KWS scanning is in since day 1, but its similar underdeveloped as any other mechanic.
the only thing you get, is a charge bar that fills up, and eventually the bounty numbers in the left hand panel will change.
its something that anoyed me about using the KWS all time.
the DEVs could change that display in steps:
*in detail: give me a ping if a desired micro-material shows up on the scanner, or a certain cargo item on a manifest scan, or a certain minor faction on a KWS scan...
from my post in the powerplay PFB topic:
some would call it "Hand holding" -> but IMHO there should be a cleaer indicator on the HUD, telling me if its ok to shoot at a target, especially in powerplay.
something like a traffic light:
green = you can open combat without punishment
yellow = you initiate combat but it will have minor consequences
red = you should not initiate combat because it will have severe consequences
this ofc would corelate with KWS and Manifest scanner results
the only thing you get, is a charge bar that fills up, and eventually the bounty numbers in the left hand panel will change.
its something that anoyed me about using the KWS all time.
the DEVs could change that display in steps:
- display the actual bounty on the head of a selected ship on the MAIN Hud
- radio the bounty found via KWS via the info panel (top right) and put that into the journal
- for gods sake, communicate KWS done by gunner to the Helm
- display the exact composition of the targets bounty into a left panel tab (same as the manifest scan?)
- for CGs, piracy, powerplay, etc - give me an option to display me a audiovisual notification if a entry of my choice shows up on any scan - with a "lock Target of interest" keybind.*
*in detail: give me a ping if a desired micro-material shows up on the scanner, or a certain cargo item on a manifest scan, or a certain minor faction on a KWS scan...
from my post in the powerplay PFB topic:
some would call it "Hand holding" -> but IMHO there should be a cleaer indicator on the HUD, telling me if its ok to shoot at a target, especially in powerplay.
something like a traffic light:
green = you can open combat without punishment
yellow = you initiate combat but it will have minor consequences
red = you should not initiate combat because it will have severe consequences
this ofc would corelate with KWS and Manifest scanner results