Ultimate FSD Engineer located at Beagle point

They did mention you'd gain rep with one Engineer based on distance you've travelled from the start/home system (great news to anyone on the DW/FGE expeditions). But I'd hope they didn't/wouldn't put the Engineer at Beagle Point. By the time 2.1 drops I'll be just back home, and would dread having to head all the way back there again.

They mentioned increased jump ranges, fuel efficiency, something about improved weight (I'd guess the jump distance scales more slowly with increased weight?) - and also something about scanners. All good things to hear, for any explorer.
 
They did mention you'd gain rep with one Engineer based on distance you've travelled from the start/home system (great news to anyone on the DW/FGE expeditions). But I'd hope they didn't/wouldn't put the Engineer at Beagle Point. By the time 2.1 drops I'll be just back home, and would dread having to head all the way back there again.

They mentioned increased jump ranges, fuel efficiency, something about improved weight (I'd guess the jump distance scales more slowly with increased weight?) - and also something about scanners. All good things to hear, for any explorer.

If all the modifications are % based then the biggest winner on jump range will remain firmly in the hands of the Anaconda - I'll be looking out for an engineer to reduce sensor weight and another for FSD - the combined weight loss and additional jump range should see me reaching over 100ly (Jumponium) and still being able to land and drive around the most remote places in the galaxy. - Fingers crossed
 
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