I wouldn't mind seeing everyone's ideas on what can be done to improve the CQC experience and critique these ideas as a community. and if we are lucky, perhaps someone in FDev will see our most wanted ideas/ suggestions and add them! (this is perhaps being too hopeful)
May as well start on my part, I will also use some current suggestions that I believe are worth noting
-'Join game in progress'- a lot of games I have seen with such a PvP system often use a join game in progress system. sure you will be at a disadvantage, but at least it will get you into the action sooner. (even with the current change of 2 player matches, it still took me 10 minutes to find a game.)
-Server browser/ Rent a Server- also seen in many games, allows individuals to see active servers and join accordingly, with suggestion above there should not be any issues with finding active matches. Rent a server would allow dedicated players to create their own circumstances (such as power-ups removed, one map type, etc) and also throw FDev some more money to play with!
-Game mode without powerups- recently suggested, and I agree whole heartedly with it. is the addition of game modes without the arcade powerups would create a level playing field for all players where the only dividing factor is a players' skill.
-SRV Combat- just an idea, would be pretty interesting.
-Racing game modes (fighter and SRV)- an interesting turn in playstyle, I do personally love racing games. seeing tunnels/ obstacles to fly and drive around would be pretty spectacular, weapons enabled for a more mature and epic Mario Kart-esque feel where players fight for first place.... this is CQC after all!
-Survival Game mode- players must team up against an endless horde of NPC enemies progressively getting stronger. ( Human ships, Engineered ships, Thargoids etc) although this most certainly won't entice PvPers, for PvE players we can expect some satisfaction, (especially with friends). This mode has no effect on CQC rank.
- More Maps- self explanatory.
-In Game reward- probably should of put this at the top of the list, more incentive for main game players to play such as; Decals, Unique weapons and modules, sufficient credits and Materials for main game.
-Leaderboard system/ rewards- Players are visually ranked. there is also a payout system weekly reflecting player ranks. top players may receive 10s of Millions of credits for participation which appear in main game. CQC never got more competitive!
that's it for what I have on my mind so far. love to hear your thoughts on this!
Take care!
CMDR Jaylem
May as well start on my part, I will also use some current suggestions that I believe are worth noting
-'Join game in progress'- a lot of games I have seen with such a PvP system often use a join game in progress system. sure you will be at a disadvantage, but at least it will get you into the action sooner. (even with the current change of 2 player matches, it still took me 10 minutes to find a game.)
-Server browser/ Rent a Server- also seen in many games, allows individuals to see active servers and join accordingly, with suggestion above there should not be any issues with finding active matches. Rent a server would allow dedicated players to create their own circumstances (such as power-ups removed, one map type, etc) and also throw FDev some more money to play with!
-Game mode without powerups- recently suggested, and I agree whole heartedly with it. is the addition of game modes without the arcade powerups would create a level playing field for all players where the only dividing factor is a players' skill.
-SRV Combat- just an idea, would be pretty interesting.
-Racing game modes (fighter and SRV)- an interesting turn in playstyle, I do personally love racing games. seeing tunnels/ obstacles to fly and drive around would be pretty spectacular, weapons enabled for a more mature and epic Mario Kart-esque feel where players fight for first place.... this is CQC after all!
-Survival Game mode- players must team up against an endless horde of NPC enemies progressively getting stronger. ( Human ships, Engineered ships, Thargoids etc) although this most certainly won't entice PvPers, for PvE players we can expect some satisfaction, (especially with friends). This mode has no effect on CQC rank.
- More Maps- self explanatory.
-In Game reward- probably should of put this at the top of the list, more incentive for main game players to play such as; Decals, Unique weapons and modules, sufficient credits and Materials for main game.
-Leaderboard system/ rewards- Players are visually ranked. there is also a payout system weekly reflecting player ranks. top players may receive 10s of Millions of credits for participation which appear in main game. CQC never got more competitive!
that's it for what I have on my mind so far. love to hear your thoughts on this!
Take care!
CMDR Jaylem