UI suggestions for "Edit Path" in pathing tools

I love the new pathing tools compared to PlanCo1 and Planet Zoo! Here are a couple of suggestions to make them even better.

While in the 'Edit Path' mode, a common thing I find myself doing is dragging vertices on-top of each other to merge/collapse them. I feel like unselected should be visible in some form. Here is a crude mock-up I made (I have the inner corner vertex selected, but if none are selected it could highlight the vertices closest to the mouse position or something.)


suggestion1_.jpg



Another suggestion I'd find useful would be some sort of "collapse/weld" tool for the 'Edit' mode. If you have a continuous selection of edges, collapse the vertices in-between the two endpoints of the selection to make the selection into 1 line. This would help with the rounding tool because often the curves are in weird shapes due to there being numerous vertices close to eachother. (Here is another crude mock-up of what I mean)


suggestion2_b4after.jpg

Here is the 'use case'/operation this is meant to simplify. This is a thing I commonly find myself doing to make curves the shape I expect them to be (The example below only shows merging 1 vertex but when there's 3-4 next to eachother, it becomes cumbersome to do)
roundingexample.jpg
 
I just want to add one thing.

The widget should be displayed relative to the camera not just to the path: what i mean is, that it often happens, when you are zoomed in close, your first action is to search the widget, THEN reposition the camera to find an angle where you have both the path and the widget. This ends up sometimes in a very counterintuitive actions, that the drag action is placed on a totally diffrent place on screen than the actual node.
 
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