Unlock speed limit and gravity for everything

A new module called speed inhibitor should be introduced that explains why ships have a speed limit in normal space. The inhibiting factor and range should be determined by the quality and size of the module.

Everything should impress gravitational if I'm in normal space with flight assist off, I should be attracted by the star. I should be able to orbit an asteroid using flight assist off. I should be pulled in by a station's gravity if I Ile near it with flight assist off. But wait, station's have speed inhibitors fitted that go out to 8.5 km.
 
A new module called speed inhibitor should be introduced that explains why ships have a speed limit in normal space. The inhibiting factor and range should be determined by the quality and size of the module.

Everything should impress gravitational if I'm in normal space with flight assist off, I should be attracted by the star. I should be able to orbit an asteroid using flight assist off. I should be pulled in by a station's gravity if I Ile near it with flight assist off. But wait, station's have speed inhibitors fitted that go out to 8.5 km.

yea, also with fa off you'll fall to the planet depending on the gravity
 
Someone likes jousting combat. Also, do some of those gravitational force calculations some time. Asteroids have almost no pull, and unless you are in the exclusion zone of the star, you and your instance are already orbiting it. Stations would also have miniscule gravity pulls too.

Why? Because F(g) = (m1*m2*G) / r^2

m1 and m2 are the masses of the two objects.
G is the gravitational constant which is 6.67408 * 10 ^-11 m^3 / (kg * s^2)
Finally, r is the distance between the centers of the two objects.

Anything short of a moon or planetary body has a negligible mass, and we are rarely ever close enough to stars for it to matter that much.

yea, also with fa off you'll fall to the planet depending on the gravity
game does that already. try it sometime.
 
Someone likes jousting combat. Also, do some of those gravitational force calculations some time. Asteroids have almost no pull, and unless you are in the exclusion zone of the star, you and your instance are already orbiting it. Stations would also have miniscule gravity pulls too.

Why? Because F(g) = (m1*m2*G) / r^2

m1 and m2 are the masses of the two objects.
G is the gravitational constant which is 6.67408 * 10 ^-11 m^3 / (kg * s^2)
Finally, r is the distance between the centers of the two objects.

Anything short of a moon or planetary body has a negligible mass, and we are rarely ever close enough to stars for it to matter that much.


game does that already. try it sometime.

Uggg.. I hate when people randomly quote fomulas and they have no idea what they're talking about. You're only affected by a planet's gravity if you can land on it, and if you travel further than the altimeter, it's as if the planet doesn't exist. The same goes for stars and other astronomical objects.

Everything displaces the gravitational field from the very small to the very large. This also includes asteroids. Even though their pull may be small, they should still have gravity.

And as far as the jousting combat, didn't I just say that ships will have a speed inhibiting module? Why even bring this up?
 
Uggg.. I hate when people randomly quote fomulas and they have no idea what they're talking about. You're only affected by a planet's gravity if you can land on it, and if you travel further than the altimeter, it's as if the planet doesn't exist. The same goes for stars and other astronomical objects.

If you can get off the surface of a planet and into orbit, there's very little else that's going to be a concern.
As the people at NASA used to say "Once you're in orbit, you're half way to anywhere".

TBH, I'm not sure what you mean by a "speed inhibiting module".
Are you suggesting that all the ships should struggle, in some way, to achieve escape velocity and that there should be some kind of module which makes this easier according to it's rating?

Cos, it seems to me that, if you did want this to become a thing, the easiest way to achieve it would be to sort out the power of the thrusters.

Which, of course, would lead to much complaining from people who'd landed on high-G planets and found themselves stuck there permanently.
 
A new module called speed inhibitor should be introduced that explains why ships have a speed limit in normal space. The inhibiting factor and range should be determined by the quality and size of the module.

