Type-9 utility slots question

Hello CMDR’s,

I am putting some engineering into my Type-9 Heavy today and I have a question. It is a PVE trader that carries 688t of cargo, 6A shields, military composite, a cl5 SLF and 3 x M efficient Beam turrets + 2 small MC turrets for defence. So I am going to tangle with NPC Python’s and what not instead of running away.

My question is this. Should I go with 4 x 0a shield boosters or should I leave at least 1 point defence enabled to deal with hatch breaker limpets? Do shields stop hatch breakers? Losing cargo is something I want to avoid.

Thanks in advance!
 
I fly an unarmed, 752 cargo T9 with just a maxed out fsd + thrusters from my Conda.
It even has the smallest working shield, 5D.

I just boost away or win the interdiction mini game.

Go for boosters if you want.

*Edit: It's only for CGs and some casual ABA trading
 
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Going with 4 boosters for now. Sadly don’t have the mats to G5 them all but pretty close. 2 x HD, 1 Thermal resist and 1 general resist augmented.

724MJ of shields with 53.8% kinetic, 33.4% thermal, and 61.5% explosive resistance. Not bad on a type-9.
 
Personally, I always leave one PD on all my big ships simply 'cos they're a "weapon" that continues to operate even when your hardpoints are retracted, which means they can be a lifesaver if you happen to meet up with one of those FDS's that spams the living poop out of missiles and you're trying to run away.

Honestly, not sure if they can defend against hatchbreakers though.
As a rule, when I'm attacked by a ship that launches hatchbreakers I either destroy the ship or run away before the hatchbreakers get a chance to do their job.
 
Anyone try long range cannons turrets with force shells? Light on power and wondering if they’d kick out those medium ships far enough to get back into supercruise sooner.
 
Like Stealthie, I also use a single PD on my large ships, and quite a few of my fleet in actuality. On the Cutter I have two, but I use it as a Miner, on my Corvette I have one.
Anything that Trades, Mines or I feel has an explosive weakness due to armour setup/has done damage in the past, I'll usually plonk a PD on.

It's a damn shame the T-9 doesn't have a 5th Utility slot, to be fair, there are a few ships I've thought could use an extra Utility mount.

PD's do indeed protect against Hatch Breaker Limpets, which is why I use them on my Mining rigs. You'll also note your Collectors being taken out by enemy PDs if you've used Collectors in CZs or RES, whenever your enemy has PDs equipped. (icrievrytiem)
 
Like Stealthie, I also use a single PD on my large ships, and quite a few of my fleet in actuality. On the Cutter I have two, but I use it as a Miner, on my Corvette I have one.
Anything that Trades, Mines or I feel has an explosive weakness due to armour setup/has done damage in the past, I'll usually plonk a PD on.

It's a damn shame the T-9 doesn't have a 5th Utility slot, to be fair, there are a few ships I've thought could use an extra Utility mount.

PD's do indeed protect against Hatch Breaker Limpets, which is why I use them on my Mining rigs. You'll also note your Collectors being taken out by enemy PDs if you've used Collectors in CZs or RES, whenever your enemy has PDs equipped. (icrievrytiem)

Thanks CMDRs! Yeah in that case maybe I will drop the general resistance SB and put it on another ship and put the PD back. I do like to do haulage missions with this Type-9 which is why I have equipped it thusly. Losing cargo on said missions is generally ill advised.

EDIT: With one less SB I can reduce the OC on my PP from G3 to G2 or even lower and thus run cooler too. I do want G5 DD’s on this Type-9 at some point so need to leave thermal headroom.
 
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If you're truly worried about hatch breakers, I'd use an ECM mount. PDT isn't very reliable at killing hatch breakers, but ECM is like a nuke. If you don't have any limpets of your own, it's an easy choice. The "re-arm" time can seem a bit stressful, but ECM beats PDT in my book.
 
If you're truly worried about hatch breakers, I'd use an ECM mount. PDT isn't very reliable at killing hatch breakers, but ECM is like a nuke. If you don't have any limpets of your own, it's an easy choice. The "re-arm" time can seem a bit stressful, but ECM beats PDT in my book.


ECM has a charge/recharge time though doesn't it?
Honestly, even a single PD positioned as close to your Cargo hold (with optimal visibility both front and back if possible) will take out incoming Hatchbreakers.

