Umm, how do you deal with the sorry 13 LY jump range on the T9..? Is it worth getting?

I use a trading Python that does a comfortable 17.4 LY, which covers most routes without getting stuck. Aside from being rather nice and responsive to fly.


But I have enough cash to trade it in for a T9 incuding an extra 30 mil to fit it with a 6A FSD and everything else I need.
Obviously, I'm hoping it will make up for being such a fat cow with a higher hourly rate of earnings on my way to Conda ^^


But many routes I do now have legs that can't be bridged with a mere 13LY range. The damned thing would just be stuck or have to take some ridiculous round-a-bout way that obviously won't be any use.

So I guess the difficulty will be in picking from far fewer routes that the T9 can handle, which are probably crowded with other T9 pilots suffering from the same limitation.

The setup below gives me 13,33 LY with 500 tons... Its already very bare bones to even get it that far... You will notice various downsized components, including the use of a smaller fuel tank, not like I'm planning to cover more than 2 jumps at a time with that thing (during normal use).

[Lakon Type-9 Heavy]
U: 0I Chaff Launcher

BH: 1I Lightweight Alloy
RB: 4C Power Plant
TM: 7D Thrusters
FH: 6A Frame Shift Drive
EC: 5D Life Support
PC: 6D Power Distributor
SS: 4D Sensors
FS: 5C Fuel Tank (Capacity: 32)

8: 8E Cargo Rack (Capacity: 256)
7: 7E Cargo Rack (Capacity: 128)
6: 6E Cargo Rack (Capacity: 64)
5: 5D Shield Generator
4: 4E Cargo Rack (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
3: 3E Cargo Rack (Capacity: 8)
3: 3E Cargo Rack (Capacity: 8)
2: 2E Cargo Rack (Capacity: 4)
---
Shield: 98.57 MJ
Power : 12.03 MW retracted (93%)
12.03 MW deployed (93%)
13.00 MW available
Cargo : 500 T
Fuel : 32 T
Mass : 1,114.3 T empty
1,646.3 T full
Range : 19.15 LY unladen
13.33 LY laden
Price : 97,602,653 CR
Re-Buy: 4,880,133 CR @ 95% insurance


- Has anyone got a better setup that gets more range?

- Are there any issues I should know about, like that crummy T7 overheating on every jump with anything other than an A or B rated power plant? I remember with my initial D rated power plant, I was dropping heat sinks on every freaking jump :p

- Does the T9 operate smoothly on D rated mods?

- Does the docking computer work with that thing? I know it works rather well with my Python, unless I try to have it dock on an outpost... It'll fly to great altitude above the landing pad and then sit there, doing absolutely nothing for about 2-3 minutes. Then it suddenly makes up its mind and drops straight down to the pad in its jittery way. My Zorgon haulers get smashed into the side of station's coin slots by the docking computer every so often (always the same spot. Then it retries and does it without issue the second time, go figure).

(And no, its not that I can't land, I just have some other stuff to do sometimes, like get a coffee or whatever else can be done in a minute. Little micro breaks are rather nice in repetitive games that insist on the player being fully focused on every repetitive little thing, from having to stick around for that annoying hyper jump animation cause your lame nav-computer aims you into the sun instead of into an orbit around it. And you can't just auto-drop out of super cruise at your destination either, no, you have to keep and keep and keep watching the little numbers count down until your eyes get bleary and it does put me to sleep especially cause you can't ever not pay attention during any part of it. Taken the war on the sandwich fight too far, they have. Granted, some older games may have required too little of your attention, now this one goes all the way to want all of your attention all of the time. Find a balance in the middle, will ya? I definitely miss EVE's automatic dropping out of warp at the destination and not sending you into the sun at speed, so you could actually go get something from the kitchen once in a while. /rant)
 
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I have posted a lot about the type-9 lately, as I just got it not to long ago. If flies like it looks, a space cow..... it is slow in the turns, but laterals are actually decent, jump range sucks, but I can do a 500T, 2100 per ton trip in 12.8 LY, so I make it on 1 jump. But, that is why many go to the Anaconda, but I actually enjoy the type-9. The view is absolutely amazing, and it is the first ship I feel like it is a big ship....
 
There are plenty of good circuits that are within 13 LY jump range that will net you $12,000+ profit / ton / hour. In the end, having nearly double the cargo space in the T9 ends up far outweighing having to do perhaps 1 additional jump (if you stick to your current routes). I would just find more optimal routes for the T9, though.

trade.py run -vv --progress --pad L --ls-max 1000 --age 10 --cap 532 --ly-per 12.90 --cred 20000000 --loop --routes 5 --jumps 1 --supply 50000 --summary
 
There are plenty of good circuits that are within 13 LY jump range that will net you $12,000+ profit / ton / hour. In the end, having nearly double the cargo space in the T9 ends up far outweighing having to do perhaps 1 additional jump (if you stick to your current routes). I would just find more optimal routes for the T9, though.

trade.py run -vv --progress --pad L --ls-max 1000 --age 10 --cap 532 --ly-per 12.90 --cred 20000000 --loop --routes 5 --jumps 1 --supply 50000 --summary

A python script for your head? Or did you figure out how to have python fly a python back and forth? ;-)


So, I'm just 64 million short to go straight to the Conda, I suppose the T9 will do more than make up the 7.6 million trade-in loss ^^ Aside from the odd chance I might keep the T9 and save up for the corvette instead :p
 
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It's got a monster fuel tank so making multiple jumps is trivial.
100ly trade runs are no more hardship than a 5ly run.