Everything should impress gravitational if I'm in normal space with flight assist off, I should be attracted by the star. I should be able to orbit an asteroid using flight assist off. I should be pulled in by a station's gravity if I Ile near it with flight assist off. But wait, station's have speed inhibitors fitted that go out to 8.5 km.

I fear, gravity isn't that strong :D
Some smaller Planets (!!!) have only 0.02g gravity. You would never get affected by a stars gravity because your own mass is way too low for this. Orbiting an asteroid wouldn't work too because 1. the asteroid has too low mass for producing signifacnt gravity 2. your ship has again too low mass to be affected.

Or do you get pulled towards houses or trains when walking near them? :D:D:D
 
If you can get off the surface of a planet and into orbit, there's very little else that's going to be a concern.
As the people at NASA used to say "Once you're in orbit, you're half way to anywhere".

TBH, I'm not sure what you mean by a "speed inhibiting module".
Are you suggesting that all the ships should struggle, in some way, to achieve escape velocity and that there should be some kind of module which makes this easier according to it's rating?




Cos, it seems to me that, if you did want this to become a thing, the easiest way to achieve it would be to sort out the power of the thrusters.

Which, of course, would lead to much complaining from people who'd landed on high-G planets and found themselves stuck there permanently.


It would be a new module you can buy that, when enabled, inhibits the speed of all ships around. This is so that jousting isn't a factor. It will basically set a speed limit, akin to what we have now.

English is so inaccurate. I wonder how we are able to understand each other.
 
I fear, gravity isn't that strong :D
Some smaller Planets (!!!) have only 0.02g gravity. You would never get affected by a stars gravity because your own mass is way too low for this. Orbiting an asteroid wouldn't work too because 1. the asteroid has too low mass for producing signifacnt gravity 2. your ship has again too low mass to be affected.

Or do you get pulled towards houses or trains when walking near them? :D:D:D

You wouldn't be affected by a stars gravity?! Are you crazy?! It's a ' star!

The gravitational formula is reduced to a=gMh

Where a is the acceleration due to gravity. g is the gravitational constant. M is the star's mass. And h is the distance from you (the mass) to the center of the star. Your mass doesn't matter when it comes to acceleration.
 
It would be a new module you can buy that, when enabled, inhibits the speed of all ships around. This is so that jousting isn't a factor. It will basically set a speed limit, akin to what we have now.

English is so inaccurate. I wonder how we are able to understand each other.

Wait, what?

You want a module which, when activated, causes every ship within a set distance to just... slow down?

My first question would be to ask how this might work?
You mentioned gravity so presumably you're suggesting something that involves creating some kind of temporary gravitational field (a magical temporary, made-made black hole in a box, perhaps?).
So, what happens when somebody's travelling toward you?

My second question would be how is it likely to be used in-game?
Would you be able to stack multiples of this device?
What would happen if multiple people all had one of these devices and fired them up at the same time?
 
Uggg.. I hate when people randomly quote fomulas and they have no idea what they're talking about. You're only affected by a planet's gravity if you can land on it, and if you travel further than the altimeter, it's as if the planet doesn't exist. The same goes for stars and other astronomical objects.

Everything displaces the gravitational field from the very small to the very large. This also includes asteroids. Even though their pull may be small, they should still have gravity.

And as far as the jousting combat, didn't I just say that ships will have a speed inhibiting module? Why even bring this up?

1) See the r^2. Inverse square dropoff is steep.
2) True, but the gravitational forces between an asteroid and an anaconda is going to be nearly non existent when you do the math.
3) Then you didn't explain yourself very well. With how you currently explained it, I am wondering what the point of it even is. Seems unnecessary.

You wouldn't be affected by a stars gravity?! Are you crazy?! It's a ' star!

The gravitational formula is reduced to a=gMh

Where a is the acceleration due to gravity. g is the gravitational constant. M is the star's mass. And h is the distance from you (the mass) to the center of the star. Your mass doesn't matter when it comes to acceleration.

