Unfair CG rewards

I would like to register my dissatisfaction with the way the awards are given in this week CG's.

I am referring especially to professor palin rewards.

The top 10 become totally unreachable, and does not reward the effort of players who did not have their fleet carriers full of meta-alloys even before the event is announced.

So in my humble opinion this was tottaly unfair to the vast majority CMDRs who have worked for several days (trying so hard - like me) to achieve that goal.

With all due respect to everyone involved.

Best regards.
 
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It was a Forgone conclusion that ALL thargoid related items Would be stacked as soon as the Thargoid CG draft version error was released...
You could have joined up with a FC owner over a month ago like those players did when thargoid CGs return was leaked...
Alll Thargoid CGs top 10 Will allways be point less if Pre advertised thats why the Gift for the CG were only for 10 precent and lower...

The low gravity collection tech perfected during the guardain item CG collection (copyright Graphite GB) was modified to work with this CG So if you were not using it you would still not get into top 10 any way...
Fleet carriers were not the issue the issue was Pre-advertising thargoid CGs return...

And if you were not using the Very fastest collection system You would still not get into top 10 any way...
So if you don't have the fastest PCie gen 4 Nvme SSD and the fastest broadband and the biggest ship, you were still doomed...
 
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Extra Part 2 has allready been advertised at the end of part 1... Yet again..
Now which items need corrosive resistant cargo racks for shipping... Aka Those items will now be stacked for when ever part 2 is...
 
While I can empathise with the OP, FC owners earned the "right" to have the advantage over non-FC owners by spending 5 billion to buy one and millions weekly for the upkeep.

You can see this trend in any MMO; the veteran players will always have an advantage over the not-so-vets in competitive events.

It's a double edged sword as it may drive some players to play more aggressively in order to reach that place but also turn off many who do not share the same level of drive.

Edit: Having said that, would it kill FDev to lower the top 10% reward to 25%?
 
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Not entirely sure if the drive for this CG was the 6A CRCR or the 1.6 millions credits per ton offered for MA

That used to be the sell value for Void Opals 3 years ago, with the mention that cracking asteroids for VO used to top around 100t per hour
Optimized MA harvesting rates in this CG went up to 250-300t per hour.
 
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Well, I got that prediction right then :)

But yeah OP - as I pointed out weeks ago - having a CG where you have to do something different and only 1 in 10 get the best rewards was always a bad decision.
 
The top 10 become totally unreachable,

Well, Top 10 will always be reserved for the nuts most dedicated commanders with enough time (and a certain degree of skill) to go along with that dedication

and does not reward the effort of players who did not have their fleet carriers full of meta-alloys even before the event is announced.

I disagree here.
At an average rate of 150t per hour, 3000 tons means 20h. That's quite an effort, but nothing out of the ordinary for someone that can dedicate 4h per day to their hobby
 
Near the end I was making ~270t/h with a flechette T10 and near perfect limpet RNG and farmed 5.2k MA after buying 3.3k from carriers near the start of the CG. I ended up with a 6.5k contribution giving some of it away so others could try to get top 10%/50%.

I think it was possible to get top 10 without having previously hoarded meta alloys from stations, but overall the CG is kinda the same as the previous high-paying Hudson CG in that it required a lot of relogging to do efficiently (but at least it was easier to turn stuff in this time).

The size 6 cargo rack reward being awarded only to the top 10% instead of top 25% or even top 50% is a bit of a miss though.
 
I find exclusive rewards for certain brackets bad in general. CGs have become the very opposite of a "community goal". Instead of striving for a common goal, the community is competing against itself and everyone is after their personal gain. 🤷‍♂️
Agreed. I think making the rewards for this CG tier based would be better, that way the no-lifers would also be helping the lower brackets.
 
Not entirely sure if the drive for this CG was the 6A CRCR or the 1.6 millions credits per ton offered for MA

That used to be the sell value for Void Opals 3 years ago, with the mention that cracking asteroids for VO used to top around 100t per hour
Optimized MA harvesting rates in this CG went up to 250-300t per hour.
For me it was only the 6A rack that I wanted. Sure, the almost 2 billion credits were nice, but certainly not needed anymore. With over 10 billion in cash and more in the carrier reserve I skip most CGs that are credits only, unless I'm invested in the story. I really hope the size 5 and 6 racks make it to the tech brokers rather sooner than later. Preferably before the upcoming CG where they'll become useful.
 
It's a shame that the largest cargo rack rewards are most likely going exclusively to carrier owners, who are the ones who will require them the least - transporting corrosive items onto a nearby carrier is a lot easier than having to cart them half way across the bubble...
 
In my opinion, the dissatisfaction of the commanders who couldn't reach the top 10% greatly exceeds the satisfaction of those who could.
Also, this will obviously affect the participation of commanders in this research project's next phase.
 
I made it to top 10% without having anything stocked in my carrier ... but it WAS a relog fest and it took a lot of my time this week (and I only could make it because I had some more spare time than usual).

2 thoughts on this:
  • IMHO I think that CGs should only accept newly collected <items> (they did this with the mining CGs already if I am not mistaken)
  • in general I am not happy at all with relogs being officially part of the game loop. Having CGs that require relogs is even worse - I really really wish that at least CGs were designed to not require these
 
IMHO I think that CGs should only accept newly collected <items> (they did this with the mining CGs already if I am not mistaken)
Nope any mined items worked even if you mined them months ago while getting trittium in error and did not sell them as they were junk left over... What was in effect and has been for a long time is Trade Vs Mined... this was in place from day zero...
 
Nope any mined items worked even if you mined them months ago while getting trittium in error and did not sell them as they were junk left over... What was in effect and has been for a long time is Trade Vs Mined... this was in place from day zero...
Ah OK. Thx for the clarification. But in this case it seems that some just bought MAs and could hand them in ... ?
Plus - carrier owners have an advantage anyway (no hyperjumps) ... being able to use stocked items puts them even more in advantage, so being able to use just newly collected <items> seems at least a little more fair.

(And yes, I have a carrier)
 
Todays CG location was allready found yesterday, so todays CG will also have allowed CZ combat bonds to be stacked a head of the start at 1PM IGT if it is todays CG...
So any body who stated yesterday will have an advantage over those who only started today..
 
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