Powerplay Faction: Zachary Hudson Ugh... I guess this is goodbye to bounty hunting

Well, I was excited to try out the new weapons.. went to the closest HAzRes to test, and just as the forum posts described- the NPCs have become extremely annoying.

Last night it took me three shield cells and 45 minutes to kill two Vipers, and an Eagle. Surely I will have to adjust my playing style and now get weak turrets- however, thinking that since these guys are much more challenging now, they should ante up a large bounty- but they don't. :(
 
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My problem so far has been the overzealous powerplay NPCs that are now in the HazRes for some reason. I opened up on a wanted FAS and shortly after two Alliance Enforcers showed up to join in the fray, so it was 3 on 1.

Of course police are also in a Haz Res for some reason, so maybe if I turn report crimes back on that would help.
 
My Fellow CMDR's . . . since I stared playing ED, it took some time to find my footings, my direction, and I found it . . . Powerplay for Zachary Hudson.

I have grinded my way thru it alone, the hard way as I live in Australia and fleet invites don't have me in the same instance as UK or USA, so a non-viable option.

I have worked my way to Lvl 5 and maintained it for 4 weeks, went to hospital and had major surgery, came home and on Endone cleared the last 3000 merits in a day and a half to get lvl 5 again before Engineer patch, a very trying time, but I wrote that to show how dedicated I was to playing ED, especially powerplay.

Engineer patch, I quickly jumped out of my most powerful ship, a FAS. I had no intention of paying insurance when 2 Dianmondbacks enforcers can get me to 24% hull in a heartbeat and I had to flee. Already lost a Vulture from suicide raming interdiction and that's running like a screaming girl . . .

Anyways, thanks for the fish, it was fun while it lasted . . . I'll check in from time to time, but I will probably PAY SUBSCRITION on another game that's playable . . .

Cheers and Good luck
 
Well, I was excited to try out the new weapons.. went to the closest HAzRes to test, and just as the forum posts described- the NPCs have become extremely annoying.

Last night it took me three shield cells and 45 minutes to kill two Vipers, and an Eagle. Surely I will have to adjust my playing style and now get weak turrets- however, thinking that since these guys are much more challenging now, they should ante up a large bounty- but they don't. :(

In a Corvette?
 
Yep.. all gimbaled weapons because I USED to be able to line up shots on them.

- - - - - Additional Content Posted / Auto Merge - - - - -

Fine that they fight back... but COME ON! Kick out a few hundred thousand credits for all the wasted time and effort!

Basically, they have given the edge to smaller ships- which makes NO sense. I slaved for hours ranking up and buying all the stuff for this Corvette- why are you taking away my ability to light up a little ship in seconds as I should be able to do? Its more realistic than spinning in circles following a Viper who takes potshots and doesn't do much of anything else. I am forced to buy weaker weapons that are turreted.

Pretty much the Verdict:
If you have a Large ship- you WILL require turrets because any fixed or gimbaled weapons will only be effective against other large ships.

My mandatory requests: Either add more hardpoints to the large ships, or make the current ones larger weapon hardpoints, or hurry up and allow the hanger bays for smaller ships!
 
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It's not goodbye to bounty hunting, but it is definitely goodbye to the easy money that was bounty hunting. NPCs used to be little more than punching bags, even if they were ranked Elite.

Learn and adapt. While I am sure there are some bugs, NPCs are meant to be challenging, not boring and predictable. I got totally defeated by a single Python last night, and after thinking about my setup, what I did or did not do, and studied the pattern the NPCs use, today I went back and killed that same Python in less than 5 minutes.

It's about learning, and developing the skills necessary to defeat the NPCs. Before, almost no skill was needed since NPCs were pushovers. In a way, we are all brand new to Elite.

Drop your ego, what you think you are, because none of us is as good as we thought we were. We just didn't have a decent challenge. Practice, think of your ship builds, take note of your weaknesses, etc etc. In short, study the enemy, and adapt accordingly.

And a Corvette or similar ship is not a WIN button. Press the button and you win? Everything has advantages and disadvantages. Big ships have firepower but are slower and do not maneuver well. Smaller ships have less firepower but maneuver well and are fast. It's the way these things are intended to do.

