Unique ship unlock for each PP faction

I have no data to back this up, but I suspect the percentage of players engaging in powerplay is microscopic. Probably even smaller if we're talking about people actively involved. Most people sign up, grind up to rank 3, stock up on unique module and drop the thing never to be touched again. I certainly never even bothered. If I'm right about amount of players doing it - I doubt FD will bother, it's just not worth the time. But I like the idea. Grinding for mildly interesting module? No. Grinding for a unique ship? I might've given it a go.
 
I like the idea. It's one of many ideas that I've had myself for improving PP. I would even go so far as to award a ship (already in game) or materials for each Rank you achieve beyond rank one. Of course, Rank 2 or 3 would be low credit cost ships but 4 and 5 could be ships normally locked behind Federation or Empire grinds... or like you said, maybe a unique ship.

I'm hoping that the 2020 update will fix PP, or at least improve it in a few ways, as it's been one of the most asked for things by the community since PP launched.
 
I have no data to back this up, but I suspect the percentage of players engaging in powerplay is microscopic. Probably even smaller if we're talking about people actively involved. Most people sign up, grind up to rank 3, stock up on unique module and drop the thing never to be touched again. I certainly never even bothered. If I'm right about amount of players doing it - I doubt FD will bother, it's just not worth the time. But I like the idea. Grinding for mildly interesting module? No. Grinding for a unique ship? I might've given it a go.

I was just looking at the stats page on Inara and it looks like at least 20% of CMDRs are pledged to a power, and out of those CMDRs over 10% to Aisling Targaryen. Out of those pledged though, a lot less are probably active in PP. People get their exclusive modules and stop caring. lol
 
I was just looking at the stats page on Inara and it looks like at least 20% of CMDRs are pledged to a power, and out of those CMDRs over 10% to Aisling Targaryen. Out of those pledged though, a lot less are probably active in PP. People get their exclusive modules and stop caring. lol
I'm out of the bubble exploring right now, I pledged to LYR a week or so after I left. My current plan is to be out in the black for a few months (enough to earn me over a billion CR) and then 'grind' my way to rank 5 before selling my data and buying a few dozen packhound launchers, and by 'grind' I mean "spend 100 million or so credits and buy my way to rank 5". While I could take the 10k merits I need to whatever system the actual LYR people need support with, it really doesn't matter to me since I'll just be leaving once I have bought my packhounds and sold off my data with the 200% bonus.

So yeah, my experience is that I really don't care about space politics, I just want more moolah and toys to play with. :p
 
not entirely sure if im for, or against this considering we've had PP modules.
I'd love to see new ships in the game.
one one hand people would be furious to have to grind for a ship locked behind power play.
On the other hand it would provide another method of obtaining ships that isnt related to naval rank but still requires some sort of military acquisition
 
Last check less than 20% of people PP. Divide that by 11 powers and you're just created content for less than 2% of the player base. Now you now why nothing ever happens for PP.
 
You act like the reward of new ships wouldn't create reason for people to do pp. If they made it so you had to maintain at least tier 3 or so to use it, people would need to continually do pp a few times a week.
 
You act like the reward of new ships wouldn't create reason for people to do pp. If they made it so you had to maintain at least tier 3 or so to use it, people would need to continually do pp a few times a week.
And, knowing people, they would do the least "grinding" way to do this, which propably means hauling merits to the nearest location, making life of the "real" powerplayers miserable.
There is a reason most players support a move to pp open only and switching the pp modules to tech brokers. Module shopping is bad enough, implementing ship shopping will make it worse.
 
I did suggest something similar for Carrier support ships (not the actual Carriers though), except that you had to attain Rating 5 to qualify and then stay at Rating 4 or better to keep it: if not, the ship gets "repossessed" by the Power (with compensation, so effectively it's on lease). Something similar here would prevent ship-shopping from multiple Powers.

Rating 5 needs 10,000 merits: Rating 4, 1,500. With merits halving every week, you could still keep the ship for a few weeks without earning any new merits. Not sure how the "repossession " would work for a normal ship though.
 
As in the thread title, what do you CMDRs think about new ship unlocks for attaining rank 5 in a Power play faction?

Falling out of grace with said faction will remove the unlock, but you'd keep any of those ships which you bought, like PP bonus modules.

It would just mean the same as with the present modules. People would go around, sign up for a PP faction, do nothing for 3 weeks, then grind to the required rank. Buy the ship, migrate to the next faction, rinse and repeat.

Unfortunately i consider PP to be fundamentally flawed. It's broken right from the core. You can attach as many extrinsical rewards to it as you want, it won't become good. It's one of those things which would need to be completely redesigned and rebuilt to become any good. And it actually should be without any equipment attached to it.

Just imagine: if factions have no specific equipment tied to them, people would perhaps only join those which they feel connected to. No circling through powers for equipment. (Means, old PP modules would become accessible to everybody. People who earned old modules get legacy-decals-of-honor, etc. )

Then also make sure that people have a kind of permanent power score. That way progress can also be slower, you make your reputation in the long run. No more "yes, you are here for three years, you worked hard for us every week except the last two, so now we consider you to be worthless scum". Followed by "but that guy over there, he joined three weeks ago, did nothing in the first two, but this week he did a lot, so we consider him to be our best man."

Unfortunately that's just the reward side. I also see PP extremely lacking in how it functions, right from the core. But going into that would break the scope of this thread and would go extremely off topic. Without any realistic chance of anything i would suggest there to happen. So i will save you from that. :D

And, knowing people, they would do the least "grinding" way to do this, which propably means hauling merits to the nearest location, making life of the "real" powerplayers miserable.
There is a reason most players support a move to pp open only and switching the pp modules to tech brokers. Module shopping is bad enough, implementing ship shopping will make it worse.

Meh. Should have read to the end before posting. You expressed it much better in this posting than i did.
 
Cool idea but the mechanics around PP severely needs updating first otherise as @Bigmaec says it would just continue to mess stuff up for the players involved not to mention making it messier than it already is when it comes to trying to push a power.

Open only would indeed be a good start as the system was designed for legitamate PvP. inda the only sensible way to go imo.
 
Yep, burn the whole system down and start again. Something like an open only mission board and significant rewards for killing other players. There's enough space hauling in the game without the current setup.

Although I will agree with the implication of the OPs post that the rewards for reaching level 5 aren't enough for the work put in.
 
Yep, PP is so crap even special modules didn't raise it from mediocrity.

I even think that the special modules dragged it down. Without them, it would be some weird tug of war, fought in a strange way, but at least if would be focused for those actually interested in it. Thanks to the modules, it first of all was perceived as yet another switch-and-grind game to get the new equipment. Which didn't really help it at all.
 
I like the idea. It's one of many ideas that I've had myself for improving PP. I would even go so far as to award a ship (already in game) or materials for each Rank you achieve beyond rank one. Of course, Rank 2 or 3 would be low credit cost ships but 4 and 5 could be ships normally locked behind Federation or Empire grinds... or like you said, maybe a unique ship.

I'm hoping that the 2020 update will fix PP, or at least improve it in a few ways, as it's been one of the most asked for things by the community since PP launched.
I really like your idea of unlocking Federation/Empire ships through powerplay (based on whether you work for a Federation/Empire powerplay faction, of course). Really smart, gives an alternate path to get the Cutter or Corvette instead of the usual grind.
 
I'm worried you'd have roaming gangs of grinders moving from power to power simply to collect all the ships. Organized PP groups would simply have one more variable to account for.

This already happens thanks to the current PP modules scheme.
 
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