Unidentified Signal Sources - A better way?

Yep USS are not a good way to present in system exploration. They are a random number generator that have no persistence.

I'd agree with the OP also. But I'd also like to see a system where other players in your session can also see and scan down and join in the same "USS". Not sure this will be possible with current networking but it might create some interesting encounters.
 
Yep USS are not a good way to present in system exploration. They are a random number generator that have no persistence.

I'd agree with the OP also. But I'd also like to see a system where other players in your session can also see and scan down and join in the same "USS". Not sure this will be possible with current networking but it might create some interesting encounters.

It is possible to join the same USS.

Go with your buddy, wait until he comes out of SC, target his low energy wake, voilá, you are in the same USS.

Actually you can interfere with any human player USS instances given you follow them ;) ... yarrr !
 
Unidentified Signal Sources. We've all been on the dull end of these things, flying around hoping for one to pop up in front of us or appear on our Nav list. Whether you're looking for rebel transmissions or military plans, named pirates or generic targets, it soon becomes a test of patience rather than a test of skill and wits.

So how about being able to ping your D-scanner to get a number of USS's flag up within range and persist for a certain amount of time until each signal is lost? It would cut down the aimless, hope-for-the-best flying around and reduce that sinking feeling when you drop into a USS that isn't related to your mission, knowing that it could be another five minutes of flying around before you find the next one.

Or if not the D-scanner, perhaps there could be some kind of signal detector module that does this, and maybe even a separate signal parser module that can scan a USS to give some kind of general feedback on its contents?

To add a bit of tension to the proceedings, each ping of your D-scanner (which can already attract unwanted attention) or signal detector could draw the attention of pirates and system authority vessels.

I'm not suggesting some kind of "I win" button here, rather a way of cutting down the aimless, transparent time-sink of buzzing around hoping for a USS to pop up to investigate. Properly balanced it would add a lot to the game I think, and take out one of the dullest parts of the game as it stands.

And looking forward to when wings are implemented, having a ship in your wing that's specced for sensors at the expense of other modules would add to the teamwork aspect of things.

+1 Good idea! Current USS system is getting really dull!

In the meantime. The best way to find USS right now is to fly around at minimum SC speed. If you do that the signals will appear just a couple of hundred km away from you making it possible to drop in instantly. By doing this you can fly between USS with very little downtime.

Exactly, you do not need to travel anywhere in the system for USS. Just cruise min speed and just wait for them to come to you. Even though this is easy it is not very good gameplay. OP suggestion could make it nesessary to travel some where in the system for specific USS and not searching every randomly popping USS.
 
Yeah, the current system is not fun or intuitive in the slightest. I often find the first USS.... make my way to the second one... it's not my mission.... uh, I have to do this at least 3 more times..... abort mission.

It'd be great if I could interdict pirates or traders as part of the mission, but it seems it's locked to USS points. I got a verified kill at a nav point, but that was 1 out of 8 pirates/wanted-npcs. Missions need a revamp.
 
I agree, it should be changed to something more in-depth. USSs are a bit of a cheesy mechanic, I always assumed they were placeholders :/
 
Unidentified Signal Sources. We've all been on the dull end of these things, flying around hoping for one to pop up in front of us or appear on our Nav list. Whether you're looking for rebel transmissions or military plans, named pirates or generic targets, it soon becomes a test of patience rather than a test of skill and wits.

So how about being able to ping your D-scanner to get a number of USS's flag up within range and persist for a certain amount of time until each signal is lost? It would cut down the aimless, hope-for-the-best flying around and reduce that sinking feeling when you drop into a USS that isn't related to your mission, knowing that it could be another five minutes of flying around before you find the next one.

Or if not the D-scanner, perhaps there could be some kind of signal detector module that does this, and maybe even a separate signal parser module that can scan a USS to give some kind of general feedback on its contents?

To add a bit of tension to the proceedings, each ping of your D-scanner (which can already attract unwanted attention) or signal detector could draw the attention of pirates and system authority vessels.

I'm not suggesting some kind of "I win" button here, rather a way of cutting down the aimless, transparent time-sink of buzzing around hoping for a USS to pop up to investigate. Properly balanced it would add a lot to the game I think, and take out one of the dullest parts of the game as it stands.

And looking forward to when wings are implemented, having a ship in your wing that's specced for sensors at the expense of other modules would add to the teamwork aspect of things.

This would be a welcomed change to the USS'. I made a suggestion about it a while ago, but doesn't look like anyone is interested:

https://forums.frontier.co.uk/showthread.php?t=61962&highlight=
 
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