Should you be able to light up a small ship? Yes, but you will have to develop some real skill and tweak your setup. Look up the Annihilator Corvette on youtube, showing how to light up a lot of things even with these improved NPCs.

As it happens, NPCs will no longer stand in your crosshairs while your huge, slow       ship turns around so you can shoot at it. The days of NPCs being target practice are over, and I hope it stays that way.

And let me put something out there. For those of you that "I will move on to another game" or anything along those lines... Nobody gives a s*it. If you want to go play some game that a braindead person could easily play, then be my guest.

But please, do not whine about a FEATURE that we have been wanting since Elite was released. And that feature was: NPCs that are actually challenging.

I apologize... But God dammit. I feel like reading through these forums is like having a million children whining for candy.
 
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I got totally defeated by a single Python last night, and after thinking about my setup, what I did or did not do, and studied the pattern the NPCs use, today I went back and killed that same Python in less than 5 minutes. .


Oh I agree, just a silly question, what ship did you loose to a mere python, did your rebuild cost much, and do you have a bank roll in excess of 200 mill, which used to be challenging to achieve, now, not likely . . .

For you Veterans of the game you have experience, huge bank roll, time, numerous impressive assets (which newer people will have buckleys chance in getting) and game knowledge.


Candy, yep I paid to play this, its a game, and the taste just got sour.

Am I allowed to complain about something I paid to play and previously enjoyed. . . Yes, I am.

As a kinda newish player this is my vent, my rant, my missus doesn't care and doesn't want to hear about it, so I post my opinion here.

Its My opinion, and thankyou for the whining candy reference, but I'm an Adult and not a child, this is a game I enjoyed playing, not a second job or something that should retract more time relearning.

I play this for fun. Its a Game . . .
 
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Oh I agree, just a silly question, what ship did you loose to a mere python, did your rebuild cost much, and do you have a bank roll in excess of 200 mill, which used to be challenging to achieve, now, not likely . . .

For you Veterans of the game you have experience, huge bank roll, time, numerous impressive assets (which newer people will have buckleys chance in getting) and game knowledge.


Candy, yep I paid to play this, its a game, and the taste just got sour.

Am I allowed to complain about something I paid to play and previously enjoyed. . . Yes, I am.

As a kinda newish player this is my vent, my rant, my missus doesn't care and doesn't want to hear about it, so I post my opinion here.

Its My opinion, and thankyou for the whining candy reference, but I'm an Adult and not a child, this is a game I enjoyed playing, not a second job or something that should retract more time relearning.

I play this for fun. Its a Game . . .

I do agree, it's a game. However, a game that's too easy is like beating your little nephew in arm wrestling (which is why we let them win, at least its fun to see them smile). A game that's too easy just fails to be engaging.

Trust me, even for us that have been around for a while, these NPCs are as much of a surprise as they are to the new players. In fact, in a way its worse: we are used to easy to kill and shoot NPCs, so adapting to these ruthless NPCs is somewhat harder than learning it from scratch.

I was never big on PVP, so I didn't even get that kind of practice. PVP players are probably doing somewhat better than us.

And yes, I have been playing Elite since release. however, I spent more than the first half of my career exploring, and as you probably know, it's not exactly profitable.

So, I fly a Fer De Lance. Very well equipped, yes (or it was, until I had to tweak it for these new NPCs) and my bank account holds a mere 24m credits (20m now, after rebuy costs).

So well, I am definitely not rolling in the dough like some of the veterans that chose to push for that Anaconda ASAP. Personally, I care about enjoying the game, and I always like combat roles. One of the reasons I chose exploration was because combat was pretty boring. When you get to a point in which you can pop an Elite conda in less than two minutes, it's just pointless.

Guys, let's consider something. This is a good time to actually socialize and join on wings. Before it wasn't really necessary, but a wing of two or three could make short work of these NPCs. I, for one, love teaming up and killing things.

CMDR Oridinn

Feel free to add me up if you want to shoot some stuff :p

PS: I apologize for the outburst on my previous post, not directed at you or anyone else, it was more of a generalized thing. I am fairly active in the forums (I read more than I post) and between yesterday and today, I've probably seen 200 posts complaining about the same thing...

