Ships Type-9 vs. Imperial Cutter for hauling cargo

I have been hauling cargo for years using the Type-9, and recently I finally got myself an Imperial Cutter instead. So here's my experience on them, as a comparison between the two ships.

Both are very viable cargo ships because they are the two ships in the entire game (as of writing this post) that have, by far, the largest cargo capacity, and are very close to each other in this regard (790 tons for Type-9 and 794 tons for the Cutter). Thus, cargo capacity is not the deciding factor between the two, so it comes down to other features. This comparison is purely from the perspective of cargo transport, nothing else.
  • Type-9 is available immediately. Cutter needs a quite large amount of work to unlock.
  • Type-9 is cheaper: 76.5 million vs. 208.9 million.
  • Cutter has a slightly larger jump range, although they are relatively close. (With a reasonable build, Cutter = about 27 Ly laden, 42 Ly unladen, Type-9 = about 21 Ly laden, 38 Ly unladen).
  • Cutter has a much higher boost speed (slightly over 500 m/s, compared to the less than 400 m/s of the Type-9).
  • Cutter is somewhat more maneuverable (ie. it turns faster, both in normal space and in supercruise).
  • The cockpit view is much more restricted in the Cutter than it is in the Type-9.
  • Cutter has more "inertia" than the Type-9, which makes it more unwieldy in some situations.
That last point requires a more detailed explanation of what I mean.

The Cutter is much heavier than the Type-9 (hull mass 1100 tons vs. 850 tons) and has a significantly higher thruster/boost speed, which makes it have a lot more inertia, or momentum, especially when boosted to full speed. In practice this means that it takes a lot longer for it to stop from full speed. Or even from normal (non-boosted) speed. If you are accustomed to approaching the front of a space port at boost speed and then just quickly turning towards the mail slot, stopping the ship and then heading towards said slot, you are for a surprise the first times you do that with the Cutter. That's because It Just Doesn't Stop! It just goes on and on and on, and seems to take forever to stop. It doesn't help that it seems to have much weaker manoeuvering thrusters (which is probably caused by its larger mass). If you are used to boost at full speed and then turn and fly towards the mail slot, you'll be surprised how stubborn the Cutter is, as she just refuses to obey, and just keeps on going.

This means it requires quite some practice to enter stations quickly and efficiently. And to not collide with the toaster rack.

And it's even worse when landing on a planetary station (or, as is very relevant now, at a planetary construction site): Landing eg. on a 0.4g planet literally feels like landing with any other ship on a 2g planet, and that's no exaggeration. The thing just doesn't want to stop! It just keeps going and going down, like a lead balloon. If you are flying it like other ships, including the Type-9, expect hard crashes on the ground. Better have some good engineered hull and a class-5 hull reinforcement module or two.

And the maneouvering thrusters are so weak that they can barely even lift the ship from the surface of a 0.4g planet. In fact, the upper thrusters are so weak that they can't do that at all! (I once ended up on the ground on my roof (don't ask), and tried to lift the ship by going "down", and it just wouldn't move. The "down" maneouvering thrusters are so weak that they couldn't even lift the ship.)

The Cutter is faster and turns faster, but man is she temperamental and stubborn. You really need to treat her like no other ship.
 
Last edited:
Hello,
the Cutter is <imho> far superior. Especially when it comes to to interdictions, which i, with my stile of play, like to to have. Playing as a trader who strolls through the Bubble to run cargo missions and not refusing fights, the Cutter fits perfect. It can haul 710t (720t - 10 for Limpets) including a grade 6 Bi-Weave and a grade 3 Collector Limpet Controller for the loot, the (NPC) attacker leaves behind ;-).
Thats something you won't get from a Type-9
 
It can haul 710t (720t - 10 for Limpets) including a grade 6 Bi-Weave and a grade 3 Collector Limpet Controller for the loot, the (NPC) attacker leaves behind ;-).
You are wasting cargo space for a useless shield generator and a limpet controller, and limpets?

I prefer using the full 794t capacity and just evade interdictions. (And even if I happen to get successfully interdicted because of being distracted, the engineered hull can take it.)
 