Jumps do take time though, cutting down your hourly... And the only real hardship aside from getting sleepy watching the Ls counter to stations, is really the expense of time.

I'm not worried about having to split a trade route that was a single jump into 2 jumps...

But my current best trade route doesn't have any more nearby stars in between - I couldn't split in a useful way - I tested by setting up a Zorgon hauler to have 12.99 jump range at the station, it would have to do 5 jumps to reach the same system my Python can reach in one jump, which is only 15 LY...

Maybe that's just an unusual, worst case scenario, but that would have been a 1.59m round trip in the T9...

Ah well, will need to find another new route again :)
 
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I don't own a T9, but I would reccomend going here http://elitetradingtool.co.uk/ and finding a good, short trade route. My current one is Beryllium from Russel Station in Hu Jona, to HR 8710 and Fiennes vision with advanced catalisers. The stations are less than 100 LS from the arrival point, and the jump distance is only 4.72 LY.
 
When I used a T9, I found a decent route (not phenomenal at 2000 c/t/h) that was a one hop that I kept using. i also made a few two jump runs in a a 3 station circuit that was producing very well. I also ran on all d modules and I think I used a lower class shield as well but its been a while. I also used a docking computer at the end because I was just getting bored of constantly docking manually and preferred to surf the web during docking procedures.

Learning to fly the T9 is, I feel, essential for pilots because the way it flys. If we are going to end up with bigger ships in the future, knowing how they move, how sluggish they are, and how to get around that using techniques such as FA off is going to make you a better pilot. plus, even the anaconda doesn't give you the sense of size that the T9 gives you.
 
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Downgrade your fuel tank. She has far too much fuel. You should be able to squeeze some more range in doing that.

But the poor jump range does make the type 9 a horrible trade ship. Just muscle through it and buy an anaconda.
 
It's just one of the painful steps you have to take to get the Conda. Expect 4-6 jumps round trip trades. The extra tonnage makes up for it.
 
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A 3 station circuit would be an awesome thing to find...

I tried but failed. But then again, I don't like per unit profits much lower than 1,200 CR. I'm currently timing a 3-jump 2 system route, to see if the extra time for the 3 jumps is worth the extra profit, or if I'd be better off with a single jump route with less profit, time wise.

In the Python, the 3 jumps would have been a no-brainer. But hefting the T9 around the sun for the next jump isn't that fast.

And you know how jumps never aim you at the center of the sun. So if, in a certain system, you always end up aimed below the center, but the next jump is above, I haven't dared yet to not veer toward the shortest way to get away from the sun. So I end up flying the long way around the sun for my next jump... sloow
 
But the poor jump range does make the type 9 a horrible trade ship. Just muscle through it and buy an anaconda.

You are suggesting that the routes you can fly in an Anaconda are more profitable than the routes you can fly in a T9, despite the cargo space differences. According to player-collected trade data, this is not so, particularly because the most optimal 2 and 3 credit routes are the same for both the T9 and Anaconda, despite their laden jump range difference. You must have thus found your own secret route that no one knows about except you?

trade.py run -vv --progress --pad L --ls-max 1000 --age 10 --cap 468 --ins 7000000 --ly-per 18 --cred 80000000 --loop --routes 2 --jumps 3 --supply 50000 --summary

Using the above search command, varying the jump count (and capacity + jump range depending on whether calculating for T9 vs. Anaconda), I found:

The highest cr/ton route for a T9 is:
> single jump: 2305 = $1,226,260 per circuit
> two jumps: 2717 = $1,445,444 per circuit
> three/four jumps: 3393* = $1,805,076 per circuit
* requires Founders Permit

The highest cr/ton route for an Anaconda is:
> single jump: 2562 = $1,199,016 per circuit
> two jumps: 2717 (same route) = $1,271,556 per circuit
> three/four jumps: 3393* (same route) = $1,587,924 per circuit
* requires Founders Permit

How profitable per hour these routes are (comparing the same ship vs each of the routes) depends on how long it takes you to do each one, but no matter how you slice it, comparing different ships shows that the T9 is better in every way. The actual flying time between stations shouldn't vary significantly enough between the two ships to make a real impact on the substantial difference in profits. Which makes sense, because if the T9 wasn't better than the Anaconda for trading, then there would be no point in the T9 existing other than as a stepping stone for the Anaconda and eventually we'll just see all Anacondas running around which would make the game very boring (because they are currently the best 1v1 combat and exploration vessels as well).
 
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I do (when I can be bothered) an 8ly two way that nets me a million. One station about 20 ls in and the other about 300ls. It s quick and easy and can be done while having a cuppa. Fatigue free grinding. Not the best route. Probably pretty poor. I'm not a trader and I don't use route planners. I find something like this stays untouched by others and is far out and safe in open play. Easy money. So I guess I#m saying go for the path of least resistance is a good option. With this approach Ive not had to bother thining about routes or tools and can make a million while I have a cuppa and check galnnet before going to work.
 
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You also have to factor in the buying costs with each ship. The anaconda is a more capable trader if the route is longer, but costs almost 70M more to buy. That is a lot of trading.
 
I had/have a similar issue with my t9. It's set up pretty much the same with the minimum fuel tank so only get one way and have to fill up. To make the 14ly jump I have to reduce my cargo to 458t, so it's sort of like trading in a slowass conda. Only about a mil per hour more profitable than my python but that's 5mil after 5 hours. That's 1 hour of python trips saved on my route.

Tuned the cargo down to the tonne to only just be able to make the jump.
 
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