Universal Limpet Controller!

Look, guys...the number of different limpet controllers are getting out of hand. Really.

Clearly, Limpets themselves are already universal in nature - no tweaking necessary there, one limpet type to rule them all. So that's the biggest hurdle already dealt with! [haha]

What I envision here, involves:
  1. - A new module type, available everywhere/to everyone (dependent on market and all that, of course)
  2. - Same class/rating rules of design that apply to current limpet controllers (actually, maybe include more than just odd-number classes? and apply that to current controller versions?)
  3. - To select different modes, add a button to the Function tab on the right-hand UI panel (e.g. "Universal Limpet Controller Mode", similar to the Turret mode switches), and possibly a new hotkey binding option in the control settings
  4. - Once fired, a limpet cannot be changed from the mode it was fired as (to prevent any overly shady shenanigans with hatchbreaking); in other words, unaffected by any controller mode switches in the ship
  5. - In exchange for being Universal and saving on slots, the new Universal Limpet Controllers will be significantly more expensive than current ones; if this is not enough in Fdev's eyes, then I propose making them heavier than non-universal limpet controllers as well.
__

The possibilities this would open up for players would be endless!

There are many times where collecting materials made me wish I had room for a cargo limpet controller...and I also like the idea of being prepared to fuel & repair friends, if need be, without having to panic-open eddb.io and find a system near them that has the necessary controllers to slap onto my current ship. But having all of that at once is pretty much impossible, on top of other Optional module requirements for whatever I may be doing.

I mean, heck, it would come with some inherent risk seeing as how NPC pirates at the moment still seem to highly value Limpets.... :p

The Fuel Rats would benefit from this, naturally - it would allow them to more easily provide Repair rescue service! :cool:

It would bring some interesting possibilities into PvP as well. Switching from Hatchbreaker to Collector mode in a timely fashion, for instance, would become of dire importance for pirates relying upon a Universal Limpet Controller.

Miners in particular would welcome this with open arms, I imagine - though some might opt not to use it just to avoid having to repetitively switch controller modes, I guess. :rolleyes:

As for tissue research, however...maybe make it so you can only add the "alien research probe" mode via an Engineer blueprint...I mean it'd be *too* easy to have that function on top of everything else, eh? (I personally think it can never be too easy, when it comes to quality of life additions like this, but I digress.)

:D
 
Last edited:
I agree that the amount of different limpet controllers is getting out of hand.

However, I feel that the load out on limpet modules should work like it does on SRV and SLF bays. It would prevent the module from become a bit too powerful, as I feel it would be with a "true" "Universal" module like proposing.

But it's not the first time I or others voice concerns about limpets; I'm glad there is still interest in making them feel better to use.

Here's some of the stuff I posted / saw before.
https://forums.frontier.co.uk/showthread.php/365257-New-player-experience-with-limpets
https://forums.frontier.co.uk/showt...-of-the-Limpet-Planetary-Vehicle-Hanger-redux
 
I agree that the amount of different limpet controllers is getting out of hand.

However, I feel that the load out on limpet modules should work like it does on SRV and SLF bays. It would prevent the module from become a bit too powerful, as I feel it would be with a "true" "Universal" module like proposing.

But it's not the first time I or others voice concerns about limpets; I'm glad there is still interest in making them feel better to use.

Here's some of the stuff I posted / saw before.
https://forums.frontier.co.uk/showthread.php/365257-New-player-experience-with-limpets
https://forums.frontier.co.uk/showt...-of-the-Limpet-Planetary-Vehicle-Hanger-redux

Seems to me like it'd work more-or-less the same way, the only difference would be that with your idea, we'd have to pick and choose the available modes, borrowing the "Hangar" interface to do so, more or less?

I don't particularly feel it would be too powerful, though, and that it'd be simpler as just a single Universal item; I do wish to emphasize that they should be *expensive* as a result, though, and possibly pretty heavy. (Maybe high power draw, though I hesitate with this because of all the other high-power items we already have in the game....)
 
Maybe I misunderstood your idea but, using the Function tab, it would make it possible to switch "on the fly" without having to return to a station. Even with a much higher price tag, it makes a "universal" module too good in my opinion.

While, with the SRV/SLF type of load out, you need to go back to a station and refit there. Price of modules can also be kept about the same and availability of load outs can change depending on the station you are at, just like the current "one use" controllers. It basically lets you "split" the usage of a module instead of having to by multiple controllers. And you can still buy more if you want to control more limpets at once.
 