It really depends on the use, there is no right for all situations or players

For standard transport I prefer the Type-9. With a shield and a FSD booster it can carry more than a shielded Cutter, and haul over longer distances without needing to refuel or scoop. 8-9 laden jumps of say 28ly which is getting on for almost twice the distance of Cutter builds I've put together

My current build has an emergency scoop, shield, C3 FSD booster and detailed surface scanner. I'm not fussed about missing 54 units of cargo capacity but each to their own. Coriolis: https://s.orbis.zone/qQFD

For anything in say Thargoid territory the Cutter speed becomes more important. The amount of drift, or inertia, might be reduced by judicious build / engineering - I did look at this a few years back but didn't get to a conclusion
 
I use the T9 more for colonization hauling then the Cutter, for various reasons
  • better Cockpit (in VR)
  • 784 tons of Cargo (solo config)
  • better sound
  • closer in style to the Panther Clipper
  • my Alt has only a T9 available, no Cutter
When Trading in Open though, I use a 752 ton c5 prismatic shielded Cutter, thanks to legacy module.
Any word on that, FD? 🤔
 
I've used a cutter for CGs and hauling for years, its safe and easier to fly, however with colonisation hauling my T9 has made a comeback due to a higher load with shields and a fuel scoop.
SCO has made it a lot better imo

O7
 
You are wasting cargo space for a useless shield generator and a limpet controller, and limpets?

I prefer using the full 794t capacity and just evade interdictions. (And even if I happen to get successfully interdicted because of being distracted, the engineered hull can take it.)

Haven' you read my post?
I'm not just hauling goods. I like it to get interdicted and fight with them. I don't waste space on shields, i protect my cargo while i'm fighting.
Of course with a decent armour i could fly away any of the pirates and jump out. But thats not what i want. Like i wrote, the collector is for looting the stuff they left behind after exploding.
 
I'm not just hauling goods. I like it to get interdicted and fight with them. I don't waste space on shields, i protect my cargo while i'm fighting.
Of course with a decent armour i could fly away any of the pirates and jump out. But thats not what i want. Like i wrote, the collector is for looting the stuff they left behind after exploding.
That's just a waste of time. There are significantly faster ways to fill up your material inventory.
 
That's just a waste of time. There are significantly faster ways to fill up your material inventory.
Filling up my material inventory is a nice add on, but not the reason i do this.
Money? That kills pay off quite well, sometimes it sums up to 3 or more millions. But with ~ 7 billions in the purse, that is not the motivation.
This is just my style of playing this game.
And with my initial post i just wanted to show, that there is another advantage of the Cutter over a T 9. You can add that point to the list what to do with a Cutter, you can't do with a T 9
What i'm playing for? You guessed it - fun.
 
I use a T9 almost exclusively.
I got a Cutter early in the Thargoid war to avoid Glaives and Basilisks. I wound up reverting to the Orca and Clipper for evacs the Cutter simply wasn't manoeuvrable enough.
The only time my T9 was sent to the rebuy screen was by a pair of interceptors hyperdicting, that includes a lot of CGs.
I have absolutely no plans to put my alt through either Imp or Fed Grind.
 
Haven' you read my post?
I'm not just hauling goods. I like it to get interdicted and fight with them. I don't waste space on shields, i protect my cargo while i'm fighting.
Of course with a decent armour i could fly away any of the pirates and jump out. But thats not what i want. Like i wrote, the collector is for looting the stuff they left behind after exploding.

I totally understand you, I like this style of play, too. I use a 712 ton cutter for that. Or, when combining cargo hauling with pirate hunting missions, I use a 560 ton corvette.
 
The Cutter is pure Imperial brilliance and perfection.
But it does require some special training in order to dock and, especially, land on planetary surfaces safely. It behaves so differently from most other ships (probably because of the high amount of momentum it tends to have).
 
Cutter is better 100%

I have both t-9 and cutter. I always use my Cutter. If you are a horrible pilot, you may have problems flying it but I notiiced no problems at all. It does not require any special training. If you are attentive and a good pilot already, there is noting special about a cutter. It has a some drift if you try to fly it like a small ship. But if you are trying to fly that way, you're a bad pilot anyway, so you get what you get. I can manually land on any planet or station. I don't understand the "difficulty." that people talk about. It's big, but pure fun to fly.

I have colonised 3 systems with my Cutter with its 792 tons of cargo (I use a docking computer to prevent burnout) and it is amazing for such a behemoth. No issues hauling well over 70k tons of cargo. I used it for core mining, for pirate bounty hunting, cargo hauling, passenger missions and it is amazing at ram-killing idiots.
 
Last edited:

Robert Maynard

Volunteer Moderator
While the Cutter can be a bit "drifty" in normal space, it's vastly preferable to the comparatively barge-like Type-9, IMO.

The extra c.7LY on min/max range and +100m/s speed (+200m/s boost) on for the Cutter when both the Type-9 and Cutter are configured with 6A shield / 5H GFSB / 4A Fuel Scoop / 672t cargo is useful too.

Imperial Cutter: https://s.orbis.zone/qQNn

Type-9 Transporter: https://s.orbis.zone/qQNo
 
Back
Top Bottom