I'd like to request uniform rules be applied between PC and NPC. Basically, if I can't do it then NPC's shouldn't be able to either.
I've noticed several inequities lately. Feel free to add more if you've seen some.
1) NPC (Notably Sidewinder / Eagle opponents) who can recharge their shields at least 3-5 times faster than me when I have A-rated shields/PP/Distributor and 4 pips to SYS.
2) Ability for NPC Wings to form with more than 4 members.
3) NPC's who blow chaff can negate my scans until the cloud wears off. If I use chaff when scanned, nothing of substance happens and it completes. Personally, I'd like this feature to work if I'm being scanned by a security ship with illict goodies on board.
4) NPC's who use silent running to stop my scans and break my target lock, but when I use silent running their scans can complete and they have no trouble targeting me with gimbals and turrets.
The rule base and game mechanics should apply to all equally IMHO. Then everyone knows where they stand, how the universe works and can detect bugs / errors easier.
I've noticed several inequities lately. Feel free to add more if you've seen some.
1) NPC (Notably Sidewinder / Eagle opponents) who can recharge their shields at least 3-5 times faster than me when I have A-rated shields/PP/Distributor and 4 pips to SYS.
2) Ability for NPC Wings to form with more than 4 members.
3) NPC's who blow chaff can negate my scans until the cloud wears off. If I use chaff when scanned, nothing of substance happens and it completes. Personally, I'd like this feature to work if I'm being scanned by a security ship with illict goodies on board.
4) NPC's who use silent running to stop my scans and break my target lock, but when I use silent running their scans can complete and they have no trouble targeting me with gimbals and turrets.
The rule base and game mechanics should apply to all equally IMHO. Then everyone knows where they stand, how the universe works and can detect bugs / errors easier.
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