Umm. at 1 AU, the sun utterly fails to affect how gravity affects us on earth. Again, r^2.
 
We already have speed restrictions without a special module. I'm trying to get rid of the restriction and only have it active during combat (etc) and around stations. As to how the technology works? It works on the principle of handwavium. If you want to keep the current system with restricted speed, well, good for you.

At 1AU the sun has such a significant effect on gravity that not only does it keep the earth in orbit around it, but it also causes us to orbit around it. The only reason we don't fly off the earth is that we're close enough to the earth that the sun's gravity doesn't pull us away.
 
We already have speed restrictions without a special module. I'm trying to get rid of the restriction and only have it active during combat (etc) and around stations. As to how the technology works? It works on the principle of handwavium. If you want to keep the current system with restricted speed, well, good for you.

At 1AU the sun has such a significant effect on gravity that not only does it keep the earth in orbit around it, but it also causes us to orbit around it. The only reason we don't fly off the earth is that we're close enough to the earth that the sun's gravity doesn't pull us away.

Let me put it this way, it takes the ENTIRE sun, that is 1.989 * 10^30 kg to keep the earth orbiting where it is. The earth has a mass of 5.972 * 10^24 kg. That is a difference of several powers of 10. It also takes the ENTIRE earth to pull you down with 9.81 m/s^2 of acceleration.

Also, the mass of a stock anaconda is 1066 metric tonnes (I assume metric at least). Most asteroids we see are 5x the physical size of a conda at most. Do the math. At 100 m (really g close), your worst case asteroid (assuming it has the same density as a conda), results in a gravitational force of .0355 newtons. Statistically insignificant if I ever saw it.

As for stars? Just change your inertial frame of reference. Simple fix, no coding required. Just look at us on earth. When sitting down, we are moving some 460 m/s around the earth's core. Or some 108,000 km/h around the sun. Or about 720,000 km/h around the galactic center. All of that, just by changing your inertial frame of reference. So, even at 0 m/s in normal space, we are still moving at whatever orbital velocity we need to. The best place to see this is in an RES. The asteroids don't move away from us, but RESs do move, and we move with them.

You still haven't sold me on the restriction module. What is the point? What benefit does it provide? Why do I want one?
 
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All physics and realism considerations aside, what's the point of removing the speed limit just to introduce a new module which applies a speed limit in every situation where having uncapped speed would make a difference?
 
[weird]
The only reason we don't fly off the earth is that we're close enough to the earth that the sun's gravity doesn't pull us away.

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It's a sun.....not SagA*
 
It seems to me that this suggestion introduces more problems then it solves. The current flight mechanics work just fine and when I want to play around with true Newtonian type physics for space flight I can pull out my copy of Kerbal Space Program. In a game that implements FTL travel there really isn't a good reason to concern yourself with orbital trajectories as exceeding escape velocity is trivial.
 
Someone likes jousting combat. Also, do some of those gravitational force calculations some time. Asteroids have almost no pull, and unless you are in the exclusion zone of the star, you and your instance are already orbiting it. Stations would also have miniscule gravity pulls too.

Why? Because F(g) = (m1*m2*G) / r^2

m1 and m2 are the masses of the two objects.
G is the gravitational constant which is 6.67408 * 10 ^-11 m^3 / (kg * s^2)
Finally, r is the distance between the centers of the two objects.

Anything short of a moon or planetary body has a negligible mass, and we are rarely ever close enough to stars for it to matter that much.

Yea stations a have low gravity that's why they spin to keep everything on it
 
It seems to me that this suggestion introduces more problems then it solves. The current flight mechanics work just fine and when I want to play around with true Newtonian type physics for space flight I can pull out my copy of Kerbal Space Program. In a game that implements FTL travel there really isn't a good reason to concern yourself with orbital trajectories as exceeding escape velocity is trivial.

The standard Kerbal explanation. Somebody really should compile a list of these things.
 
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