Under what circumstances might one redout (the other kind of blackout) under fire, is there a weapon that causes this?

Essentially, I was boosting away from 2 other cmdrs in my mamba. I took a hit, my ship became unresponsive and the screen faded to red for between 3 - 5 seconds.
I was flying in a straight-ish line, boosting as constantly as a fully engineered mamba allows (every 3 seconds?).
My speed was varying between around 575 and 593
The enemy were around 8 - 9km behind me.
My shields were down as I had been toggling silent running to prevent missile locks.
I was switching between vertical/lateral thrusters each boost, but otherwise flying pretty straight.
They were landing the odd pot shot, had my thrusters down to 63%, but my hrp at 23% had soaked most of any damage as all other modules were 90+% (bar shield gen, but that was from something else)
I engaged my fsd for a highwake and about 1/3 of the way through the charge up (there was no mass lock), i took a hit, the fsd charge up cancelled, my controls went unresponsive and the screen faded to red for around 3 - 5 seconds.
covas said some warnings, but i cant remember what they were.

Of the loadouts of these two, I know they tend to at least run plasmas, rails, packhounds and reverb torps between them

Weve been trying to figure out what exactly could have caused this. Some have suggested it could have been possible that they were closer than i thought and managed to land a scramble laser shot and a force shell and/or a drag munition shot, which, combined with a vert/lat thruster boost maneouvre, caused the redout.
Some have suggested cheating.

In regards to blackouts/redouts, ive only ever experienced blackouts during extreme turns in the glide, but never redouts. Ive read others have experienced blackouts during extreme maneouvres in space flight, and one or two have experienced redouts. I just dont see how, having done many extreme maneouvres in a variety of engineered fast ships and never experienced either in space flight, I could have had a redout in the above described circumstance.
 
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Craith

Volunteer Moderator
Redouts and Blackouts happen in normal space, but they require extreme maneuvers. I once read that they happen around 26-28G, in my Eagle I can reach black- and redouts reliably. A Mamba might be not maneuverable enough on its own, but if you get hit with a force shell effect it might happen. Long range cannons might hit if you flew predictably, or a hit with an emissive munitions laser first.
 
when stress testing rollercoaster rails after initial electrical resistance testing the coaster would be set too twice the normal speed to re stress
I once decided to go for a quite dangerous ride along going from red to black out in seconds a feat I was not eager to repeat I can tell ya;)
 
I've experienced redouts in most ships, and they can be prompted nearly at will in the more maneuverable vessels. It just takes sufficient negative g. Boosting while pitching and thrusting down will usually do it in a fast ship, even in normal space. Near planets, pitching down hard during a glide, or enabling FA while inverted over a high g world, can also cause redout.

Loosing thrusters will also kill flight assist, even more so than FA off, and if you were accelerated downwards (relative to the pilot's orientation) without the limiters provided by working thrusters this could also result in redout.
 
If I recall red and blackouts were far more common in the early testing of ED but were toned back.

They significantly increased the threshold for them, but these can still be surpassed without much difficulty with fast Engineered vessels.
 
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