A few examples:
Click on a bookmark -> First option to show up is "Delete"
Just why?
Same goes for the shipyard.
Click on 'Purchase Options':
First option is called 'Store current ship', basically buys the selected ship and stores the current one.
The next option buys the new ship and PERMANENTLY SELLS your current one.
Storing the ship should be done in any case as default action.
The exchange ship option has no logical reason to be put in the same window,
the button is called 'Purchase Options' and not 'Accidentally get rid of your fully A-rated G5 engineered ship'.
Selling your ship should be in an entirely different window and nowhere near the 'Purchase Options' option.
Heading over to the ship transfers, is there any reason we can't choose a remotely stored ship and have it transported to some other remotely located station?
Why limit this to the station the player is currently in?
To buy a module (from cargo rack to fuel scoop as an example) you have to:
In the mission board you don't have a straightforward way to plot directly to the currently selected missions destination.
Instead you have to:
Just replace the open galaxy map option in the mission window with a plot route to mission target option.
The entire UI is riddled with stuff like this, the examples mentioned stick out the most.
Click on a bookmark -> First option to show up is "Delete"
Just why?
Same goes for the shipyard.
Click on 'Purchase Options':
First option is called 'Store current ship', basically buys the selected ship and stores the current one.
The next option buys the new ship and PERMANENTLY SELLS your current one.
Storing the ship should be done in any case as default action.
The exchange ship option has no logical reason to be put in the same window,
the button is called 'Purchase Options' and not 'Accidentally get rid of your fully A-rated G5 engineered ship'.
Selling your ship should be in an entirely different window and nowhere near the 'Purchase Options' option.
Heading over to the ship transfers, is there any reason we can't choose a remotely stored ship and have it transported to some other remotely located station?
Why limit this to the station the player is currently in?
To buy a module (from cargo rack to fuel scoop as an example) you have to:
- Select Cargo Rack you want to replace
- Click the cargo rack
- Click 'Browse Shop'
- Select 'Fuel Scoops'
- Select Fuel scoop of your choice
- Click Fuel scoop of your choice
- Click 'Buying options'
- Now you're on the 'Back' button, so we need to move to the top of the list
- Finally click the 'Exchange' button
In the mission board you don't have a straightforward way to plot directly to the currently selected missions destination.
Instead you have to:
- Open galaxy map
- Wait for galaxy map to load
- Open system map
- Wait for system map to load
- Find the target station
- Click the target station (in case of planetary station open the surface map and find the station)
- Finally plot the route
- Close the system map
- Close the galaxy map
- Close the station UI
Just replace the open galaxy map option in the mission window with a plot route to mission target option.
The entire UI is riddled with stuff like this, the examples mentioned stick out the most.