The problem is, since release, everyone complained about the opposite. NPCs were too easy, combat was boring, blah blah.

It's hard to determine what the Elite community wants. They always complain about something, then complain about the fix when that something is fixed, then complain again about the fix being removed...

O.O
 
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It's not goodbye to bounty hunting, but it is definitely goodbye to the easy money that was bounty hunting. NPCs used to be little more than punching bags, even if they were ranked Elite.

Learn and adapt. While I am sure there are some bugs, NPCs are meant to be challenging, not boring and predictable. I got totally defeated by a single Python last night, and after thinking about my setup, what I did or did not do, and studied the pattern the NPCs use, today I went back and killed that same Python in less than 5 minutes.

It's about learning, and developing the skills necessary to defeat the NPCs. Before, almost no skill was needed since NPCs were pushovers. In a way, we are all brand new to Elite.

Drop your ego, what you think you are, because none of us is as good as we thought we were. We just didn't have a decent challenge. Practice, think of your ship builds, take note of your weaknesses, etc etc. In short, study the enemy, and adapt accordingly.

And a Corvette or similar ship is not a WIN button. Press the button and you win? Everything has advantages and disadvantages. Big ships have firepower but are slower and do not maneuver well. Smaller ships have less firepower but maneuver well and are fast. It's the way these things are intended to do.

Should you be able to light up a small ship? Yes, but you will have to develop some real skill and tweak your setup. Look up the Annihilator Corvette on youtube, showing how to light up a lot of things even with these improved NPCs.

As it happens, NPCs will no longer stand in your crosshairs while your huge, slow ship turns around so you can shoot at it. The days of NPCs being target practice are over, and I hope it stays that way.

And let me put something out there. For those of you that "I will move on to another game" or anything along those lines... Nobody gives a s*it. If you want to go play some game that a braindead person could easily play, then be my guest.

But please, do not whine about a FEATURE that we have been wanting since Elite was released. And that feature was: NPCs that are actually challenging.

I apologize... But God dammit. I feel like reading through these forums is like having a million children whining for candy.


Whoa, easy there killer... I didn't mean to insult your idol. I fought a Python and FDL as well, and had no problems blowing either up.. took a tad bit longer for the FDL, as it was a little more aggressive.
I am saying is if you make the NPCs more CMDR-like, then either find a balance for those who have the big ships by releasing the hangar bay unit ASAP, and/or make their bounties more CMDR-like... as it is, wasting valuable time fighting a Master Viper, worth the same as before, is ZERO fun...

That loadout you saw on Youtube is a modified Corvette.. in other words, Cornelius had engineered some his weapons to do both explosive and thermal damage. Its possible, but only after months of dealing with countless engineers and meeting their needs for modding the weapons.

Before you start insulting people... Just as the other Op said, I am also an adult who paid money for this and also has a life outside a stupid videogame. I also happen to know how to fly my ship PvP.. a few times I hull-tank, use heatsinks, and go silent.. but I always toggle flight assist to get that extra turning edge with Newtonian physics... it made just a little difference this time.
And, when NPCs are actually more challenging that CMDRs yet have hardly nothing for a bounty.. there is little to no use anymore.

Before you say something like "then don't pick to fight them!".. I am looking for Anacondas, Pythons, and FDLs... Now the faction chumps are there and attack you out of nowhere. Before, only wanted FDL's attacked me once in a while.
And they are still stupid if you ask me.. seriously, why would a lone Eagle or Viper pick a fight with a Corvette without having backup?
 
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What, the NPCs are fighting back now? How terribly inconsiderate!
I suppose that's good, but it does take a lot longer and a lot more effort to kill them now.

The reward vs. effort/risk just doesn't add up. Trading is a million times more profitable than bounty hunting.

Bounties need to be tripled, at the very least.
 
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Aelemar you have inspired me to stay and see what happens . . .

Just want to point out one thing, I'm an Aussie, which is not to say we complain, but as many people know, to get in a Fleet is practically impossible.