Maybe I misunderstood your idea but, using the Function tab, it would make it possible to switch "on the fly" without having to return to a station. Even with a much higher price tag, it makes a "universal" module too good in my opinion.

While, with the SRV/SLF type of load out, you need to go back to a station and refit there. Price of modules can also be kept about the same and availability of load outs can change depending on the station you are at, just like the current "one use" controllers. It basically lets you "split" the usage of a module instead of having to by multiple controllers. And you can still buy more if you want to control more limpets at once.

So your idea would still be two separate controllers, just stuffed into a single Optional slot, then? For some reason I had it in my head that it would still require a mode switch to control. D'oh!

Yours is a neat way of doing that while avoiding whatever balance issues arise from just adding more optional slots to all ships, but it does still mean you could cram in more controllers overall than would be possible before, though I don't necessarily see a problem with that myself.

Yes, being able to switch on the fly would be rather the point, for me, rather than having to have multiple controllers or having to go refit each and every time I want to switch functions. I want to specifically be able to, say, be doing mining - so prospecting and collecting with limpets - and then go straight to help a friend be repaired & fueled up without me having to go dock some place first. And I wouldn't be able to have more controllers than before, I'd only have access to the multiple functions.

Ultimately, it means Fdev has a few ways they could go about this! :p
 
+1 OP - I like this idea.

Even just allowing a controller to have limited number of programming slots would be better than what we have now.
 
Rather than a Universal Limpet Controller that turns a blank limpet into whatever you want it to be, which I think would make the module too overpowered, I suggest it be like this:

-Drop the various types of limpet controllers and have just a generic Limpet Controller. If you want to have limpets on your ship, you have to have the Limpet Controller.
-Make it so you can buy the different types of limpets at stations. Then you can carry Prospector, Collector, Fuel Transfer, Repair, Hatchbreaker, and Research Limpets all at once provided you have the room in your cargo hold.

People keep wanting to eliminate inventory management from the equation and I don't think that's the right direction to go. If you want increased capability, you have to have a sacrifice somewhere.
 
Last edited:
Well, I think limpets should still be generic until you fire them. But controller class may come into the equation.

Something like, class E can program just one type of limpets, class D can program 2 types (say, prospective and collector), and so on
 
I'm game. I'd love to see something similar with SRVs and SLFs. You buy a universal small vehicle bay and buy a vehice for each of they bays, which then produces them like SLFs today.
 
I'd like hangars that launch utility ships instead of just fighters. These utility ships could require crew, like fighters do, and do many of the things limpets do today, but be reusable. So you could have a utility tug of sorts, that can collect cargo and materials, weld open cargo hatches, repair hull, etc.
 
I agree to one limpet CONTROLLER to rule them all, but I don't see limpets themselves as universal. A collector limpet is very different than a hatch breaker limpet, and a prospector limpet is different still. So I personally like the realism of purchasing the specific limpets you need ahead-of-time.

I think Frontier should just drop all the specialized controllers from the game. Those are as obsolete as an 8 inch floppy disk.

FloppyDisk.png
 
Last edited:
And while we are talking limpets. The time it takes to deploy a prospector limpet is stupidly long. And they are so slow that even a Type-9 can outrun them.

OK, the Type-9 needs to boost. But still not all that fast.
 
I'd go with a universal controller rather the individuals we have now that need pre-planning. I came across a stranded NPC last night, granted, I didn't have any fuel limpets but if the controller was universal then I would carry one for such purposes given that it could also be used for the odd bit of salvage recovery etc.

Caveat would be that to switch modes/ be re-programmed, it needs to be re-booted, which takes n minutes etc.
 
Look, guys...the number of different limpet controllers are getting out of hand. Really.

Clearly, Limpets themselves are already universal in nature - no tweaking necessary there, one limpet type to rule them all. So that's the biggest hurdle already dealt with! [haha]

What I envision here, involves:
  1. - A new module type, available everywhere/to everyone (dependent on market and all that, of course)
  2. - Same class/rating rules of design that apply to current limpet controllers (actually, maybe include more than just odd-number classes? and apply that to current controller versions?)
  3. - To select different modes, add a button to the Function tab on the right-hand UI panel (e.g. "Universal Limpet Controller Mode", similar to the Turret mode switches), and possibly a new hotkey binding option in the control settings
  4. - Once fired, a limpet cannot be changed from the mode it was fired as (to prevent any overly shady shenanigans with hatchbreaking); in other words, unaffected by any controller mode switches in the ship
  5. - In exchange for being Universal and saving on slots, the new Universal Limpet Controllers will be significantly more expensive than current ones; if this is not enough in Fdev's eyes, then I propose making them heavier than non-universal limpet controllers as well.
__

The possibilities this would open up for players would be endless!

There are many times where collecting materials made me wish I had room for a cargo limpet controller...and I also like the idea of being prepared to fuel & repair friends, if need be, without having to panic-open eddb.io and find a system near them that has the necessary controllers to slap onto my current ship. But having all of that at once is pretty much impossible, on top of other Optional module requirements for whatever I may be doing.

I mean, heck, it would come with some inherent risk seeing as how NPC pirates at the moment still seem to highly value Limpets.... :p

The Fuel Rats would benefit from this, naturally - it would allow them to more easily provide Repair rescue service! :cool:

It would bring some interesting possibilities into PvP as well. Switching from Hatchbreaker to Collector mode in a timely fashion, for instance, would become of dire importance for pirates relying upon a Universal Limpet Controller.

Miners in particular would welcome this with open arms, I imagine - though some might opt not to use it just to avoid having to repetitively switch controller modes, I guess. :rolleyes:

As for tissue research, however...maybe make it so you can only add the "alien research probe" mode via an Engineer blueprint...I mean it'd be *too* easy to have that function on top of everything else, eh? (I personally think it can never be too easy, when it comes to quality of life additions like this, but I digress.)

:D

No, no, no, no, no :p

The Union won't stand for it! I mean all those droids working in perfect harmony churning out the same parts but with different trademarked widgets so that they can sell more than one limpet controller per ship is all about profits. The galactic economy for many Corporations would plummet if we just could buy one controller!

It would be the end of civilization as we know it! What next? A single multipurpose scanner? Are you trying to bankrupt humanity? Greed is Good! Think of the children! All those ickle lickle baby droids will be starved of their WD40 if mama and papa droid are out of work and recycled into low end entertainment systems.
 
I wish at least fuel controller unified with collector. I keep encountering these pitiful NPCs begging me "spare just a bit of fuel" which I can't because I can't spare whole large slot for it - and I don't have my spacesuit & fuel hose with me :(
 
I really like the bay/slot system for this. Larger (or better) controllers could handle more types; maybe the number of simultaneous limpets could vary with the rating of the module. If that needs further balancing, maybe keep the number-per-module low, but allow multiple modules of the same type to extend the capacity.

I figure duration and range could be assigned to either one, however works best. (Though if duration is on the module, then you'd want to have the same-types be the same rating, lest some mechanical weirdness arises via reconciling that difference. Averaging would be simple, but not make a lot of sense; but if it's X-of-Y, then you have to figure how to prioritize which gets used first, and some people would probably get upset over when the system decides to use the lower-rating one. Requiring the same rating to work in tandem, like how SLI setups for video cards work, would be best, I think...but that's really just a guess.)
 
Last edited:
I'd go with a universal controller rather the individuals we have now that need pre-planning. I came across a stranded NPC last night, granted, I didn't have any fuel limpets but if the controller was universal then I would carry one for such purposes given that it could also be used for the odd bit of salvage recovery etc.

Caveat would be that to switch modes/ be re-programmed, it needs to be re-booted, which takes n minutes etc.

I wish at least fuel controller unified with collector. I keep encountering these pitiful NPCs begging me "spare just a bit of fuel" which I can't because I can't spare whole large slot for it - and I don't have my spacesuit & fuel hose with me :(

Honestly it was a couple encounters with NPCs needing fuel and/or repair that made me wonder - who the heck is going into USS's with a Fuel Limpet Controller ready to go? I mean, the only time it gets used is when one player needs to help another player who ran outta fuel and asked for help (most usually the Fuel Rats, but I've rescued 2 myself in private groups).

It's just not likely anyone is going USS-hunting with one of those on board, especially when - if you're gonna use any limpet controller in a USS - Collectors would make the most sense.
 
Totally agree with the OP, given the limpets themselves are universal until we program them why the heck are the controllers not programmable to different modes, in the next 1300 years did humanity forget about computer multitasking?
 
IMO the idea to make completely universal controller switchable on-the-fly is a bad one, since it will remove a lot of outfitting choices and make things too simple - just install one controller and you have anything you want.

Making it possible to add multiple types to bigger controllers during outfitting, similar to fighters, sounds interesting though...
 
Back
Top Bottom