My Clipper with a single PD took out at least 2 NPC's barraging it with HBs simultaneously, I was pleasantly surprised (every few seconds I'd see the notification of incoming breakers avoided for about 6 IIRC).

ECM will win hands down if multiple are already launched, but if they send more you're kinda pooped due to the cool down. Plus PDs are passive, so you just let them do their thing. :D

I'm not doubting your experiences with ECM, just feel that PDs are easier to manage against smaller, weaker targets in consecutive waves.
 
PD is fine against hatch breakers, but you need to make sure you mount it in a slot that's in the right location :) If it's not on the same side of the ship as the cargo hatch it's usesless. Since Hatch breakers go through shields, I think fitting one makes a lot of sense.
 
mine got 3 shield booster and 1 PD for the hatchbreakers on the underside

im usually killing anything that interdicts me, except elite anacondas.
an elite SLF pilot in an imperial fighter is just great for taking the aggro, while i can assist him with some debuff-turrets (corrosive multicannon, scramble spectrum pulse laser)
 
ECM has a charge/recharge time though doesn't it?
Honestly, even a single PD positioned as close to your Cargo hold (with optimal visibility both front and back if possible) will take out incoming Hatchbreakers.

My Clipper with a single PD took out at least 2 NPC's barraging it with HBs simultaneously, I was pleasantly surprised (every few seconds I'd see the notification of incoming breakers avoided for about 6 IIRC).

ECM will win hands down if multiple are already launched, but if they send more you're kinda pooped due to the cool down. Plus PDs are passive, so you just let them do their thing. :D

I'm not doubting your experiences with ECM, just feel that PDs are easier to manage against smaller, weaker targets in consecutive waves.

I was mining in a Haz RES, so I had a ton of HB's sent after me. Two PDT mounted besides the cargo hatch and one on top weren't enough. It only took 1 successful attempt to strew painite across the RES and ruin my day.

My flight style may have been a factor as well. I was flying a T-10 and using FA-Off a lot to stay on target. I've seen FA-Off confuse turreted weapons before, and I think the PDT were effected too.
 
mine got 3 shield booster and 1 PD for the hatchbreakers on the underside

im usually killing anything that interdicts me, except elite anacondas.
an elite SLF pilot in an imperial fighter is just great for taking the aggro, while i can assist him with some debuff-turrets (corrosive multicannon, scramble spectrum pulse laser)

Thats rather impressive with T-9. Mind posting your settup because I haven’t been able to kill anything bigger than an asp explorer in mine. Was an after thought in cutter on old account but started fresh again so trying something new this time.
 
Thats rather impressive with T-9. Mind posting your settup because I haven’t been able to kill anything bigger than an asp explorer in mine. Was an after thought in cutter on old account but started fresh again so trying something new this time.

the key is the slf fighter. it can take the aggro and last pretty long alone. my ship is just his support.
my current setup is a pulse, a beam and a multicannon turret in the medium slots, and two seeker missile launchers in the small slots.

i let the fighter and my lasers take down the shields,
and as soon as they are down, i activate the multicannon and fire away my missiles.

recenlty i started to experiment with putting packhounds on it. just have to find out what to place into the smalls then instead (probably beams)
 
Anyone try long range cannons turrets with force shells? Light on power and wondering if they’d kick out those medium ships far enough to get back into supercruise sooner.

I tried it. It kinda sucks. Long range gives canonns a nice speed boost but force shells make them slow again. So you end up watching a lot of your shots miss in the distance. Quite frankly 3.0 nerfed both force shells and high yield for me so now on my T10 I run with long range and oversized.

Mainly run two small rails with fuel slugs and the rest long range turretted canons. Currently trying penetrators on rails though.

If being chased fight driving in reverse while SLF pings them if they target SLF approach forward. Seems to do ok. Problem is when you got them almost dead and they fly away. Then you hope the SLF does something.
 
Point defence makes me think twice about even bothering with trying to pirate a ship, because they crush hatch breakers pretty effectively. Think about where on your ship you put it/them though.

Having massive shields, also makes me wonder, because I need to be able to actually threaten something, otherwise they could potentially just flee pretty effectively, especially if they also have point defence to stop hatch breakers getting a bit of cargo.
 
How much cargo can a type 9 carry with all cargo racks? I kind of like the idea of risking it all and going shieldless in the slowest ship in the game.
 
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