So I just saw a fanmade ad for "Void O's" as a cereal on reddit and it got me thinking after making a comment there: Why not make the new installations and Bulk Cruiser megaships, that have been placed in the game, even more interesting, by giving a few of them new types of Commodities, similar to rares, that can only be obtained at a specific location via pirating of the structure. This might not only be done for profit, but also to add a bit of lore to them, which is something Rares already do through their description. And with Megaships, that travel it could be a egg-hunt to find them, if they traveled without a visible Schedule over dozens of systems.
And while it is up to you, if you want to treat them as Rares or Regular Commodities in terms of credit payout, I would love to see them as Rares.
If you do this FDev, the introduction of new special installation goods could also be awarded as part of CG as facilities become upgraded or use them as a commodity required for a CG integrating the new facilities and this new form of piracy into the activities for CGs.
And while it is up to you, if you want to treat them as Rares or Regular Commodities in terms of credit payout, I would love to see them as Rares.
If you do this FDev, the introduction of new special installation goods could also be awarded as part of CG as facilities become upgraded or use them as a commodity required for a CG integrating the new facilities and this new form of piracy into the activities for CGs.