So, I posted some questions in the outfitting forum, but the 6 people that look at that forum didn't know the answers. So, I'm posting the question a little differently and in here in the hopes that someone in a wider audience knows what they are talking about.
We have this:
SHIELD STRENGTH = (BASE SHIELD STRENGTH * MODIFIER) * SHIELD BOOSTER
-
-Base Shield Strength is determined by the class and rating of the shield generator. This is a hidden figure in the game. FD devs have posted tables on the forum but some people are unsure of their accuracy. This is why edshipyard places a note on their shield strength.
-
-The modifier is determined by the difference between your ship's mass and the optimum mass for your shield generator. The further you are from optimum, the more poorly your shield preforms. Also, a ship mass over the Max will not allow a shield to form. For example, take a shield that has a 50T minimum, 100T optimum, 1,000T max . Put it on a ship that weighs 100T and it will preform perfectly. The same shield on a 125T ship will have a weaker shield than the 100T ship. The same shield on a 75T ship will have a weaker shield than the 100T ship but the same as the 125T ship. The same shield on a 1,001T ship will not work.
My main question concerns, how big of a shield does a ship need to get the max shield strength. Here's the example:
We have 5 different numbers...
Base hull mass, for example, 405 (Conda).
Hull mass with loadout (weapons/modules) for example, 920.
Hull mass with loadout and full cargo/fuel, for example, 1385.
Opt shield strength, number depends on shield.
Max shield strength, number depends on shield.
To get max shield strength (not counting adding shield boosters later), what shield generator do you use? 5A (405/1013)? 6A (540/1350)? 7A (1060/2650)?
We have this:
SHIELD STRENGTH = (BASE SHIELD STRENGTH * MODIFIER) * SHIELD BOOSTER
-
-Base Shield Strength is determined by the class and rating of the shield generator. This is a hidden figure in the game. FD devs have posted tables on the forum but some people are unsure of their accuracy. This is why edshipyard places a note on their shield strength.
-
-The modifier is determined by the difference between your ship's mass and the optimum mass for your shield generator. The further you are from optimum, the more poorly your shield preforms. Also, a ship mass over the Max will not allow a shield to form. For example, take a shield that has a 50T minimum, 100T optimum, 1,000T max . Put it on a ship that weighs 100T and it will preform perfectly. The same shield on a 125T ship will have a weaker shield than the 100T ship. The same shield on a 75T ship will have a weaker shield than the 100T ship but the same as the 125T ship. The same shield on a 1,001T ship will not work.
My main question concerns, how big of a shield does a ship need to get the max shield strength. Here's the example:
We have 5 different numbers...
Base hull mass, for example, 405 (Conda).
Hull mass with loadout (weapons/modules) for example, 920.
Hull mass with loadout and full cargo/fuel, for example, 1385.
Opt shield strength, number depends on shield.
Max shield strength, number depends on shield.
To get max shield strength (not counting adding shield boosters later), what shield generator do you use? 5A (405/1013)? 6A (540/1350)? 7A (1060/2650)?