Ultima Online 2 (Legends of Aria)

Some of the older players here may remember a game back in the late 90's and early 2000's called Ultima Online.
It was arguably one of the first MMO's and the inspiration for an entire gaming genre. Based on the Ultima series by Richard Garriott it was an open ended sandbox where players created their own content and purpose in a mythical world called Britannia.

I played this game to death back in the day, i run my own guild, owned houses and got involved in player organised PvP wars. It was simply one of the best gaming experiances of my life.
The game ultimatly died as Electronic Arts did what they do to gaming companies they purchase and to I.P's they own. But the memories live on.

The original game has come back somewhat hosted by people on private servers using the Second age client (The good client before EA ruined the game) but the game is showing its age.


I recently found out about Legends of Aria which is being created by the development team of the original Ultima Online minus Richard Garriott. Alot of people are touting it as Ultima Online 2 for this reason and when you watch the game play videos you can see that it is litterally a game mechanic copy of UO but with updated visuals. The game has recently been Green lit by Steam.

Im actually very excited by this game and fully intend to invest my interest in it and see where it goes.

How many other players here are old UO players, Remember the game and are interested in giving this a look?

https://en.wikipedia.org/wiki/Ultima_Online

https://www.legendsofaria.com/

[video=youtube;pU5d7ZCEh2Y]https://www.youtube.com/watch?v=pU5d7ZCEh2Y[/video]



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The game works by hosting clusters (servers) official servers and player run/administrated servers with custom rule sets.
You can play on official or private run clusters for free, but you can run your own cluster for a sub fee and configure the rule sets as you see fit.

Here are some copy paste details about how this works.


https://www.legendsofaria.com/game/#Customization



Regions and ‘Cluster’ Technology

A Legends of Aria server (both official and community run) are comprised of a collection of world regions. . These regions (game worlds/maps) are connected together using our ‘Cluster’ technology. Once connected, players can use portals, both static and dynamically created, to travel between them.

All regions within a single server must run the same rule-set or “mod”. This enforces fairness since player characters are also tied to that server. It would not make sense to be able to bring a character that is fully geared from a region with easy rules to a region running a hardcore rule-set.

The ‘Cluster’ servers are provided by Citadel Studios and use a simple web interface for managing the cluster. Through this interface, you can select the rule-set, change settings, add regions to the cluster, and manage god users.
Clusters can have any number of regions connected to it. This way you can decide which maps are available to explore. Want to run a steampunk only cluster? Want to run 10 versions of the fantasy home world Celador? (think of them as alternate realities) It’s completely up to the players that run the server.
Our top priority with player run servers is simplicity. This is the first step to putting all the power and freedom of Legends of Aria squarely in the players hands.


https://www.reddit.com/r/shardsonline/comments/3wl95x/players_running_shards/

Yes you are misunderstanding the concept. It's not your fault, its because the terminology we use can be a bit confusing.

To understand you need to know the difference between a cluster and a shard.
Shard: Is the equivalent of a zone in a conventional MMO. It's a just single map or game region. Currently they are capped at 64 but it will go up to at least 128 before release. Celador, the map running in the pre-alpha is an example of a single shard.

Cluster: This is the equivalent of a server in a conventional MMO. When you go to the server list of Shards Online you will see clusters not shards. The shards connect to the cluster which allows them to share characters and travel between them. Travel between shards in a cluster will be seamless (short loading screen) just like zones in other MMOs.
This means clusters will be as big as the admins who run it. We fully expect to have official clusters that support thousands of players.
It's also important to note that a cluster can run multiple copies of the same map as separate "instances". This is how we will support large number of players on a single cluster while we still have a limited number of maps.
Does that make more sense?
 
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I love the Ultima series, with my introduction to it being Ultima 4 and the Avatar. Please don't let this be rubbish.
 
God UO my first MMO played it when i was 12 had to stop because it was rather expensive for me that time. Still a game i hold in dear memorys and played alot on private servers later on.

Thanks for the tipp i will keep an eye on it.
 
I loved me some ultima

but i have been burnt with "great come backs" in the recent years, and this looks to be on the cheap side as well so I`ll keep my hype in check
 
Interesting, so the team behind UO is working on this, and Richard Garriott is doing Shroud of the Avatar. Guess the more the merrier :)
 
UO veteran here as well. Ran a busy little shop just outside the northern Minoc boundry on the North American server back in the day. Since it was pretty much all I'd play after work at the time, and could typically play 40+ hours a week, I gave myself a nasty case of tendinitis that still haunts me to this day.

Unfortunately, I know my wrists would never survive another MMO like UO. A large part of why I play ED is that its HOTAS control scheme gives me another wrist position besides keyboard and mouse in order to delay having to take a break from gaming in general to heal up again. Which I'm doing right now. Thank goodness for my iPad, which is yet another tool in my arsenal against the dreaded forces of RSI.
 
UO veteran here as well. Ran a busy little shop just outside the northern Minoc boundry on the North American server back in the day. Since it was pretty much all I'd play after work at the time, and could typically play 40+ hours a week, I gave myself a nasty case of tendinitis that still haunts me to this day.

Unfortunately, I know my wrists would never survive another MMO like UO. A large part of why I play ED is that its HOTAS control scheme gives me another wrist position besides keyboard and mouse in order to delay having to take a break from gaming in general to heal up again. Which I'm doing right now. Thank goodness for my iPad, which is yet another tool in my arsenal against the dreaded forces of RSI.

You could try other control systems other than mouse and keyboard. For example the Steam controller is part controller and mouse track pad.
 
Possibly. I don't remember which server I was on to be honest. Sorry.

Shame i lost contact with my old guild mates from back then. I sometimes find myself wondering how they are now. I'D bet real money that some of them play ED.

The guild was called Ordo Arcanum. Me, Nestor Gm. Amon Chi'acki GM. Jaxom. Hylle. Memnoch. BA. Elvis. Nimgrim. (the names i recall right now).
 
Catskills player here. We had a Ranger/Survivalist guild and ran an inn near the Skara Brea ferry.
UO was unlike any game experience before, or after. Nothing compares.

Thanks for posting.
 
used to play it back in the day ran my own language server for a while for me and a few mates using the offline tools that were flitting around the Internet at the time.
 
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