Underhand grenade throw

I've been re-learning CSGO since the announcement of CS2 and learning the nade lineups there made me think how nades in elite are kinda bad because of how the throwing itself works.

The current throw is essentially a full-strength throw when most of the time you want something more gentle. Because of the strength of the throw it gets too much arc/range/bounce at the distances you want to use it at. Due to most planets with settlements being low g having grenade lineups from far away is impractical because it would take you a long time to get to where the grenade lands and follow up on it and the long airtime would make the timing impossibly hard.

Something like the underhand throw from CSGO that's just a quick low angle, low strength throw would make chucking an emp nade under a dropship that's about to land consistent instead of having to do it from far away or with a bounce. I think that's what you'd want most of the time when fighting indoors in elite too to chuck grenades around corners on low g worlds instead of the full strength throw.

Realism wise it just makes sense too to use a little less force on low g worlds instead of trying to throw the thing to orbit every time.

Ideally it could even be balanced so that you'd use the current throw on higher gravity worlds and the low throw on lower g worlds. I haven't done the stats on it, but I'm pretty sure a vast majority of odyssey settlements are on lower g planets at ~0.2g where the current throw is just too much.
 
The NPCs obviously have no issue lobbing those things perfectly. ;) I think there needs to be a slightly different way to target them, whether the animation that follows is under or over arm shouldn't matter. There's so many different G variations there's no way someone could master the throw in the short time you'd spend throwing grenades there.
 
But it does make sense why the NPCs can throw nicely...

Now someone explain why that can't fly in low G...
 
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