how it lurches and drifts when turning away from the sun after a jump - for about 3 times. After that, I just curse trading in the Python. Though there was really no question. Even with a very high profit single jump route, it can't compete with the T9. Even more annoying about the 13 LY jump range is, that you you often can't even make 20 LY in two jumps, because the systems you have to jump through are never aligned in a row... And each jump is a bit of a chore to heft that thing around the sun for the next jump. I also can't understand why all the space ships in a British game sound like poorly maintained american cars. Well, the Vulture gives a sound mix of tug boat and black hawk down... go figure
I've yet to measure if this latest 3 jump route will bring more per hour than a lower profit single or dual jump route would bring. Certainly, I can't find any worth-while single-jump trade routes with the trade tools and searching the game itself takes a LOT of time.
I hope one of the Anaconda owners can tell me that its much more agile than the T9, if maybe not quite as zippy as the Python...?
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