Hello Commanders,
I've just started playing PP the past couple of days and have been grinding merits via undermining. I have watched videos on YouTube, etc. to see how best to accomplish this task. I decided to post in this forum to see what tactics you are using too stalk a ship that is carrying documents, interdict and what you are averaging per hour in merits based on your tactics.
I don't know what others are doing (one video said you can grind close too 1k of merits per hour and a half) too get such high merits with such little grind, but I am finding that on average I am grinding around 500 merits per hour of constant play.
I am in a "Battle" Python with A class everything and one of the best FSD Interdictor modules in game (don't even know if it's worth it sometimes). Even with all that, The undermining process has some very strange mechanics to it.
I have been averaging being interdicted by local forces or opposing powers once about every three minutes. Most of the time I couldn't even evade interdiction no matter how hard I tried so I used to submit and either slug it out or run like hell. I have learned recently thru trial and error to literally scan all ships that pop up as fast as I can and watch to see if opposing powers or local security with high combat ratings start to slowly creep towards me or are incoming fast. If it's a wing or a large ship (Python or higher) I'll drop outta SC and reset the instance cause I know that those ships will interdict me no matter what. Literally 100% certainty. Sometimes, I'll use this technique to my advantage by drawing in a Vulture or Asp of the opposing power to interdict me so I can destroy them and get the merits. I've become darn good at this now!
Interdicting NPC's is a real chore. I notice all ships that spawn that are from the opposing power are facing my ship no matter where they spawn and require me to maneuver behind them to activate interdiction. So, I maneuver and as I close in for the kill, my FSD says "Outta Range" with less than 2ly between me and the opposing NPC and he's accelerated like a bat outta hell with no way for me to catch up. Fine, ok, so I start to look for another suitable target and BAM interdiction. ok, I get thru with the mini game and finally get behind a hauler or some other smaller craft from an opposing power and finally hit the interdiction lever and then comes the wrist wrestle as I struggle to keep the NPC from breaking lock which now seems to be a high amount of time no matter if you keep him in your cross hairs or not.
Sometimes I will get lucky and maybe get two interdictions in a row without being interdicted myself, outrunned or lose interdiction lock when I finally do interdict. Those are rare though.
So, barring the strange mechanics of undermining, the question again is what tactics do you use to streamline your experience? and what do you average an hour?
Thanks Commanders!
I've just started playing PP the past couple of days and have been grinding merits via undermining. I have watched videos on YouTube, etc. to see how best to accomplish this task. I decided to post in this forum to see what tactics you are using too stalk a ship that is carrying documents, interdict and what you are averaging per hour in merits based on your tactics.
I don't know what others are doing (one video said you can grind close too 1k of merits per hour and a half) too get such high merits with such little grind, but I am finding that on average I am grinding around 500 merits per hour of constant play.
I am in a "Battle" Python with A class everything and one of the best FSD Interdictor modules in game (don't even know if it's worth it sometimes). Even with all that, The undermining process has some very strange mechanics to it.
I have been averaging being interdicted by local forces or opposing powers once about every three minutes. Most of the time I couldn't even evade interdiction no matter how hard I tried so I used to submit and either slug it out or run like hell. I have learned recently thru trial and error to literally scan all ships that pop up as fast as I can and watch to see if opposing powers or local security with high combat ratings start to slowly creep towards me or are incoming fast. If it's a wing or a large ship (Python or higher) I'll drop outta SC and reset the instance cause I know that those ships will interdict me no matter what. Literally 100% certainty. Sometimes, I'll use this technique to my advantage by drawing in a Vulture or Asp of the opposing power to interdict me so I can destroy them and get the merits. I've become darn good at this now!
Interdicting NPC's is a real chore. I notice all ships that spawn that are from the opposing power are facing my ship no matter where they spawn and require me to maneuver behind them to activate interdiction. So, I maneuver and as I close in for the kill, my FSD says "Outta Range" with less than 2ly between me and the opposing NPC and he's accelerated like a bat outta hell with no way for me to catch up. Fine, ok, so I start to look for another suitable target and BAM interdiction. ok, I get thru with the mini game and finally get behind a hauler or some other smaller craft from an opposing power and finally hit the interdiction lever and then comes the wrist wrestle as I struggle to keep the NPC from breaking lock which now seems to be a high amount of time no matter if you keep him in your cross hairs or not.
Sometimes I will get lucky and maybe get two interdictions in a row without being interdicted myself, outrunned or lose interdiction lock when I finally do interdict. Those are rare though.
So, barring the strange mechanics of undermining, the question again is what tactics do you use to streamline your experience? and what do you average an hour?
Thanks Commanders!