The instance does not allow it, so Fleets are rare as rocking horse %$#^.
I always open play, I see none/very few even though TS3 tells me 20 other guys and gals are in the same system.

So I have literally played ED by myself since I started, no help from anyone else.

I'll see how the Engineers pan out, thank you Aelemar
 
Oh I agree, just a silly question, what ship did you loose to a mere python, did your rebuild cost much, and do you have a bank roll in excess of 200 mill, which used to be challenging to achieve, now, not likely . . .

For you Veterans of the game you have experience, huge bank roll, time, numerous impressive assets (which newer people will have buckleys chance in getting) and game knowledge.


Candy, yep I paid to play this, its a game, and the taste just got sour.

Am I allowed to complain about something I paid to play and previously enjoyed. . . Yes, I am.

As a kinda newish player this is my vent, my rant, my missus doesn't care and doesn't want to hear about it, so I post my opinion here.

Its My opinion, and thankyou for the whining candy reference, but I'm an Adult and not a child, this is a game I enjoyed playing, not a second job or something that should retract more time relearning.

I play this for fun. Its a Game . . .

After all the posts claiming this will hurt new players I went and grabbed an eagle and had a blast. I can do nothing about the knowledge I have, and I won't stop flying FA OFF, but its not all doom and gloom. If you accept missions with large payouts expect to be interdicted or face higher level ships, same if you hit up uss with higher threat levels, or one of the higher level resources extraction sites.

Temper your choices with some common sense when picking things to do and where, and playing in low level ships is fine. There may be a problem for new players with lower level npcs fitting engineers mods so frequently, however, the AI developer has already said low to mid level ai will be adjusted.
 
After all the posts claiming this will hurt new players I went and grabbed an eagle and had a blast. I can do nothing about the knowledge I have, and I won't stop flying FA OFF, but its not all doom and gloom. If you accept missions with large payouts expect to be interdicted or face higher level ships, same if you hit up uss with higher threat levels, or one of the higher level resources extraction sites.

Temper your choices with some common sense when picking things to do and where, and playing in low level ships is fine. There may be a problem for new players with lower level npcs fitting engineers mods so frequently, however, the AI developer has already said low to mid level ai will be adjusted.


I bought an ASP to do the running around needed for the engineers. I was taken by surprise while leaving a dock- immediately after crossing the threshold of the entrance, I was assaulted by I assume a wing of ALD NPCs.. before I could even start boosting to get out of range, they got me. Now, if I was prepared, I probably could have got away, but since I was too busy with checking my materials screen, I was caught virtually with my pants down.

I have overcome, however... instead of putting my hopes in a shield that will not hold out long enough anyways, instead I removed it and added a 5D, 3D hull reinforcement, three heatsink launchers, and run silent right at the onset of attack.. I have found that even after using a poor choice in weaponry (beams were heating up the ship too quick, making me burn through the heatsinks faster than I care for) my survival rate GREATLY increased, allowing me to win one-on-one with little threat of destruction, and allows running with no problems vs.wings. My jump range is 27ly, so it is great for exploring and ready for small engagements.

I highly recommend, commanders, if you are going to use a smaller ship for cargo runs or exploring, just dump the shield generator and learn the art of running silent with a hull tank. These have their uses in combat roles, but only for a short time... it is not sustainable for long periods of time because you will run out of heatsinks eventually, that's why I opt for my shields plus five boosters on my large ship (Corvette).
I cannot WAIT for my two hangar bays to be occupied by two C63 condors, or if allowed, two Eagles or even two DBS's... then I can get the advantage over the wings of enemies once again :)
 
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It's not about learn and adapt, or 'stop crying about NPCs being harder to kill' - it's about PP putting a big target on your back that makes NPCs spawn at a much higher rate than it does for non-pledged players, so much so that it completely interferes with an aligned player's ability to do anything from the non-PP game.

If you are pledged to a power then you get attacked FAR more often than somebody who is not aligned - prior to 1.6/2.1 you could still BH in a res site and get on with killing the other guys IN THE SAME WAY AS ANY OTHER PLAYER OF ED, now the game generates PP faction opposition everywhere, meaning you cannot do the same things as players who are not pledged in PP.

Dave
 
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