It would be helpful to have some keybinds to toggle power to ship hardpoints and utility slots to enhance the usability of existing weapon grouping and power management features.
Right now, power management allows to turn these hardpoints and utility slots on/off via the power management screen ("4" panel / module tab), however it takes quite a bit of panel navigation to get that accomplished, especially in the heat of battle, and I think keybinds would help tremendously with that.
The enhancement to weapon groups would be that items mapped to the same trigger in the same weapon group could be selectively enabled or disabled. I stress that this is not a new mechanic as the features are already implemented in game via the power management screen, however the keybinds are not. These would just make that a lot quicker and more convenient to do.
From a realism standpoint, power to individual pylons / hardpoints is very much a feature of RL aircraft via the electrical panel and bus switches. I also point out that things like the light switch and gear already have their own keybinds, yet are also available as toggles from the "4" panel under functions. It's curious to me that lights get their own keybind, yet arguably more important features like enabling or disabling weapons and scanners do not currently.
Z.
Right now, power management allows to turn these hardpoints and utility slots on/off via the power management screen ("4" panel / module tab), however it takes quite a bit of panel navigation to get that accomplished, especially in the heat of battle, and I think keybinds would help tremendously with that.
The enhancement to weapon groups would be that items mapped to the same trigger in the same weapon group could be selectively enabled or disabled. I stress that this is not a new mechanic as the features are already implemented in game via the power management screen, however the keybinds are not. These would just make that a lot quicker and more convenient to do.
From a realism standpoint, power to individual pylons / hardpoints is very much a feature of RL aircraft via the electrical panel and bus switches. I also point out that things like the light switch and gear already have their own keybinds, yet are also available as toggles from the "4" panel under functions. It's curious to me that lights get their own keybind, yet arguably more important features like enabling or disabling weapons and scanners do not currently.
Z.
Last edited: