Unlawful discharge of weapons

I noticed that in the crime thread http://forums.frontier.co.uk/showthread.php?t=6276

Unlawful discharge of weapons is a crime!
Which makes a lot of sense
But...
It was often a reason I reloaded a save on FE2 as it was simply a mistake (brain freeze) rather than intentional aggression!

Anyone else?

For ED that means no combat around bases, which in itself could be fun having to dodge stuff, but also you could be fighting off a pirate that doesn't care about criminal rating (or be used to up rep?) and you would get in trouble for defending yourself?

Any thoughts?
 
I can see two things happening here....

one if your in a situation of getting fired upon in a core system the police would intervene on your behalf if it was near the station even more so, If you fire back then I guess your taking a risk, on the other hand you may get paid a bounty for bringing the attacker down especially if your a peaceful person who is 'known' in the system......

two if your on the frontier or anarchic system ect, then you pretty much took the risk you might get fired upon when you entered that system so a firefight near the station may always be possible plus these systems are far less likely to be policed

saying that I've on occasion accidentally fired my weapon at a space station in previous versions of Elite. I hope they come up with some sort of weapon lock so it makes it harder to discharge your weapon when you have no intention of doing so.
 
Presumably there would have to be a lawful excuse of self - defence and the relevant ship black box recorders or whatever they are could prove who shot first..

Another would be an authorised bounty hunter?

Blowing up an asteroid (target practise)?
 
I noticed that in the crime thread http://forums.frontier.co.uk/showthread.php?t=6276

Unlawful discharge of weapons is a crime!
Which makes a lot of sense
But...
It was often a reason I reloaded a save on FE2 as it was simply a mistake (brain freeze) rather than intentional aggression!

Anyone else?

For ED that means no combat around bases, which in itself could be fun having to dodge stuff, but also you could be fighting off a pirate that doesn't care about criminal rating (or be used to up rep?) and you would get in trouble for defending yourself?

Any thoughts?

Highly doubt a pirate would be operating in THAT close a proximity to a station! Unless it's a human... presumably they'd get insta-Vipered though.

Perhaps a "weapons locked" button could be introduced - so you'd have to actively turn them on/off? If people didn't need it, they could just always leave weapons access on.
 
Hmm. Discharge itself is prohibited? That may be.. troublesome... if there are no safeties on guns. If guns have to actively be "deployed" or "unlocked" or "powered up", then it will be fine - but if they are constantly ready to shoot at the first click of the button - then expect many many many misfires.

HOWEVER. I do like that this is not a reaction of "hit/didn't hit" but rather a reaction of intent ("shot/didn't shoot").

I do think that if you are attacked, then restrictions will go off for you - everyone has the basic right to defend themselves, obviously. (Or should have, at least...)
 
Well there could be a weapons lock near stations - so you have to deliberately say to turn off the safeties before firing. This could be optional for those that find it annoying.

Also I presume the punishment would be a fine rather than a Viper mob :p
 
I think on one of the dev videos I saw an early animation of a ship 'unholstering' weapons in preparation to fire, so there are probably safeguards in place.
 
The thing that I found annoying was when you were about to dock and suddenly a ship would emerge from the space station. There was no hope of avoiding it. Next thing you know vipers would be coming after you.
 
I think this was touched upon in the DDF during the proposal on crimes... I think the crime level dictates the response...

So a single fire isn't going to get you more than a fine... but two... well thats just careless and you deserve your hull redecorated..
 
I think on one of the dev videos I saw an early animation of a ship 'unholstering' weapons in preparation to fire, so there are probably safeguards in place.

If there is a system that allows you to change from safe to weapons 'hot', then I wouldn't see any problem in having fines. However accidents do happen.

I would assume that if someone fired at you, unless you were a criminal with a bounty on your head, that they would become fair game as they would now have a bounty against them. Which leads to another question, if a pirate/criminal with a bounty against them successfully defeats a bounty hunter that fired first, does that add to their charge sheet or would it be considered self defence?
 
firing on a ship with a bounty is not an offence so yes the bount hunter wouldnt be flagged for firing on the pirate first..

hence the pirate wining would still add to his wrap sheet.
 
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